Peter Guenther
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Peter Guenther Email & Phone Number

Location: Ferndale, Michigan, United States 21 work roles 6 schools
1 work email found @watershedlrs.com 1 phone found area 313 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email p****@watershedlrs.com
Direct phone (313) ***-****
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Current company
Role
Instructor
Location
Ferndale, Michigan, United States

Who is Peter Guenther? Overview

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Peter Guenther is listed as Instructor at Michigan State University, based in Ferndale, Michigan, United States. AeroLeads shows a work email signal at watershedlrs.com, phone signal with area code 313, and a matched LinkedIn profile for Peter Guenther.

Peter Guenther previously worked as Implementation Engineer at Watershed and Implementation Engineer at Watershed. Peter Guenther holds Master Of Arts - Ma, Game Studies And Design (Media & Information) from Michigan State University.

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{first}.{last}@watershedlrs.com
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Profile bio

About Peter Guenther

I'm a Technical Designer and Gameplay Programmer and author software in C#, Java, and Python. I'm an experienced developer-educator ready to tackle technical problems through strong coding, mentorship, and collaboration skills. I recently completed a Master's in Game Studies and Design from Michigan State University.Highlighted ProjectsFactorians (Unity3D & C#, solo project) https://peterguenther.itch.io/factoriansUnicycle Samurai (Unity3D and C#; 4-10 team members) http://unicyclesamurai.comFinalist, 2023 alt.ctrl.GDC ShowcaseUnderwater Robot Constructor (Unity3D and C#, solo project) https://peterguenther.itch.io/rov-gameOfficial selection, 2022 Meaningful PlayGAMEPLAY PROGRAMMING6 years’ professional C# experience in software development; intermediate XP with Unity-Debugged and fixed features, systemsCoded all gameplay for prototype of two-player arena battle game, including unicycle driving with unique feel, power-ups, and enemy AI-Built multiple quick prototypes to test movement systems and balance mechanics to achieve fun, unique feel-Coded power-ups and enemy AIDesigned and prototyped builder and simulator, Underwater Robot Constructor, working with subject matter experts -Iterated on controls to balance player feel and fidelity to real-world performance-Implemented multiple camera views through CinemachinePrototyped and refined custom unicycle controllers-Iterated through 6 major versions, testing at local events with more than 140 users over 6 monthsTECHNICAL PROFICIENCY6 years’ C# experience in software development roles-Built learning platforms in C#, integrating multiple technologies including SQL databases and third-party APIs-Owned significant technical products, balancing and prioritizing multiple needsBuilt game systems in Unity driven by Google Sheets for streamlined updating and tuning-Level text, types of enemies, enemy spawn rate, and abilities are all tunable for WebGL game with no rebuildingArchitected and taught VR and AR development curriculum for software professionals in UnityLEADERSHIP AND COLLABORATIONManaged professional team of 24+ to deliver technical instruction on fast-paced schedule with multiple deliverables, overlapping timelinesManaged student team of 10+ to turn prototype into full, released game through 16-week production cycle, keeping project on schedule with burndown charts, prioritized task lists, and regular meeting cadencePromoted growth in junior team members’ coding and soft skills through group meetings, observation and coaching, and one-on-ones

Listed skills include Teaching, Instructional Design, Educational Technology, Curriculum Development, and 52 others.

Current workplace

Peter Guenther's current company

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Michigan State University
Michigan State University
Instructor
Ferndale, MI, US
AeroLeads page
21 roles · 27 years

Peter Guenther work experience

A career timeline built from the work history available for this profile.

Implementation Engineer

Current

Franklin, Tn, Us

Apr 2024 - Present

Implementation Engineer

Franklin, Tn, Us

Continuing my work with enterprise organizations to implement their learning analytics on the Watershed LRS platform, now in a part-time capacity.

