Peter Guenther work email
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I'm a Technical Designer and Gameplay Programmer and author software in C#, Java, and Python. I'm an experienced developer-educator ready to tackle technical problems through strong coding, mentorship, and collaboration skills. I recently completed a Master's in Game Studies and Design from Michigan State University.Highlighted ProjectsFactorians (Unity3D & C#, solo project) https://peterguenther.itch.io/factoriansUnicycle Samurai (Unity3D and C#; 4-10 team members) http://unicyclesamurai.comFinalist, 2023 alt.ctrl.GDC ShowcaseUnderwater Robot Constructor (Unity3D and C#, solo project) https://peterguenther.itch.io/rov-gameOfficial selection, 2022 Meaningful PlayGAMEPLAY PROGRAMMING6 years’ professional C# experience in software development; intermediate XP with Unity-Debugged and fixed features, systemsCoded all gameplay for prototype of two-player arena battle game, including unicycle driving with unique feel, power-ups, and enemy AI-Built multiple quick prototypes to test movement systems and balance mechanics to achieve fun, unique feel-Coded power-ups and enemy AIDesigned and prototyped builder and simulator, Underwater Robot Constructor, working with subject matter experts -Iterated on controls to balance player feel and fidelity to real-world performance-Implemented multiple camera views through CinemachinePrototyped and refined custom unicycle controllers-Iterated through 6 major versions, testing at local events with more than 140 users over 6 monthsTECHNICAL PROFICIENCY6 years’ C# experience in software development roles-Built learning platforms in C#, integrating multiple technologies including SQL databases and third-party APIs-Owned significant technical products, balancing and prioritizing multiple needsBuilt game systems in Unity driven by Google Sheets for streamlined updating and tuning-Level text, types of enemies, enemy spawn rate, and abilities are all tunable for WebGL game with no rebuildingArchitected and taught VR and AR development curriculum for software professionals in UnityLEADERSHIP AND COLLABORATIONManaged professional team of 24+ to deliver technical instruction on fast-paced schedule with multiple deliverables, overlapping timelinesManaged student team of 10+ to turn prototype into full, released game through 16-week production cycle, keeping project on schedule with burndown charts, prioritized task lists, and regular meeting cadencePromoted growth in junior team members’ coding and soft skills through group meetings, observation and coaching, and one-on-ones
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InstructorMichigan State UniversityFerndale, Mi, Us -
Implementation EngineerWatershed Apr 2024 - PresentFranklin, Tn, Us -
Implementation EngineerWatershed Aug 2023 - Mar 2024Franklin, Tn, UsContinuing my work with enterprise organizations to implement their learning analytics on the Watershed LRS platform, now in a part-time capacity. -
Implementation Engineer/Data EngineerWatershed Aug 2021 - Aug 2023Franklin, Tn, UsI work with major enterprise organizations to implement their learning analytics on the Watershed LRS platform.-Conduct implementation of client data sources by creating templates and python code-Consult on xAPI statement structure and best practices-Create detailed analytics reports to show training activity and performance against Key Performance Indicators (KPIs)-Communicate clearly and build rapport with clients -
Adjunct ProfessorLawrence Technological University Jul 2023 - PresentSouthfield, Michigan, UsFall 2024 and 2023: teaching MCS 1643 Introduction to Game Development in the Game Software Development concentration, Math and Computer Science, College of Arts and Sciences -- an introduction to game design and development in Unity. Spring 2024: teaching GAM 3993 Special Topics: Unconventional Controllers in the Game Design program, College of Architecture and Design -- using microcontrollers to create specialized game control devices. -
InstructorMichigan State University Dec 2023 - Mar 2024East Lansing, Mi, UsI have a two-month appointment covering two classes for an instructor on leave. I'm teaching:MI231 Game and Interactive Media DevelopmentMI431 Advanced Game Development -
Director Of LearningGrand Circus Jul 2019 - Aug 2021Detroit, Michigan, UsAs Grand Circus' Director of Learning, I:-Manage a team of Lead Instructors, Instructors, Junior Instructors, and Teaching Assistants-Manage and participate in the creation of new content and curriculum, including instructor-led and online materials-Conduct classroom observations, provide teacher feedback, and ensure bootcamp quality-Survey the learning landscape and bring in new theories, methodologies, and tools to enhance instruction and learning-Engage with area employers and professionals to identify trends and needs-Participate in recruitment, onboarding, and retention of Learning Team members-Administer the Learning Management System -
Adjunct FacultyWayne State University Jan 2020 - May 2020Detroit, Mi, UsI teach in the School of Education Learning Design and Technology undergraduate program, course LDT 4145: Digital Games for Learning, Winter 2020 semester. -
Senior Software DeveloperTorrancelearning Mar 2018 - Jul 2019Ann Arbor, Michigan, UsI created software tools and platforms to help with learning and eLearning, particularly xAPI-related tools. I worked primarily in .NET MVC and Javascript/JQuery, Microsoft SQL Server, and Amazon Web Services, with occasional work in Articulate Storyline and other eLearning authoring tools. At TorranceLearning I:-Was lead backend developer of xapi.ly Statement Builder for Storyline, a web application which lets course builders without programming knowledge add rich xAPI statements to Storyline courses for learning analytics-Built custom web-based eLearning tools-Integrated xAPI and AICC into client eLearning-Consulted on learning data strategy-Hosted the xAPI Learning Cohort for upwards of 700 participants to learn through a weekly online session. -
