Pierre Grimault

Pierre Grimault Email and Phone Number

Senior Game Developer at IEC Collective @ Wargaming
nicosia, cyprus
Pierre Grimault's Location
Clisson, Pays de la Loire, France, France
About Pierre Grimault

Pierre Grimault is a Senior Game Developer at IEC Collective at Wargaming. They is proficient in Polish and German.

Pierre Grimault's Current Company Details
Wargaming

Wargaming

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Senior Game Developer at IEC Collective
nicosia, cyprus
Website:
wargaming.com
Employees:
3808
Pierre Grimault Work Experience Details
  • Wargaming
    Senior Game Developer
    Wargaming May 2024 - Present
  • Something Mighty
    Senior Game Developer
    Something Mighty Aug 2022 - Present
  • Ci Games
    Lead Gameplay Developer
    Ci Games Sep 2022 - Jul 2023
  • Voodoo.Io
    Senior Game Developer
    Voodoo.Io Aug 2020 - Aug 2022
    Berlin, Germany
  • Ubisoft Berlin
    Lead Engine Programmer
    Ubisoft Berlin Jul 2019 - Jul 2020
    Berlin Area, Germany
    Additional responsibilities on top of the programming :- Direct report of 2 programmers- Support career development and day to day organization - Handle communication with external teams for a team of up to 5 programmers- Participate in the Lead group discussions to share progress, obstacles and overall communication between the team and management- Smooth out communication between teams and shield my team from external tensions- Organize an on site exchange with an external team improve cohesion and knowledge sharing between our teams
  • Ubisoft Berlin
    Engine Programmer
    Ubisoft Berlin Aug 2018 - Jul 2019
    Berlin Area, Germany
    Early member of a small tech team porting the Snowdrop engine to consoles (PS4, X1, Switch) for an undisclosed project.- Merge divergent engine codebases to restore lost console support (PS4, X1)- Integrate and update forked Switch port- Fix numerous compiling and architectural code issues for Switch in collaboration with an external team- Establish project architecture and best practices for consoles - Analyze performance issues and optimize bottlenecks for all platforms (CPU only)
  • Yager
    Tools Developer
    Yager Jan 2017 - Jul 2018
    Berlin Area, Germany
    Develop and maintain the main support tools for the dev team.Tools team of 5 people.Main projects : - Localization tool : Drive development and usage : analyze use cases from the team, drive feature development and communicate updates to the team- SpYder : deployment and launch tool for the QA team. SpYder started as a 2 man project and I eventually took over the whole development. SpYder lets the QA team find builds from our CI system and deploy them to our testing machines in one click. It also provides an interface on the the testing machines to find the installe dbuilds, launch them in one click and provide information about download status, build states, connection status, etc...- Initiate, design and lead beginner Python classes for the QA team and all interested members of the team. (Intro to programming)- Support and small feature development for VampYre, our main tool hub.- Punctual short missions to support the game team- Participate in maintaining the tools' codebase health: code reviews, architecture updates, python expertise sharing, refactoring.Python 3, PySide, UE4
  • Oh Bibi
    Gameplay & Tools Programmer
    Oh Bibi Oct 2015 - Jan 2017
    - Maintain and develop the main production tool of the company (C#, .NET)- Rework and expand the tool for patching (Python)- Develop several additional utilities to make designers' and programmers' life easier (Python)- Maintain and improve the automatic build process (Python/Jenkins)- Live ops fireman, solving bugs and implementing designers' features/improvements/tools- Main programmer on a brand new IP, responsible for prototyping and and getting the gameplay structure, physics and network in motion (UNity3D/C#)- All around goto guy for help with tools, projects setup, git related issues, general debugging on all technologies and game aspects (Objective C, Python, c#, shaders, ...)Techs used : - C#, .NET, Unity, Python- Jenkins, Git
  • Small Room Interactive
    Principal Developer
    Small Room Interactive Sep 2014 - Sep 2015
    Région De Paris, France
    Oil and Water - Unreal Engine 4Unannounced platforms- Set up the git server on AWS- Technical support for the whole team- Set up the base structure of the project- Implement the main elements of the game- Supervise 2 other developers
  • Cyanide
    Game Developer
    Cyanide Apr 2014 - Dec 2014
    Nanterre, France
    Styx : Master of Shadows - Unreal Engine 3PS4- Participated in the portage from PC to PS4- Validated TRCs- Optimized loading and saving times- Created versions to present to the editorBlood Bowl 2 - Internal Engine/C++XB1/PS4- Implemented tools for a uniform management of achievements over all platforms (XB1/PS4/Steam)- Handled the use of unicode characters and different languages on consoles
  • Bulkypix
    Game Developer
    Bulkypix Jun 2013 - Dec 2013
    Région De Versailles, France
    My Perfect Man - Unity3D/C#Facebook/Android/iOS- Implemented additional features relating to gameplay, UI, animations- Created and improved tools for game designers- Fixed bugs in all aspects of the gameGoTuizz - Unity3D/C#Android/iOS- Took back the project with no documentation and no support from the original team- Responsible for fixing all the bugs and putting the app in production.- Worked under supervision of the CTO and directly with the project manager Chicken Fighters - Unity3D/C#Android- Responsible for porting the game on Android- Responsible for the optimization on Android
  • Stardust Interactive
    Developer C#/Unity3D
    Stardust Interactive Jan 2012 - Apr 2012
    Région De Créteil, France
    Well Balanced - Unity3D/C# Android/iOS- Realized of a fully automatized level solving tool using a Simplex algorithm- Participated in several short missions such as assets integration, animation baking, profiles managementNanoSec - Unity3D/C#Android- Fully realized the alpha version of the game under the supervision of the technical director- Presented the alpha version to the client
  • Octave Media International, Llc
    Programmer Ios
    Octave Media International, Llc Apr 2011 - Aug 2011
    Région De Seattle, États-Unis
    Chatterclip - Objective CiOS- Learned Objective C, iOS programming, Facebook API on my own- Worked in collaboration with the designer to offer technical solutions- Developed a first prototype of the applicationSmash your food - Objective CiOS- Hotfixed an unknown code base before a commercial presentation

Pierre Grimault Education Details

  • Esgi
    Esgi
    Image And Video Game Engineering
  • Encpb
    Encpb
    Mathematics And Physics
  • Lycée Montesquieu
    Lycée Montesquieu

Frequently Asked Questions about Pierre Grimault

What company does Pierre Grimault work for?

Pierre Grimault works for Wargaming

What is Pierre Grimault's role at the current company?

Pierre Grimault's current role is Senior Game Developer at IEC Collective.

What schools did Pierre Grimault attend?

Pierre Grimault attended Esgi, Encpb, Lycée Montesquieu.

Who are Pierre Grimault's colleagues?

Pierre Grimault's colleagues are Dzmitry Halavach, Vitali Tafeliuk, Dmitriy Sizov, Semen Rybakov, Danila Pavlov, Ilya Bukin, Philipp Shaygorodskiy.

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