Currently in IP development, I am an accomplished and versatile Senior CG & VFX Producer, Executive Producer and Head of Production. I have a track record of setting up and running CG-heavy shows of AAA quality as well as high volume, with a focus on character work and artistic hyperrealism. My extensive prior hands-on experience has given me a thorough understanding of CG and VFX pipelines, which in my management roles has enabled me to increase company efficiency by improving systems and processes, and establish best practices and workflow across areas including breakdowns / budgeting, scheduling, and client communications.
Listed skills include Maya, Visual Effects, Compositing, Computer Graphics, and 23 others.