InstructorGrand Circus Jun 2016 - Jun 2018Detroit, Michigan, UsI led passionate, motivated students through intensive Software Development bootcamps. -Created and taught a Unity3D Augmented Reality and Virtual Reality curriculum including development for mobile AR with Vuforia and VR on Google Daydream and HTC Vive.-Created, organized, and ran DETrealities, a conference in October 2017 about Virtual Reality, Augmented Reality, and Mixed Reality in Southeast Michigan.-Taught Java back-end development bootcamps including HTML, CSS, MySQL, Spring MVC, Hibernate, and REST APIs (client and server sides).-Taught .NET back-end development bootcamps including HTML, CSS, Microsoft SQL Server and T-SQL, Entity Framework, Identity Framework, REST APIs (client and server side), and AJAX.-Created and updated exercises, labs, and projects.-Managed student teams in a scrum-like environment.-Created online content for bootcamp pre-work. -
TeacherUniversity Of Detroit Jesuit High School And Academy 2000 - Jun 2016Detroit, Mi, UsOriginally hired as the Computer Applications instructor, I developed and taught courses including:-Introduction to Computer Science (Java)-Advanced Placement Computer Science (Java)-Topics in Computer Science: Game Programming (Java and Unity3D)-Introduction to Engineering and Computer-Aided Design (including CATIA and Solidworks for CAD and programming in C and LabView)-Web Design (HTML, CSS, JavaScript, and XML)Previously (2000-2010) taught high school Computer Applications and Academy (7th & 8th grade) Computer ApplicationsHelped to redesign the Computer Applications course into a Digital Literacy course -
Dean Of Instructional TechnologyUniversity Of Detroit Jesuit High School And Academy Aug 2010 - Jun 2015Detroit, Mi, UsIn addition to teaching three or four classes a semester, in this role I:-Supported teachers in their use of technology in the classroom through training sessions, one-on-one coaching, and a variety of support materials-Spearheaded new technology initiatives to support teaching and learning, including the school's Bring-Your-Own-Device initiative-Planned and conducted assessment of student technology skills-Managed the school's Learning Management System (Moodle)-Oversaw Instructional Technology Facilitators, individuals in the department who took on a leadership role in technology for teaching and learning -
Elearning & Instructional Multimedia DeveloperFreelance Dec 2015 - May 2016I developed e-learning modules in Articulate Storyline 2 and web authoring tools.
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Summer Camp InstructorUniversity Of Detroit Mercy Jun 2007 - Aug 2015Detroit, Mi, UsDesigned challenges and taught robotics/programming at UDM's Pre-college summer camps in the College of Engineering and Science:-STEPS (robotics and engineering summer camp for high school girls): designed and taught the robotics challenge.-TRANSIT (transportation summer camp for high school students): designed and taught the robotics segment integrated into the curriculum as autonomous vehicles.Taught a weeklong camp to prepare teachers in SolidWorks. Participants in the programming are learning CAD skills in order to teach dual-enrollment CAD courses for University of Detroit Mercy. -
Adjunct InstructorWayne State University 2000 - 2002Detroit, Mi, UsTaught graduate-level courses in the Instructional Technology program including:-Multimedia Design & Development-Advanced Multimedia Design & Development-Web-Based Training-Interactive Courseware Design-Applications of Technology in Education and Training -
Instructional Web DesignerGeneral Motors 2000 - 2000Detroit, Michigan, UsDesigned and developed web-based courses supporting Program Management engineering processes. (Contracted through MIKA Systems, Inc.) -
Adjunct InstructorUniversity Of Michigan-Dearborn 2000 - 2000Dearborn, Mi, UsTaught graduate-level course in Instructional Multimedia Production in the Adult Instruction and Performance Technology program. -
WebmasterIdetix Aug 1998 - Dec 1999Design and develop website for corporate publicity and electronic commerceDesign and integrate databasesSupport the development of websites for clientsAlpha and beta test software productsAuthor instruction manuals
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Graduate Research Assistant IiWayne State University May 1999 - Aug 1999Detroit, Mi, UsDesign and develop Computer-Based Training to support the University’s Banner2000 financial software rolloutAuthor on-line tracking and evaluation systems to monitor program successConduct training pilots and subject matter expert reviews -
Assistant Director Of TechnologyUniversity Of Detroit Jesuit High School And Academy Aug 1997 - Jul 1998Detroit, Mi, UsDesign and facilitate faculty computer training coursesMaintain and repair school network of over 120 computers, including Novell and Unix serversDesign, develop, and maintain school website -
Alumni VolunteerUniversity Of Detroit Jesuit High School And Academy Aug 1996 - Jul 1997Detroit, Mi, UsDevelop school website including backend functionality in PerlMaintain and repair workstationsCo-teach BASIC Programming class
Peter Guenther Skills
Peter Guenther Education Details
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Michigan State UniversityGame Studies And Design (Media & Information) -
Old Dominion UniversityInstructional Design And Technology -
Wayne State UniversityInstructional Technology -
Wayne State UniversityInstructional Technology -
The Catholic University Of AmericaAnthropology -
University Of Detroit Jesuit High School And Academy
Frequently Asked Questions about Peter Guenther
What company does Peter Guenther work for?
Peter Guenther works for Michigan State University
What is Peter Guenther's role at the current company?
Peter Guenther's current role is Instructor.
What is Peter Guenther's email address?
Peter Guenther's email address is pe****@****lrs.com
What is Peter Guenther's direct phone number?
Peter Guenther's direct phone number is 131341*****
What schools did Peter Guenther attend?
Peter Guenther attended Michigan State University, Old Dominion University, Wayne State University, Wayne State University, The Catholic University Of America, University Of Detroit Jesuit High School And Academy.
What skills is Peter Guenther known for?
Peter Guenther has skills like Teaching, Instructional Design, Educational Technology, Curriculum Development, Public Speaking, Curriculum Design, Microsoft Office, Multimedia, E Learning, Classroom, Higher Education, Instructional Technology.
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