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I believe in the time-honored practice of craft. That details matter when bringing ideas to life and creating commercial success. As an artisan, creator, product manager, producer, and leader, I want to push the quality bar that defines industry standards. You'll find me near a whiteboard illustrating how to build a metaphorical airplane while in flight or reviewing data to optimize our on-demand product and service marketplace.-----------------------------------A quality-driven, results-oriented, and resourceful leader with 20 years of experience across 50+ AAA multimedia brands. Conclusively established industry standards for project development methodologies (e.g., Scrum, Kanban, ad hoc, agile, waterfall) and managed cross-functional teams to generate and execute a creative vision.Background encompasses building cutting-edge technology, three-sided marketplace dynamics, content management systems, game engines, user-generated content, team leadership, and establishing polymorphic brands — persuasive and competent team player experienced with diverse cultures.Happy to be part of a company with so much potential. Read more about us @ http://www.zazzle.com/10th Specialties: E-commerce, Three-sided Marketplaces, Digital Platforms, Growth Teams, Makers, Designers, Creators, Artisans, AAA video game production, team management, problem-solving, department building, user research, contract & license management, and software development
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Chief Platform OfficerZazzle Jan 2023 - PresentRedwood City, Ca, Us -
Chief Growth OfficerZazzle Jan 2021 - Dec 2022Redwood City, Ca, UsTasked with moving the business forward by shepherding our Product and Marketing teams. -
Chief Marketplace OfficerZazzle Jan 2019 - Dec 2021Redwood City, Ca, UsI'm privileged to be part of the future of commerce. Our on-demand manufacturing marketplace and platform empowers millions of customers every month to create anything imaginable. Our self-serve marketplace helps independent content creators (Designers, Artists, Brands), to collaborate with top manufacturers (Makers, Artisans, Factories) allowing customers unparalleled creativity. We do this because we believe making matters.If you've made a physical product and want an audience with my team, feel free to contact me. -
Vp PlatformZazzle Jun 2015 - Jan 2019Redwood City, Ca, UsLead a growth-focused team responsible for expanding our custom product e-commerce platform to help customers make anything imaginable.We achieve this by building an ever-expanding ecosystem of 300+ Makers (https://maker.zazzle.com), and 600,000+ Designers (https://www.zazzle.com/designers), and are always working to improve our enterprise-grade search engine experience.If you believe the future of manufacturing is made-to-order, we're your kind of people. -
Director Of Platform DevelopmentZazzle Oct 2013 - May 2015Redwood City, Ca, UsResponsible for building and maintaining the e-commerce platform and new product launches. -
Senior ProducerCrystal Dynamics Aug 2008 - Sep 2013San Mateo, Ca, UsLead Producer on critically acclaimed Tomb Raider Reboot released for Xbox360, PS3, and PC. In addition, I was the project lead for the Definitive Edition for Xbox One and PS4.* Managed internal development team of 80+ staff, spanning four years of development from concept to successful reboot of the Tomb Raider franchise* Worked with cross functional teams to achieve a quality bar that defines industry standards* Maintained focus on big picture goals while coaching individuals against detailed project specifications * Worked with programming staff to distill business direction goals into specific technology requirements* Collaborated with developers, marketing, sales, public relations, and operations to build alignment in a cohesive vision able to meet market challenges in our go to market strategy* Coordinated, supervised, prioritized and was accountable for the daily activities of three cross functional teams which built 50% of game content* Created new processes, pipelines, and checklists to facilitate better communication and faster demonstrable results* Managed spec and implementation of proprietary technology which enabled us to compete for mindshare of consumers* Participated in media and press tours for both consumer and enthusiast press* Worked with marketing as they developed global strategies across multi-branded environments* Oversaw license submissions, contracts, manual documentation, focus testing and QA* Responsible for maintaining a project schedule and task list for content creators* Maintained consistent team motivation against intimidating project goals and unforeseen obstacles* Liaison for external licensors and development houses* Created internal training program akin to a university allowing for information sharing on new platform technology -
