Pete Vigeant

Pete Vigeant Email and Phone Number

Director of Game Design @ Lil Snack
Beacon, NY, US
Pete Vigeant's Location
Beacon, New York, United States, United States
Pete Vigeant's Contact Details
About Pete Vigeant

𝗪𝗵𝗼 𝗜 𝗔𝗺 😄Award-winning Design Director (20+ years) with a passion for crafting immersive experiences, games, and interactive entertainment that captivate diverse audiences.𝗪𝗵𝗮𝘁 𝗙𝗶𝗿𝗲𝘀 𝗠𝗲 𝗨𝗽 🔥Creating impactful, engaging experiences that resonate and inspire. Pushing the boundaries of interactive design with innovative solutions that foster positive social interaction.𝗪𝗵𝗮𝘁 𝗜'𝗺 𝗚𝗿𝗲𝗮𝘁 𝗔𝘁 🚀👷‍♂️ 𝗖𝗼𝗻𝗰𝗲𝗽𝘁 & 𝗘𝘅𝗲𝗰𝘂𝘁𝗶𝗼𝗻: Turning complex ideas into compelling interactive experiences – from VR concerts with millions of viewers (Justin Bieber, Calvin Harris) to award-winning indie games to interactive museums to game festivals.💪 𝗟𝗲𝗮𝗱𝗲𝗿𝘀𝗵𝗶𝗽 & 𝗖𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻: Leading cross-functional teams of designers, developers, and artists to bring visions to life and building and managing successful design teams (ESC Games, WaveXR).📱 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝘃𝗲 𝗧𝗲𝗰𝗵 𝗘𝘅𝗽𝗲𝗿𝘁𝗶𝘀𝗲: Deep experience across VR/AR/MR, game design, UI/UX, and emerging technologies.𝗖𝘂𝗿𝗿𝗲𝗻𝘁 𝗙𝗼𝗰𝘂𝘀 🔭Designing world-class game-inspired experiences for large groups in the real world.𝗧𝗼𝗽 𝗦𝗸𝗶𝗹𝗹𝘀 ⚒️🏃‍♂️‍➡️ Leadership & Mentorship💡 Experience Design💾 Creative Technology (Unity, JS, Python, XR, Physical Computing)🎮 Game Design✅❎ UX Design👩‍🎤 Interactive Entertainment👨‍🏫 Education𝗣𝗿𝗼𝘃𝗲𝗻 𝗧𝗿𝗮𝗰𝗸 𝗥𝗲𝗰𝗼𝗿𝗱 🏆8+ IndieCade Selections4+ Webby AwardsTHEA Award

