Peter Guenther Email & Phone Number
@watershedlrs.com
1 phone found area 313
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Who is Peter Guenther? Overview
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Peter Guenther is listed as Instructor at Michigan State University, based in Ferndale, Michigan, United States. AeroLeads shows a work email signal at watershedlrs.com, phone signal with area code 313, and a matched LinkedIn profile for Peter Guenther.
Peter Guenther previously worked as Implementation Engineer at Watershed and Implementation Engineer at Watershed. Peter Guenther holds Master Of Arts - Ma, Game Studies And Design (Media & Information) from Michigan State University.
Email format at Michigan State University
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About Peter Guenther
I'm a Technical Designer and Gameplay Programmer and author software in C#, Java, and Python. I'm an experienced developer-educator ready to tackle technical problems through strong coding, mentorship, and collaboration skills. I recently completed a Master's in Game Studies and Design from Michigan State University.Highlighted ProjectsFactorians (Unity3D & C#, solo project) https://peterguenther.itch.io/factoriansUnicycle Samurai (Unity3D and C#; 4-10 team members) http://unicyclesamurai.comFinalist, 2023 alt.ctrl.GDC ShowcaseUnderwater Robot Constructor (Unity3D and C#, solo project) https://peterguenther.itch.io/rov-gameOfficial selection, 2022 Meaningful PlayGAMEPLAY PROGRAMMING6 years’ professional C# experience in software development; intermediate XP with Unity-Debugged and fixed features, systemsCoded all gameplay for prototype of two-player arena battle game, including unicycle driving with unique feel, power-ups, and enemy AI-Built multiple quick prototypes to test movement systems and balance mechanics to achieve fun, unique feel-Coded power-ups and enemy AIDesigned and prototyped builder and simulator, Underwater Robot Constructor, working with subject matter experts -Iterated on controls to balance player feel and fidelity to real-world performance-Implemented multiple camera views through CinemachinePrototyped and refined custom unicycle controllers-Iterated through 6 major versions, testing at local events with more than 140 users over 6 monthsTECHNICAL PROFICIENCY6 years’ C# experience in software development roles-Built learning platforms in C#, integrating multiple technologies including SQL databases and third-party APIs-Owned significant technical products, balancing and prioritizing multiple needsBuilt game systems in Unity driven by Google Sheets for streamlined updating and tuning-Level text, types of enemies, enemy spawn rate, and abilities are all tunable for WebGL game with no rebuildingArchitected and taught VR and AR development curriculum for software professionals in UnityLEADERSHIP AND COLLABORATIONManaged professional team of 24+ to deliver technical instruction on fast-paced schedule with multiple deliverables, overlapping timelinesManaged student team of 10+ to turn prototype into full, released game through 16-week production cycle, keeping project on schedule with burndown charts, prioritized task lists, and regular meeting cadencePromoted growth in junior team members’ coding and soft skills through group meetings, observation and coaching, and one-on-ones
Listed skills include Teaching, Instructional Design, Educational Technology, Curriculum Development, and 52 others.
Peter Guenther's current company
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Peter Guenther work experience
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Implementation Engineer
Current
Implementation Engineer
Continuing my work with enterprise organizations to implement their learning analytics on the Watershed LRS platform, now in a part-time capacity.
Implementation Engineer/Data Engineer
I work with major enterprise organizations to implement their learning analytics on the Watershed LRS platform.-Conduct implementation of client data sources by creating templates and python code-Consult on xAPI statement structure and best practices-Create detailed analytics reports to show training activity and performance against Key Performance Indicators (KPIs)-Communicate clearly and build rapport with clients
Adjunct Professor
CurrentFall 2024 and 2023: teaching MCS 1643 Introduction to Game Development in the Game Software Development concentration, Math and Computer Science, College of Arts and Sciences -- an introduction to game design and development in Unity. Spring 2024: teaching GAM 3993 Special Topics: Unconventional Controllers in the Game Design program, College of Architecture and Design -- using microcontrollers to create specialized game control devices.
Instructor
I have a two-month appointment covering two classes for an instructor on leave. I'm teaching:MI231 Game and Interactive Media DevelopmentMI431 Advanced Game Development
Director Of Learning
As Grand Circus' Director of Learning, I:-Manage a team of Lead Instructors, Instructors, Junior Instructors, and Teaching Assistants-Manage and participate in the creation of new content and curriculum, including instructor-led and online materials-Conduct classroom observations, provide teacher feedback, and ensure bootcamp quality-Survey the learning landscape and bring in new theories, methodologies, and tools to enhance instruction and learning-Engage with area employers and professionals to identify trends and needs-Participate in recruitment, onboarding, and retention of Learning Team members-Administer the Learning Management System
Adjunct Faculty
I teach in the School of Education Learning Design and Technology undergraduate program, course LDT 4145: Digital Games for Learning, Winter 2020 semester.
Senior Software Developer
I created software tools and platforms to help with learning and eLearning, particularly xAPI-related tools. I worked primarily in .NET MVC and Javascript/JQuery, Microsoft SQL Server, and Amazon Web Services, with occasional work in Articulate Storyline and other eLearning authoring tools. At TorranceLearning I:-Was lead backend developer of xapi.ly Statement Builder for Storyline, a web application which lets course builders without programming knowledge add rich xAPI statements to Storyline courses for learning analytics-Built custom web-based eLearning tools-Integrated xAPI and AICC into client eLearning-Consulted on learning data strategy-Hosted the xAPI Learning Cohort for upwards of 700 participants to learn through a weekly online session.