Aug 2023 - Mar 2024

Implementation Engineer/Data Engineer

Franklin, Tn, Us

I work with major enterprise organizations to implement their learning analytics on the Watershed LRS platform.-Conduct implementation of client data sources by creating templates and python code-Consult on xAPI statement structure and best practices-Create detailed analytics reports to show training activity and performance against Key Performance Indicators (KPIs)-Communicate clearly and build rapport with clients

Aug 2021 - Aug 2023

Adjunct Professor

Current

Southfield, Michigan, Us

Fall 2024 and 2023: teaching MCS 1643 Introduction to Game Development in the Game Software Development concentration, Math and Computer Science, College of Arts and Sciences -- an introduction to game design and development in Unity. Spring 2024: teaching GAM 3993 Special Topics: Unconventional Controllers in the Game Design program, College of Architecture and Design -- using microcontrollers to create specialized game control devices.

Jul 2023 - Present

Instructor

East Lansing, Mi, Us

I have a two-month appointment covering two classes for an instructor on leave. I'm teaching:MI231 Game and Interactive Media DevelopmentMI431 Advanced Game Development

Dec 2023 - Mar 2024

Director Of Learning

Detroit, Michigan, Us

As Grand Circus' Director of Learning, I:-Manage a team of Lead Instructors, Instructors, Junior Instructors, and Teaching Assistants-Manage and participate in the creation of new content and curriculum, including instructor-led and online materials-Conduct classroom observations, provide teacher feedback, and ensure bootcamp quality-Survey the learning landscape and bring in new theories, methodologies, and tools to enhance instruction and learning-Engage with area employers and professionals to identify trends and needs-Participate in recruitment, onboarding, and retention of Learning Team members-Administer the Learning Management System

Jul 2019 - Aug 2021

Adjunct Faculty

Detroit, Mi, Us

I teach in the School of Education Learning Design and Technology undergraduate program, course LDT 4145: Digital Games for Learning, Winter 2020 semester.

Jan 2020 - May 2020

Senior Software Developer

Ann Arbor, Michigan, Us

I created software tools and platforms to help with learning and eLearning, particularly xAPI-related tools. I worked primarily in .NET MVC and Javascript/JQuery, Microsoft SQL Server, and Amazon Web Services, with occasional work in Articulate Storyline and other eLearning authoring tools. At TorranceLearning I:-Was lead backend developer of xapi.ly Statement Builder for Storyline, a web application which lets course builders without programming knowledge add rich xAPI statements to Storyline courses for learning analytics-Built custom web-based eLearning tools-Integrated xAPI and AICC into client eLearning-Consulted on learning data strategy-Hosted the xAPI Learning Cohort for upwards of 700 participants to learn through a weekly online session.

Mar 2018 - Jul 2019

Instructor

Detroit, Michigan, Us

I led passionate, motivated students through intensive Software Development bootcamps. -Created and taught a Unity3D Augmented Reality and Virtual Reality curriculum including development for mobile AR with Vuforia and VR on Google Daydream and HTC Vive.-Created, organized, and ran DETrealities, a conference in October 2017 about Virtual Reality, Augmented Reality, and Mixed Reality in Southeast Michigan.-Taught Java back-end development bootcamps including HTML, CSS, MySQL, Spring MVC, Hibernate, and REST APIs (client and server sides).-Taught .NET back-end development bootcamps including HTML, CSS, Microsoft SQL Server and T-SQL, Entity Framework, Identity Framework, REST APIs (client and server side), and AJAX.-Created and updated exercises, labs, and projects.-Managed student teams in a scrum-like environment.-Created online content for bootcamp pre-work.

Jun 2016 - Jun 2018

Teacher

Detroit, Mi, Us

Originally hired as the Computer Applications instructor, I developed and taught courses including:-Introduction to Computer Science (Java)-Advanced Placement Computer Science (Java)-Topics in Computer Science: Game Programming (Java and Unity3D)-Introduction to Engineering and Computer-Aided Design (including CATIA and Solidworks for CAD and programming in C and LabView)-Web Design (HTML, CSS, JavaScript, and XML)Previously (2000-2010) taught high school Computer Applications and Academy (7th & 8th grade) Computer ApplicationsHelped to redesign the Computer Applications course into a Digital Literacy course

2000 - Jun 2016

Dean Of Instructional Technology

Detroit, Mi, Us

In addition to teaching three or four classes a semester, in this role I:-Supported teachers in their use of technology in the classroom through training sessions, one-on-one coaching, and a variety of support materials-Spearheaded new technology initiatives to support teaching and learning, including the school's Bring-Your-Own-Device initiative-Planned and conducted assessment of student technology skills-Managed the school's Learning Management System (Moodle)-Oversaw Instructional Technology Facilitators, individuals in the department who took on a leadership role in technology for teaching and learning

Aug 2010 - Jun 2015

Elearning & Instructional Multimedia Developer

Freelance

I developed e-learning modules in Articulate Storyline 2 and web authoring tools.

