Pierre Grimault Email & Phone Number
Who is Pierre Grimault? Overview
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Pierre Grimault is listed as Co-Founder at Studio 14b, based in Clisson, Pays De La Loire, France. AeroLeads shows a matched LinkedIn profile for Pierre Grimault.
Pierre Grimault previously worked as Senior Game Developer at Wargaming and Senior Game Developer at Something Mighty. Pierre Grimault holds Master'S Degree, Image And Video Game Engineering from Esgi.
Email format at Studio 14b
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About Pierre Grimault
Pierre Grimault is a Co-Founder at Studio 14b. They is proficient in Polish and German.
Pierre Grimault's current company
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Pierre Grimault work experience
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Senior Game Developer
Senior Game Developer
Lead Gameplay Developer
Senior Game Developer
Lead Engine Programmer
Additional responsibilities on top of the programming :- Direct report of 2 programmers- Support career development and day to day organization - Handle communication with external teams for a team of up to 5 programmers- Participate in the Lead group discussions to share progress, obstacles and overall communication between the team and management- Smooth out communication between teams and shield my team from external tensions- Organize an on site exchange with an external team improve cohesion and knowledge sharing between our teams
Engine Programmer
Early member of a small tech team porting the Snowdrop engine to consoles (PS4, X1, Switch) for an undisclosed project.- Merge divergent engine codebases to restore lost console support (PS4, X1)- Integrate and update forked Switch port- Fix numerous compiling and architectural code issues for Switch in collaboration with an external team- Establish project architecture and best practices for consoles - Analyze performance issues and optimize bottlenecks for all platforms (CPU only)
Tools Developer
Develop and maintain the main support tools for the dev team.Tools team of 5 people.Main projects : - Localization tool : Drive development and usage : analyze use cases from the team, drive feature development and communicate updates to the team- SpYder : deployment and launch tool for the QA team. SpYder started as a 2 man project and I eventually took over the whole development. SpYder lets the QA team find builds from our CI system and deploy them to our testing machines in one click. It also provides an interface on the the testing machines to find the installe dbuilds, launch them in one click and provide information about download status, build states, connection status, etc...- Initiate, design and lead beginner Python classes for the QA team and all interested members of the team. (Intro to programming)- Support and small feature development for VampYre, our main tool hub.- Punctual short missions to support the game team- Participate in maintaining the tools' codebase health: code reviews, architecture updates, python expertise sharing, refactoring.Python 3, PySide, UE4
Gameplay & Tools Programmer
- Maintain and develop the main production tool of the company (C#, .NET)- Rework and expand the tool for patching (Python)- Develop several additional utilities to make designers' and programmers' life easier (Python)- Maintain and improve the automatic build process (Python/Jenkins)- Live ops fireman, solving bugs and implementing designers' features/improvements/tools- Main programmer on a brand new IP, responsible for prototyping and and getting the gameplay structure, physics and network in motion (UNity3D/C#)- All around goto guy for help with tools, projects setup, git related issues, general debugging on all technologies and game aspects (Objective C, Python, c#, shaders, ...)Techs used : - C#, .NET, Unity, Python- Jenkins, Git
Principal Developer
Oil and Water - Unreal Engine 4Unannounced platforms- Set up the git server on AWS- Technical support for the whole team- Set up the base structure of the project- Implement the main elements of the game- Supervise 2 other developers
Game Developer
Styx : Master of Shadows - Unreal Engine 3PS4- Participated in the portage from PC to PS4- Validated TRCs- Optimized loading and saving times- Created versions to present to the editorBlood Bowl 2 - Internal Engine/C++XB1/PS4- Implemented tools for a uniform management of achievements over all platforms (XB1/PS4/Steam)- Handled the use of unicode characters and different languages on consoles
Game Developer
My Perfect Man - Unity3D/C#Facebook/Android/iOS- Implemented additional features relating to gameplay, UI, animations- Created and improved tools for game designers- Fixed bugs in all aspects of the gameGoTuizz - Unity3D/C#Android/iOS- Took back the project with no documentation and no support from the original team- Responsible for fixing all the bugs and putting the app in production.- Worked under supervision of the CTO and directly with the project manager Chicken Fighters - Unity3D/C#Android- Responsible for porting the game on Android- Responsible for the optimization on Android
Developer C#/Unity3D
Well Balanced - Unity3D/C# Android/iOS- Realized of a fully automatized level solving tool using a Simplex algorithm- Participated in several short missions such as assets integration, animation baking, profiles managementNanoSec - Unity3D/C#Android- Fully realized the alpha version of the game under the supervision of the technical director- Presented the alpha version to the client
Programmer Ios
Chatterclip - Objective CiOS- Learned Objective C, iOS programming, Facebook API on my own- Worked in collaboration with the designer to offer technical solutions- Developed a first prototype of the applicationSmash your food - Objective CiOS- Hotfixed an unknown code base before a commercial presentation
Pierre Grimault education
Master'S Degree, Image And Video Game Engineering
Cpge1, Mathematics And Physics
Education record
Frequently asked questions about Pierre Grimault
Quick answers generated from the profile data available on this page.
What company does Pierre Grimault work for?
Pierre Grimault works for Studio 14b.
What is Pierre Grimault's role at Studio 14b?
Pierre Grimault is listed as Co-Founder at Studio 14b.
Where is Pierre Grimault based?
Pierre Grimault is based in Clisson, Pays De La Loire, France while working with Studio 14b.
What companies has Pierre Grimault worked for?
Pierre Grimault has worked for Studio 14B, Wargaming, Something Mighty, Ci Games, and Voodoo.Io.
How can I contact Pierre Grimault?
You can use AeroLeads to view verified contact signals for Pierre Grimault at Studio 14b, including work email, phone, and LinkedIn data when available.
What schools did Pierre Grimault attend?
Pierre Grimault holds Master'S Degree, Image And Video Game Engineering from Esgi.
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