Senior ProducerVivendi Games Mar 2006 - Jul 2008Us3rd party Senior Producer over several multi-sku cross development projects. Produced multiple projects simultaneously, focusing on ship dates and maximizing qualityBrütal Legend (Xbox 360, PS3) [until merger]* Improved game's commercial viability by adding user friendly themes, adding key Hollywood and music industry talent (Jack Black, Ozzy Osbourne, etc) and structure to original intellectual property.* Worked with agile development team to bring publisher friendly structure over time, ranging from Scrum certification to publisher friendly milestone structure. TimeShift (Xbox 360, PS3, PC)* Worked on-site in St. Petersburg Russia with Saber Interactive to actively overhaul the game. * In a brief ten months we changed out physics, and sound middleware, extended the rendering engine, modernized the art style, added a platform (PS3), expanded multiplayer scope, replaced entire story (script, characters, FMVs), and added new SP Levels. * We met corporate expectations and released product on time in US and ahead of schedule in Europe on all platforms.* Improved commercial viability by adding user friendly themes, key talent, and structure to original intellectual property -
ProducerAtari, Inc Jun 2005 - Mar 2006New York, Us3rd party producer on two AAA console action games. One, was an unannounced new IP which was guided from incubation to Pre-Production. The other became TimeShift, where I worked closely with Saber interactive to guide the project from Concept to Alpha. * Created incubator concepts and managed them to project completion* Provided leadership, support and vision to teams that created their own technology and content* Managed relationships with first parties, developers, and licensors* Communicated timely feedback, both written and verbal, to improve processes* Coordinated with all areas of production: marketing, PR, creative, QA, tech, design, motion capture, writers, VO and cinematics -
Associate ProducerAtari, Inc Feb 2003 - May 2005New York, Us3rd party publishing producer attached to Epic Games's active projects (Unreal Tournament 2003 and 2004). Managed Atari's end of the Make Something Unreal campaign and Unreal University. Directly managed four unannounced games which covered a large scope of genres (FPS, Side Scroller, Isometric, and Open World) -
Senior Online ProducerInfogrames May 2001 - Jan 2003FrA blend of Product and Marketing roles. Worked with product managers to match messaging across all marketing mediums. Project scheduling and execution of content to meet tight deadlines. Perform analytical problem solving to match community outreach programs on a per-product basis. Worldwide communication to maintain brand integrity across all territories* Responsible for all internal and 3rd Party online content (multiplayer, websites, messaging, community, file releases, product awareness, contests, etc.)* Managed external partnerships with all contract vendors, as well as internal team* Performed project scheduling and execution of content to meet tight deadlines* Used analytical problem solving to match community outreach programs on a per product basis* Communicated internationally to maintain brand integrity across all territories and marketing mediums* Researched new technologies and habits of target demographics to increase overall appeal to consumers* Worked in partnership with public relations to organize grassroots marketing campaigns* Drafted and executed community launch strategiesGame's Credited:* Unreal Tournament 2004* Unreal Tournament 2003* Unreal Championship* Unreal II* Magic: The Gathering - Battlegrounds* Mission: Impossible - Operation Surma* Neverwinter Nights* Superman: Countdown to Apokolips* Terminator 3: Rise of the Machines* Godzilla: Destroy all Monsters Melee -
Community Manager / QaFox Interactive Jan 2000 - Apr 2001Over my time at 20th Century Fox, I was promoted to manage tech support, and internet evangelist of all upcoming published titles. I also was a QA tester on:* Aliens Versus Predator Gold Edition* No One Lives Forever* World's Scariest Police Chases
Kyle Peschel Skills
Kyle Peschel Education Details
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Stanford University Graduate School Of BusinessEntrepreneurship Boot Camp
Frequently Asked Questions about Kyle Peschel
What company does Kyle Peschel work for?
Kyle Peschel works for Zazzle
What is Kyle Peschel's role at the current company?
Kyle Peschel's current role is Chief Platform Officer at Zazzle.
What is Kyle Peschel's email address?
Kyle Peschel's email address is pe****@****ail.com
What is Kyle Peschel's direct phone number?
Kyle Peschel's direct phone number is +165085*****
What schools did Kyle Peschel attend?
Kyle Peschel attended Stanford University Graduate School Of Business.
What skills is Kyle Peschel known for?
Kyle Peschel has skills like Video Games, Xbox 360, Ps3, Game Development, Console, Gameplay, Video Game Production, Computer Games, Game Design, Casual Games, Multiplayer, Social Games.
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