Dec 2015 - May 2016

Summer Camp Instructor

Detroit, Mi, Us

Designed challenges and taught robotics/programming at UDM's Pre-college summer camps in the College of Engineering and Science:-STEPS (robotics and engineering summer camp for high school girls): designed and taught the robotics challenge.-TRANSIT (transportation summer camp for high school students): designed and taught the robotics segment integrated into the curriculum as autonomous vehicles.Taught a weeklong camp to prepare teachers in SolidWorks. Participants in the programming are learning CAD skills in order to teach dual-enrollment CAD courses for University of Detroit Mercy.

Jun 2007 - Aug 2015

Adjunct Instructor

Detroit, Mi, Us

Taught graduate-level courses in the Instructional Technology program including:-Multimedia Design & Development-Advanced Multimedia Design & Development-Web-Based Training-Interactive Courseware Design-Applications of Technology in Education and Training

2000 - 2002 ~2 yrs

Instructional Web Designer

Detroit, Michigan, Us

Designed and developed web-based courses supporting Program Management engineering processes. (Contracted through MIKA Systems, Inc.)

2000 - 2000

Adjunct Instructor

Dearborn, Mi, Us

Taught graduate-level course in Instructional Multimedia Production in the Adult Instruction and Performance Technology program.

2000 - 2000

Webmaster

Idetix

Design and develop website for corporate publicity and electronic commerceDesign and integrate databasesSupport the development of websites for clientsAlpha and beta test software productsAuthor instruction manuals

Aug 1998 - Dec 1999

Graduate Research Assistant Ii

Detroit, Mi, Us

Design and develop Computer-Based Training to support the University’s Banner2000 financial software rolloutAuthor on-line tracking and evaluation systems to monitor program successConduct training pilots and subject matter expert reviews

May 1999 - Aug 1999

Assistant Director Of Technology

Detroit, Mi, Us

Design and facilitate faculty computer training coursesMaintain and repair school network of over 120 computers, including Novell and Unix serversDesign, develop, and maintain school website

Aug 1997 - Jul 1998
6 education records

Peter Guenther education

Master Of Arts - Ma, Game Studies And Design (Media & Information)

Michigan State University

Phd (Incomplete), Instructional Design And Technology

Old Dominion University

Phd (Incomplete), Instructional Technology

Wayne State University

M.Ed., Instructional Technology

Wayne State University

Ba, Anthropology

The Catholic University Of America

Education record

University Of Detroit Jesuit High School And Academy
FAQ

Frequently asked questions about Peter Guenther

Quick answers generated from the profile data available on this page.

What company does Peter Guenther work for?

Peter Guenther works for Michigan State University.

What is Peter Guenther's role at Michigan State University?

Peter Guenther is listed as Instructor at Michigan State University.

What is Peter Guenther's email address?

AeroLeads has found 1 work email signal at @watershedlrs.com for Peter Guenther at Michigan State University.

What is Peter Guenther's phone number?

AeroLeads has found 1 phone signal(s) with area code 313 for Peter Guenther at Michigan State University.

Where is Peter Guenther based?

Peter Guenther is based in Ferndale, Michigan, United States while working with Michigan State University.

What companies has Peter Guenther worked for?

Peter Guenther has worked for Michigan State University, Watershed, Lawrence Technological University, Grand Circus, and Wayne State University.

How can I contact Peter Guenther?

You can use AeroLeads to view verified contact signals for Peter Guenther at Michigan State University, including work email, phone, and LinkedIn data when available.

What schools did Peter Guenther attend?

Peter Guenther holds Master Of Arts - Ma, Game Studies And Design (Media & Information) from Michigan State University.

What skills is Peter Guenther known for?

Peter Guenther is listed with skills including Teaching, Instructional Design, Educational Technology, Curriculum Development, Public Speaking, Curriculum Design, Microsoft Office, and Multimedia.

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