Pete Vigeant's Current Company Details
Lil Snack

Lil Snack

View
Director of Game Design
Beacon, NY, US
Website:
lilsnack.co
Employees:
20
Pete Vigeant Work Experience Details
  • Lil Snack
    Director Of Game Design
    Lil Snack
    Beacon, Ny, Us
  • The Completely Surrounded
    Experience Designer
    The Completely Surrounded May 2005 - Present
    At The Completely Surrounded, I leverage my expertise in game and experience design to create innovative and memorable live-play activations. I collaborate with clients across various sectors, including healthcare, education, and technology, to design and facilitate interactive experiences that achieve their goals, whether team building, skills development, or audience engagement.Key Accomplishments:> Designed and delivered dozens of playful experiences for clients like Adidas, BNY Mellon, iD Tech Camps, MSG, Thinc, and Columbia University Hospital.> Collaborated with several firms, including Thinc and AV&C on multiple projects.> Co-organized the Come Out & Play game festival in NYC, attracting thousands of players yearly.> Contributed to the indie game scene through mentorship, play design, and public speaking engagements at various conferences and festivals.> Developed several Official IndieCade Selections, including Field Frogger, Super Bacon Grab, The Countess, Live Action Pocket Monster Snap, Super Ship Sinker, Ninja Fall, and Steal the Bacon: Professional Edition.
  • Wxo - World Experience Organization
    Member
    Wxo - World Experience Organization Mar 2024 - Present
    London, England, Gb
  • Podium Education
    Lead Instructor
    Podium Education May 2024 - Present
    Austin, Us
    I am teaching two introductory college-level "Coding for Data" classes. The classes cover essential global skills, SQL, Tableau, and Python, and have an enrollment of around 100 students.
  • Wave
    Design Director
    Wave Mar 2023 - Dec 2023
    Los Angeles, California, Us
    At WaveXR, I served as Design Director, overseeing the creation of groundbreaking virtual concert experiences that blended cutting-edge technology with captivating artistry. I led a talented team of designers, guiding them in developing user-friendly interfaces and engaging interactive elements across various platforms, from mobile to VR headsets. My passion for bridging the physical and digital worlds fueled my contributions to Wave's innovative entertainment products.Key Responsibilities and Achievements:> Managed a team of UI/UX and experience designers, fostering a collaborative and creative environment.> Designed interactive experiences for renowned artists like Justin Bieber, Calvin Harris, and Pentakill, ensuring seamless user journeys and maximizing audience engagement.> Collaborated with product owners and engineers to refine interaction loops and optimize performance across all platforms.> Produced the live-stream video experience for the Calvin Harris show, reaching millions of viewers worldwide.> Led the design of a successful product pivot from 2D screens to VR/XR, expanding the company's reach and enhancing user immersion.> Developed the vision for the Wave Stage, a physical product designed to elevate performer experiences and seamlessly integrate them into virtual environments.
  • Wave
    Senior Designer
    Wave Apr 2021 - Mar 2023
    Los Angeles, California, Us
  • Wave
    Senior Designer
    Wave Jan 2021 - Apr 2021
    Los Angeles, California, Us
  • Marist College
    Adjunct Professor
    Marist College Jan 2020 - Jun 2020
    Poughkeepsie, Ny, Us
    Teach the class "Interactive Media II" for the Spring 2020 semester.
  • School Of Visual Arts
    Thesis Advisor
    School Of Visual Arts Jan 2016 - Jun 2020
    New York, Ny, Us
    Mentor MFA IXD students and guide them through an often harrowing thesis project.
  • Esc Games
    Creative Director
    Esc Games Jul 2015 - Sep 2019
    New York, Ny, Us
    At ESC Games, I served as Creative Director and Lead Game Designer, driving the company's mission to create unforgettable shared gaming experiences for audiences ranging from 10 to 10,000 players. I led a talented team of designers, artists, and developers, fostering a collaborative environment that resulted in the launch of 12+ successful game titles and two new gaming platforms. My responsibilities spanned creative direction, game design, technology management, developer evangelism, and on-site operations.Key Achievements:> Designed 14 released video game titles and numerous prototypes, pushing the boundaries of interactive entertainment.> Led a high-performing team of 10+ professionals, fostering a culture of innovation and collaboration.> Successfully evangelized the company's SDK and platform to third-party developers, expanding the ecosystem and reach.> Managed on-site operations and strategies across multiple locations, including Philadelphia, Riverside, Paramus, and Las Vegas.> Played a key role in shaping the company's brand identity and overall vision.
  • Esi Design
    Senior Designer
    Esi Design Aug 2006 - Jul 2015
    New York, Ny, Us
    As a senior designer in the technology and media department at ESI Design, I honed my expertise in experience design, game design, and interactive learning. Over nearly a decade, I contributed to various projects, from museums and community centers to retail environments and educational programs. I thrived in collaborative settings, leading creative teams and ensuring the successful execution of projects from concept to completion.Key Contributions:> Led the design and development of award-winning experiences for the Edward M. Kennedy Institute for the Senate and the PNC Fairfax Connection.> Crafted engaging and interactive experiences for clients like Best Buy, AT&T, Comcast, McDonald's, and Sesame Workshop.> Created the ESI Game Lab and produced and ran ESI's game festival, LAPDAWG.> Consistently delivered innovative solutions that seamlessly integrated digital and physical elements to enhance user engagement and learning.
  • Id Tech Camps
    Curriculum Designer
    Id Tech Camps Sep 2008 - Sep 2013
    Campbell, Ca, Us
    Produce entire activity curriculum for 60+ camps, including writing, designing the materials, experience design and training staff.
  • Stanford University
    Purveyor Of Interest / Teaching Assistant
    Stanford University Jul 2013 - Aug 2013
    Stanford, Ca, Us
    Game designer and writer of The Mysterious Visitor for the Design Thinking Action Lab MOOC.
  • Id Tech Camps
    Camp Director
    Id Tech Camps May 2006 - Aug 2006
    Campbell, Ca, Us
    Train a small staff and oversee the operations of a residential camp of 80 campers and 8 - 10 staff members.
  • Ymca
    Camp Director
    Ymca Feb 2003 - Aug 2005
    Chicago, Il, Us
    Hire and train a staff of 60 employees; Oversee operations of camp for 8 weeks during the summer, including between 200 and 350 campers simultaneously and roughly 1,000 campers total.

Pete Vigeant Skills

Game Design Media Production Writing Interaction Design Experience Design User Experience Video Editing Working With Children Education Experiential Education Camp User Interface Design Social Media Exhibit Design Video Games Adobe Creative Suite Concept Design Animation Art Direction Flash Storyboarding User Experience Design Information Design Creative Direction Photoshop Editing Teaching Web Design Art

Pete Vigeant Education Details

  • New York University
    New York University
    Interactive Telecommunications
  • Marymount Manhattan College
    Marymount Manhattan College
    Writing For Theater

Frequently Asked Questions about Pete Vigeant

What company does Pete Vigeant work for?

Pete Vigeant works for Lil Snack

What is Pete Vigeant's role at the current company?

Pete Vigeant's current role is Director of Game Design.

What is Pete Vigeant's email address?

Pete Vigeant's email address is vi****@****ail.com

What is Pete Vigeant's direct phone number?

Pete Vigeant's direct phone number is +120339*****

What schools did Pete Vigeant attend?

Pete Vigeant attended New York University, Marymount Manhattan College.

What are some of Pete Vigeant's interests?

Pete Vigeant has interest in Doodling, Museums, Technology, Gaming, Education, Outdoor Education, Camp, Board Games, Experiential Education, Outdoor Games.

What skills is Pete Vigeant known for?

Pete Vigeant has skills like Game Design, Media Production, Writing, Interaction Design, Experience Design, User Experience, Video Editing, Working With Children, Education, Experiential Education, Camp, User Interface Design.

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