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Pierre-Félix Breton Email & Phone Number

Senior Technical Product Manager - Unreal Engine at Epic Games at Epic Games
Location: Montreal, Quebec, Canada 10 work roles 1 school
1 work email found @epicgames.com 5 phones found area 919 and 415 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email p****@epicgames.com
Direct phone (919) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Technical Product Manager - Unreal Engine at Epic Games
Location
Montreal, Quebec, Canada
Company size

Who is Pierre-Félix Breton? Overview

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Quick answer

Pierre-Félix Breton is listed as Senior Technical Product Manager - Unreal Engine at Epic Games at Epic Games, a company with 4262 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 919, 415, and a matched LinkedIn profile for Pierre-Félix Breton.

Pierre-Félix Breton previously worked as Senior Technical Product Manager, Unreal Engine at Epic Games at Epic Games and Senior Technical Product Manager, Architecture at Epic Games at Epic Games. Pierre-Félix Breton holds Electrotechnique from Cegep - Saint-Jean-Sur-Richelieu.

Company email context

Email format at Epic Games

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{first_initial}{last}@epicgames.com
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AeroLeads found 1 current-domain work email signal for Pierre-Félix Breton. Compare company email patterns before reaching out.

Profile bio

About Pierre-Félix Breton

Over 25 years of experience working with CAD, computer graphics, visualization, and rendering softwares. Specialist in user interface design for CAD interoperability and physically based rendering workflows.Contributed to the design and development of award-winning, world-class CAD software products such as 3ds Max, Revit, AutoCAD, mental ray, iray and V-Ray, I am now part of the Unreal Engine development team where I contribute to the adoption and definition of the Unreal Engine technology in the field of design & visualization.Highly motivated and self-directed, ability to pilot projects among multidisciplinary and geographically separate teams (Europe, America, Asia).Internationally recognized as a leader by his peers, active as a trainer and speaker at various industry events.

Listed skills include Software Development, User Experience Design, Agile Methodologies, Project Management, and 12 others.

Current workplace

Pierre-Félix Breton's current company

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Epic Games
Epic Games
Senior Technical Product Manager - Unreal Engine at Epic Games
cary, north carolina, united states
Website
Employees
4262
AeroLeads page
10 roles · 31 years

Pierre-Félix Breton work experience

A career timeline built from the work history available for this profile.

Senior Technical Product Manager, Unreal Engine At Epic Games

Current

Montreal, Quebec, Canada

Dec 2022 - Present

Senior Technical Product Manager, Architecture At Epic Games

Montreal, Canada Area

As a team member of the Unreal Engine Enterprise team at Epic Games, I helped advance real-time graphics adoption beyond gaming for architects, product designers, and engineers. I guided the development team on UX and workflow design for translation plugins that connect applications like Revit, 3ds Max, and Rhino to Unreal Engine, incorporating features.

Apr 2017 - Dec 2022

Ux, Design & Visualization

Montreal, Canada Area

Collaborated with a distributed product development team to integrate the V-Ray rendering core into CAD products such as Revit, SketchUp, and Rhino:- Served as lead designer and UX architect, defining a V-Ray-centric ecosystem with a focus on usability.- Acted as product owner for creating shareable V-Ray UI components for both cloud and desktop.

Mar 2016 - Apr 2017

Visualization And Lighting Simulation Specialist

Consultant / Independent Contractor

Consulting on projects requiring lighting simulation and rendering, including:-Daylighting and climate-based simulation-Architectural lighting -Visualization

1996 - Apr 2017

Principal User Experience Designer - Visualization

Montreal, Canada Area

Designer for cloud and desktop visualization workflows for Fusion 360, Revit and AutoCAD products:-Design for the introduction of a physically based rendering pipeline in Autodesk Fusion 360 (physically based materials, linear pixel pipeline, IBL, interactive raytracing and cloud rendering).-Design for the addition of a physically based renderer in AutoCAD.

Jan 2014 - Mar 2016

Principal User Experience Designer

Montreal, Canada Area

UX Designer for 3ds Max and 3ds Max Design products:-Design for interoperability solutions between CAD products and 3ds Max (one click import / export workflows, shared materials & lights definitions).-Design for the integration of mental ray & iray technologies in Autodesk products (3ds Max, Revit, AutoCAD, Inventor).-Design for 3ds Max rendering features.

Jan 2001 - Jan 2014

Technical Product Specialist

Montreal, Canada Area

Technical support and training for desktop product line:-Hot-line support for Lightscape, Combustion and Edit products.-Assist sales team with pre-sales calls.-Install and support video editing systems in promotional events.-Train end-users on Lightscape and Combustion products.-Create and maintain the technical support section of www.lightscape.com (ASP.

1998 - 2001 ~3 yrs

Industrial Automation & Electrical Design Draftsman

Bj & Associés

Anjou, Montreal Canada Area

Design and specifications for industrial automation projects:-Design electrical & control drawings for industrial automation projects.-Create and develop of CAD standards.-Tools creation with LISP and Visual Basic to improve productivity and accuracy of AutoCAD drawings.-Peer training on AutoCAD.

1997 - 1998 ~1 yr

Electronic Technician, Automated Lighting

Jam Industries / Martin Lighting Canada

Montreal, Canada Area

Install, repair and maintain automated lighting equipment:-Control board diagnostic & repairs.-Install and support lighting equipment in various events.-Lighting control programming.

1996 - 1997 ~1 yr

Lighting Technician

Laudiom Son Eclairage

Saint-Jean-Sur-Richelieu

Install and operate stage lighting equipment for various local venues, festivals, concerts etc.

1995 - 1996 ~1 yr
Team & coworkers

Colleagues at Epic Games

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1 education record

Pierre-Félix Breton education

  • Cegep - Saint-Jean-Sur-Richelieu
    Cegep - Saint-Jean-Sur-Richelieu
    Electrotechnique
FAQ

Frequently asked questions about Pierre-Félix Breton

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What company does Pierre-Félix Breton work for?

Pierre-Félix Breton works for Epic Games.

What is Pierre-Félix Breton's role at Epic Games?

Pierre-Félix Breton is listed as Senior Technical Product Manager - Unreal Engine at Epic Games at Epic Games.

What is Pierre-Félix Breton's email address?

AeroLeads has found 1 work email signal at @epicgames.com for Pierre-Félix Breton at Epic Games.

What is Pierre-Félix Breton's phone number?

AeroLeads has found 5 phone signal(s) with area code 919, 415 for Pierre-Félix Breton at Epic Games.

Where is Pierre-Félix Breton based?

Pierre-Félix Breton is based in Montreal, Quebec, Canada while working with Epic Games.

What companies has Pierre-Félix Breton worked for?

Pierre-Félix Breton has worked for Epic Games, Chaos Group, Consultant / Independent Contractor, Autodesk, and Autodesk Media And Entertainment.

Who are Pierre-Félix Breton's colleagues at Epic Games?

Pierre-Félix Breton's colleagues at Epic Games include Mr Freshgoat, Salman Koshy, Thierry Brito, Scat Scatmiles Tails, and Nathaniel Rios.

How can I contact Pierre-Félix Breton?

You can use AeroLeads to view verified contact signals for Pierre-Félix Breton at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Pierre-Félix Breton attend?

Pierre-Félix Breton holds Electrotechnique from Cegep - Saint-Jean-Sur-Richelieu.

What skills is Pierre-Félix Breton known for?

Pierre-Félix Breton is listed with skills including Software Development, User Experience Design, Agile Methodologies, Project Management, Product Design, Computer Graphics, Rendering, and Vray.

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