Pierre-Félix Breton Email & Phone Number
@epicgames.com
5 phones found area 919 and 415
LinkedIn matched
Who is Pierre-Félix Breton? Overview
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Pierre-Félix Breton is listed as Senior Technical Product Manager, Unreal Engine at Epic Games at Epic Games, a with 4262 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 919, 415, and a matched LinkedIn profile for Pierre-Félix Breton.
Pierre-Félix Breton previously worked as Senior Technical Product Manager, Architecture at Epic Games at Epic Games and UX, Design & Visualization at Chaos Group. Pierre-Félix Breton holds Electrotechnique from Cegep - Saint-Jean-Sur-Richelieu.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Pierre-Félix Breton. Compare company email patterns before reaching out.
About Pierre-Félix Breton
Over 25 years of experience working with CAD, computer graphics, visualization, and rendering softwares. Specialist in user interface design for CAD interoperability and physically based rendering workflows.Contributed to the design and development of award-winning, world-class CAD software products such as 3ds Max, Revit, AutoCAD, mental ray, iray and V-Ray, I am now part of the Unreal Engine development team where I contribute to the adoption and definition of the Unreal Engine technology in the field of design & visualization.Highly motivated and self-directed, ability to pilot projects among multidisciplinary and geographically separate teams (Europe, America, Asia).Internationally recognized as a leader by his peers, active as a trainer and speaker at various industry events.
Listed skills include Software Development, User Experience Design, Agile Methodologies, Project Management, and 12 others.
Pierre-Félix Breton's current company
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Pierre-Félix Breton work experience
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Senior Technical Product Manager, Architecture At Epic Games
As a team member of the Unreal Engine Enterprise team at Epic Games, I helped advance real-time graphics adoption beyond gaming for architects, product designers, and engineers. I guided the development team on UX and workflow design for translation plugins that connect applications like Revit, 3ds Max, and Rhino to Unreal Engine, incorporating features like LiDAR data integration and photometric lighting for enhanced rendering.
Ux, Design & Visualization
Collaborated with a distributed product development team to integrate the V-Ray rendering core into CAD products such as Revit, SketchUp, and Rhino:- Served as lead designer and UX architect, defining a V-Ray-centric ecosystem with a focus on usability.- Acted as product owner for creating shareable V-Ray UI components for both cloud and desktop platforms.- Facilitated communication between customers, business line managers, and development teams to align project goals.
Visualization And Lighting Simulation Specialist
Consulting on projects requiring lighting simulation and rendering, including:-Daylighting and climate-based simulation-Architectural lighting -Visualization
Principal User Experience Designer - Visualization
Designer for cloud and desktop visualization workflows for Fusion 360, Revit and AutoCAD products:-Design for the introduction of a physically based rendering pipeline in Autodesk Fusion 360 (physically based materials, linear pixel pipeline, IBL, interactive raytracing and cloud rendering).-Design for the addition of a physically based renderer in AutoCAD and Revit products.-Design for cloud assets meant to be shared across Autodesk products (materials, environments).-Content creation of IBL environments for delivery in Fusion 360.-Production testing and defect logging for rendering related features.
Principal User Experience Designer
UX Designer for 3ds Max and 3ds Max Design products:-Design for interoperability solutions between CAD products and 3ds Max (one click import / export workflows, shared materials & lights definitions).-Design for the integration of mental ray & iray technologies in Autodesk products (3ds Max, Revit, AutoCAD, Inventor).-Design for 3ds Max rendering features and general UI and workflow improvements.-Implemention MaxScript tools throughout the 3ds Max product to improve user workflows.-Production testing and defect logging for features under my area of expertise.-Development of automated tests for rendering correctness assessment.-Host customer validation sessions (phone interviews, customer visits, trade-show and events meetings).
Technical Product Specialist
Technical support and training for desktop product line:-Hot-line support for Lightscape, Combustion and Edit products.-Assist sales team with pre-sales calls.-Install and support video editing systems in promotional events.-Train end-users on Lightscape and Combustion products.-Create and maintain the technical support section of www.lightscape.com (ASP, SQL), eliminating hot-line calls by 95%.
Industrial Automation & Electrical Design Draftsman
Design and specifications for industrial automation projects:-Design electrical & control drawings for industrial automation projects.-Create and develop of CAD standards.-Tools creation with LISP and Visual Basic to improve productivity and accuracy of AutoCAD drawings.-Peer training on AutoCAD.
Electronic Technician, Automated Lighting
Install, repair and maintain automated lighting equipment:-Control board diagnostic & repairs.-Install and support lighting equipment in various events.-Lighting control programming.
Lighting Technician
Install and operate stage lighting equipment for various local venues, festivals, concerts etc.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 4262 employees →
Justin Silberman
Colleague at Epic GamesNew York City Metropolitan Area, United States
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CW
Coriell Wright
Colleague at Epic GamesWashington, District Of Columbia, United States
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YL
Yen Le
Colleague at Epic GamesColorado Springs, Colorado, United States
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LB
Lolek Bolek
Colleague at Epic GamesSiedlce, Mazowieckie, Poland
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NK
Noah Kay
Colleague at Epic GamesWillis, Texas, United States
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TC
Tony Che
Colleague at Epic GamesBrisbane City, Queensland, Australia
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FM
Facu Martinez
Colleague at Epic GamesSagunto, Valencian Community, Spain
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JG
Jacob Gilpin
Colleague at Epic GamesSalt Lake City, Utah, United States
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JP
Jackson Pigeet
Colleague at Epic GamesLos Angeles, California, United States
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BV
Brianna Vann
Colleague at Epic GamesClayton, North Carolina, United States
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Pierre-Félix Breton education
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Cegep - Saint-Jean-Sur-Richelieu
Frequently asked questions about Pierre-Félix Breton
Quick answers generated from the profile data available on this page.
What company does Pierre-Félix Breton work for?
Pierre-Félix Breton works for Epic Games.
What is Pierre-Félix Breton's role at Epic Games?
Pierre-Félix Breton is listed as Senior Technical Product Manager, Unreal Engine at Epic Games at Epic Games.
What is Pierre-Félix Breton's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Pierre-Félix Breton at Epic Games.
What is Pierre-Félix Breton's phone number?
AeroLeads has found 5 phone signal(s) with area code 919, 415 for Pierre-Félix Breton at Epic Games.
Where is Pierre-Félix Breton based?
Pierre-Félix Breton is based in Montreal, Quebec, Canada while working with Epic Games.
What companies has Pierre-Félix Breton worked for?
Pierre-Félix Breton has worked for Epic Games, Chaos Group, Consultant / Independent Contractor, Autodesk, and Autodesk Media And Entertainment.
Who are Pierre-Félix Breton's colleagues at Epic Games?
Pierre-Félix Breton's colleagues at Epic Games include Justin Silberman, Coriell Wright, Yen Le, Lolek Bolek, and Noah Kay.
How can I contact Pierre-Félix Breton?
You can use AeroLeads to view verified contact signals for Pierre-Félix Breton at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Pierre-Félix Breton attend?
Pierre-Félix Breton holds Electrotechnique from Cegep - Saint-Jean-Sur-Richelieu.
What skills is Pierre-Félix Breton known for?
Pierre-Félix Breton is listed with skills including Software Development, User Experience Design, Agile Methodologies, Project Management, Product Design, Computer Graphics, Rendering, and Vray.
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