Instructor
I led passionate, motivated students through intensive Software Development bootcamps. -Created and taught a Unity3D Augmented Reality and Virtual Reality curriculum including development for mobile AR with Vuforia and VR on Google Daydream and HTC Vive.-Created, organized, and ran DETrealities, a conference in October 2017 about Virtual Reality, Augmented Reality, and Mixed Reality in Southeast Michigan.-Taught Java back-end development bootcamps including HTML, CSS, MySQL, Spring MVC, Hibernate, and REST APIs (client and server sides).-Taught .NET back-end development bootcamps including HTML, CSS, Microsoft SQL Server and T-SQL, Entity Framework, Identity Framework, REST APIs (client and server side), and AJAX.-Created and updated exercises, labs, and projects.-Managed student teams in a scrum-like environment.-Created online content for bootcamp pre-work.
Teacher
Originally hired as the Computer Applications instructor, I developed and taught courses including:-Introduction to Computer Science (Java)-Advanced Placement Computer Science (Java)-Topics in Computer Science: Game Programming (Java and Unity3D)-Introduction to Engineering and Computer-Aided Design (including CATIA and Solidworks for CAD and programming in C and LabView)-Web Design (HTML, CSS, JavaScript, and XML)Previously (2000-2010) taught high school Computer Applications and Academy (7th & 8th grade) Computer ApplicationsHelped to redesign the Computer Applications course into a Digital Literacy course
Dean Of Instructional Technology
In addition to teaching three or four classes a semester, in this role I:-Supported teachers in their use of technology in the classroom through training sessions, one-on-one coaching, and a variety of support materials-Spearheaded new technology initiatives to support teaching and learning, including the school's Bring-Your-Own-Device initiative-Planned and conducted assessment of student technology skills-Managed the school's Learning Management System (Moodle)-Oversaw Instructional Technology Facilitators, individuals in the department who took on a leadership role in technology for teaching and learning
Elearning & Instructional Multimedia Developer
I developed e-learning modules in Articulate Storyline 2 and web authoring tools.
Summer Camp Instructor
Designed challenges and taught robotics/programming at UDM's Pre-college summer camps in the College of Engineering and Science:-STEPS (robotics and engineering summer camp for high school girls): designed and taught the robotics challenge.-TRANSIT (transportation summer camp for high school students): designed and taught the robotics segment integrated into the curriculum as autonomous vehicles.Taught a weeklong camp to prepare teachers in SolidWorks. Participants in the programming are learning CAD skills in order to teach dual-enrollment CAD courses for University of Detroit Mercy.
Adjunct Instructor
Taught graduate-level courses in the Instructional Technology program including:-Multimedia Design & Development-Advanced Multimedia Design & Development-Web-Based Training-Interactive Courseware Design-Applications of Technology in Education and Training
Instructional Web Designer
Designed and developed web-based courses supporting Program Management engineering processes. (Contracted through MIKA Systems, Inc.)
Adjunct Instructor
Taught graduate-level course in Instructional Multimedia Production in the Adult Instruction and Performance Technology program.
Webmaster
Design and develop website for corporate publicity and electronic commerceDesign and integrate databasesSupport the development of websites for clientsAlpha and beta test software productsAuthor instruction manuals
Graduate Research Assistant Ii
Design and develop Computer-Based Training to support the University’s Banner2000 financial software rolloutAuthor on-line tracking and evaluation systems to monitor program successConduct training pilots and subject matter expert reviews
Assistant Director Of Technology
Design and facilitate faculty computer training coursesMaintain and repair school network of over 120 computers, including Novell and Unix serversDesign, develop, and maintain school website
Alumni Volunteer
Develop school website including backend functionality in PerlMaintain and repair workstationsCo-teach BASIC Programming class
Peter Guenther education
Master Of Arts - Ma, Game Studies And Design (Media & Information)
Phd (Incomplete), Instructional Design And Technology
Phd (Incomplete), Instructional Technology
M.Ed., Instructional Technology
Ba, Anthropology
Education record
Frequently asked questions about Peter Guenther
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What company does Peter Guenther work for?
Peter Guenther works for Michigan State University.
What is Peter Guenther's role at Michigan State University?
Peter Guenther is listed as Instructor at Michigan State University.
What is Peter Guenther's email address?
AeroLeads has found 1 work email signal at @watershedlrs.com for Peter Guenther at Michigan State University.
What is Peter Guenther's phone number?
AeroLeads has found 1 phone signal(s) with area code 313 for Peter Guenther at Michigan State University.
Where is Peter Guenther based?
Peter Guenther is based in Ferndale, Michigan, United States while working with Michigan State University.
What companies has Peter Guenther worked for?
Peter Guenther has worked for Michigan State University, Watershed, Lawrence Technological University, Grand Circus, and Wayne State University.
How can I contact Peter Guenther?
You can use AeroLeads to view verified contact signals for Peter Guenther at Michigan State University, including work email, phone, and LinkedIn data when available.
What schools did Peter Guenther attend?
Peter Guenther holds Master Of Arts - Ma, Game Studies And Design (Media & Information) from Michigan State University.
What skills is Peter Guenther known for?
Peter Guenther is listed with skills including Teaching, Instructional Design, Educational Technology, Curriculum Development, Public Speaking, Curriculum Design, Microsoft Office, and Multimedia.
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