Pedram Habibzadeh Email and Phone Number
Greetings, traveller!I'm a curious creative who views video games as a platform for expression and escapism. When I was young, they opened my eyes to an endless stream of imaginative possibilities. On cloudier days, games were my sanctuary from the hustle and bustle of ordinary life. So with gratitude, I can think of no greater honor than to pass the torch by contributing to experiences that might inspire and comfort future generations of dreamers.When it comes to game development, I value competitive teams that strive to delight their players with bold experiences born out of fearless authenticity, collaboration, and the courage to fail, learn, and try again. And while I do appreciate opportunities for autonomous ownership over a feature, I'll always appreciate learning alongside professionals who inspire me.Throughout my career, I have been incredibly fortunate to have been entrusted with wide range of design responsibilities. While "the dream" is to eventually acquire the experience and leadership skills necessary to become an accomplished Game Director, the following are specific disciplines that I feel are most aligned with my long-term interests, skills, and identity as a designer:• System Design (Combat, Core Mechanics, Game Modes, Multiplayer and Social Systems) • Content Design (Characters, Effects, Items, Quests, Levels, Live Tuning, Roadmap Planning)• Narrative Design (Campaign Scenarios, Story Planning, Dialogue, World Building)Familiar Tools:Unity, Google/Microsoft Apps, Perforce, Confluence, Jira, monday.com, Slack, Discord, Zoom, Photoshop, and...uh, another "comparable" image manipulation program mentioned below...Fun Facts:• No matter where I've been, I've always enjoyed proactively contributing to a healthy, welcoming, and mindful company culture. I'm not one to shy away from helping organize and execute social events and other engagement initiatives.• I...well, I may have been known to write, dedicate, and perform songs (poorly) for teams I've worked with in the past. Cast aside my dignity to entertain others? Sounds like a good deal to me.• I am infamously notorious for finding opportunities to incorporate MS Paint into my meetings. Yes, *that* MS Paint. It's truly one of the technologies of all time.
Iugo
View- Website:
- iugome.com
- Employees:
- 77
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Content DesignerIugo Jun 2024 - PresentBurnaby, British Columbia, Canada• Collaborated with an external publisher to review, revise, and implement technical design requests.• Managed sensitive data across Google Sheets and a propietary engine to author new game content.• Reduced frequency of misalignment and bugs by improving remote communication practices. -
Gameplay DesignerNavigator Games Ltd Aug 2021 - Aug 2023Vancouver, British Columbia, Canada• Designed and directed campaign content post-launch, including heroes, enemies, quests, narrative, dialogue, objectives, localization, art requirements, and tech requests associated with the mode.• Managed complex data in Google Sheets and Unity to implement designs from prototype to refinement.• Built an effective content approval pipeline with IP stakeholders that reduced risk of late revisions.• Analyzed KPIs to suggest cost-effective design iterations that improved early… Show more • Designed and directed campaign content post-launch, including heroes, enemies, quests, narrative, dialogue, objectives, localization, art requirements, and tech requests associated with the mode.• Managed complex data in Google Sheets and Unity to implement designs from prototype to refinement.• Built an effective content approval pipeline with IP stakeholders that reduced risk of late revisions.• Analyzed KPIs to suggest cost-effective design iterations that improved early retention by >20%. Show less -
Associate Game DesignerNavigator Games Ltd Sep 2020 - Aug 2021Vancouver, British Columbia, CanadaAvatar Generations• Led a campaign system strike team of 8-10 people from pre-production to release.• Authored and maintained detailed design documentation covering feature goals and direction, visual references, UI/UX mocks, and priortized functions for MVP and future iterations.Iron Maiden: Legacy of the Beast• Directed the LiveOps content roadmap while leadership pivoted to pre-production for Avatar Generations.• Improved monthly revenue with minimal client… Show more Avatar Generations• Led a campaign system strike team of 8-10 people from pre-production to release.• Authored and maintained detailed design documentation covering feature goals and direction, visual references, UI/UX mocks, and priortized functions for MVP and future iterations.Iron Maiden: Legacy of the Beast• Directed the LiveOps content roadmap while leadership pivoted to pre-production for Avatar Generations.• Improved monthly revenue with minimal client support by designing and implementing engaging heroes, dungeons, and challenges that introduced new combat strategies without new tech. Show less -
Player Support / Qa TesterNavigator Games Ltd May 2019 - Sep 2020Vancouver, British Columbia, Canada• Consistently exceeded player satisfaction targets (avg. 90%-100%). • Earned opportunities to design hero and dungeon content in addition to core job responsibilities. -
Game DesignerHoncho Games Aug 2012 - Aug 2013Vancouver, British Columbia, Canada• Co-founded an indie game team to release a web-based arcade side-scroller.• Designed core mechanics and created level environments with sprite assets.
Pedram Habibzadeh Education Details
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The Art Institute Of VancouverGame Art & Design
Frequently Asked Questions about Pedram Habibzadeh
What company does Pedram Habibzadeh work for?
Pedram Habibzadeh works for Iugo
What is Pedram Habibzadeh's role at the current company?
Pedram Habibzadeh's current role is Content Designer at IUGO Mobile Entertainment.
What schools did Pedram Habibzadeh attend?
Pedram Habibzadeh attended The Art Institute Of Vancouver.
Who are Pedram Habibzadeh's colleagues?
Pedram Habibzadeh's colleagues are Frank Chen, Sean Clayton, Michael Liu, Jess Williams, Ace Bernard Meneses, Yu Tan, Amandeep Singh.
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