Phil Campbell
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Phil Campbell Email & Phone Number

Adjunct Professor, Game Design at University of Silicon Valley
Location: San Francisco Bay Area, United States, United States 12 work roles 2 schools
1 work email found @blueyonder.co.uk 10 phones found area 415, 144, 800, and 855 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 10 phones

Work email p****@blueyonder.co.uk
Direct phone (415) ***-****
LinkedIn Profile matched
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Role
Adjunct Professor, Game Design
Location
San Francisco Bay Area, United States, United States

Who is Phil Campbell? Overview

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Quick answer

Phil Campbell is listed as Adjunct Professor, Game Design at University of Silicon Valley, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at blueyonder.co.uk, phone signal with area code 415, 144, 800, 855, and a matched LinkedIn profile for Phil Campbell.

Phil Campbell previously worked as Professor of Game Design at Berkeley City College and Creative Director and Design Consultant at Phil Campbell Design. Phil Campbell holds Ma, Architecture from Oxford Brookes University (Masters).

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*@blueyonder.co.uk
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Profile bio

About Phil Campbell

Creative Director on blockbuster interactive franchises James Bond, The Godfather and Tomb Raider, I have been designing interactive entertainment for over 30 years, as an architect, writer, game creator and freelance designer. Specialties: AR/VR, concept design, interactive storytelling, dialogue and cinematics, environment and mission design ranging from enormous 'Living World' projects to 5 minute online episodic content.Highlights:Co-founder and CCO of Inlifesize, an AR/VR company dedicated to “Creating Digital experiences that matter to your REAL life...”Creative Director, The Godfather - original concept, mission design, new characters, story and dialogue, cinematics, world map and building layouts. Maintained the 'game arc' and story-vision.Project Leader, creator and builder of Tomb Raider games "Gold", "The Golden Mask" and "Lost Artifact". Launched the TR Editor Project.Creative Director, James Bond Franchise. Took James Bond from 1st to 3rd person with the original concept design for 'James Bond: Everything or Nothing'Adaptation of Sony/Quantic Dream's "Beyond: Two Souls" and 'Heavy Rain' for the UK and US markets. Senior Designer on Omikron: The Nomad Soul and Indigo Prophecy.Writer/Designer on Glu Mobile's iOS best-sellers "Contract Killer", "Contract Killer 2", "Big Time Gangsta", "Contract Killer:Zombies" and "Contract Killer:Zombies2"Writer on Sega's 'Iron Man 2' and "Thor"Writer/Designer on Maxis' 'Spore Galactic Adventures' and "Sims 3", and Playfish's "Secret Island"

Listed skills include Game Design, Video Games, Game Development, Social Games, and 30 others.

Current workplace

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University of Silicon Valley
University Of Silicon Valley
Adjunct Professor, Game Design
California, United States
AeroLeads page
12 roles

Phil Campbell work experience

A career timeline built from the work history available for this profile.

Adjunct Professor, Game Design

Current

San Jose

Developing the syllabus and teaching Game Design II at USV / Cogswell College

Mar 2018 - Present

Professor Of Game Design

Current

Berkeley

Developing and teaching a new syllabus for Game Design

Jan 2018 - Present

Creative Director And Design Consultant

Current

San Francisco Bay Area

Independent creative and design services Studio based in San Francisco. AR/VR, concept and game design, interactive storytelling and writing, art direction and creative leadership.Clients include EA, Sega, Quantic Dream, Glu Mobile, Playfish, Legacy Interactive, Backbone Entertainment, Smart Bomb Interactive, Her Interactive, Shift Control Media, iWin.

Apr 2006 - Present

Creative Director

San Francisco

Concept Design and Creative Direction for multiple mobile titles. Zynga Rockstar Award in 2015.

Apr 2014 - Nov 2016

Chief Creative Officer And Co-Founder

San Francisco, Belfast

Evil Dead: Endless Nightmare (iOS/Android)Fairy Magic: Catch and collect the Fairies flying around you in augmented reality (iOS)13 Coins Comic: Featuring Simon Bisley in our own "Deep Paper" digital comic platform.Inlifesize's goal is a dynamic fusion of virtual reality, augmented reality, active GPS and social networking, overlaying one tangible world.

Aug 2010 - Nov 2016

Creative Director

Redwood Shores

Creative Director on 'James Bond: Agent under Fire', 'James Bond: Everything or Nothing', and 'The Godfather'.

Apr 2001 - Apr 2006

Chief Creative Officer

San Francisco, CA And Paris, France

Led the creation of QD's San Francisco studio and developed the original concept for Fahrenheit / Indigo Prophecy

May 2000 - Apr 2001

Senior Designer / Producer

San Francisco, CA

Project Leader, creator and builder of Tomb Raider games "Gold", "The Golden Mask" and "Lost Artifact". Started the TR editor project.Senior designer on "Omikron: The Nomad Soul" and responsible for integrating David Bowie into the game as a character and musician.

Jan 1996 - May 2000

Senior Designer

Bar Architecture And Kmd

San Francisco, CA

Senior Designer on concept teams for clients such as Spinelli's, Jamba Juice, Stars Restaurant and the San Francisco 49'ers.Concept Designer, Mezzanine - Tom Bradley International Terminal, LA

Oct 1994 - Jan 1996

Senior Designer

London And Windsor, England

Architecture concept for Lego's first theme park in the UK - Legoland, WindsorConcept bids for Legoland,California and Disneyland, Paris

Jan 1994 - Aug 1994

Project Architect

Rolfe Judd

London, England

Concept Designer of Urban and Theme Park proposals including Butler's Wharf, Vauxhall Gardens, Pride Park - Derby and 'Santa's World'.3D CAD specialist - created the Rolfe Judd CAD department

Feb 1987 - Jul 1993
2 education records

Phil Campbell education

FAQ

Frequently asked questions about Phil Campbell

Quick answers generated from the profile data available on this page.

What company does Phil Campbell work for?

Phil Campbell works for University of Silicon Valley.

What is Phil Campbell's role at University of Silicon Valley?

Phil Campbell is listed as Adjunct Professor, Game Design at University of Silicon Valley.

What is Phil Campbell's email address?

AeroLeads has found 1 work email signal at @blueyonder.co.uk for Phil Campbell at University of Silicon Valley.

What is Phil Campbell's phone number?

AeroLeads has found 10 phone signal(s) with area code 415, 144, 800, 855 for Phil Campbell at University of Silicon Valley.

Where is Phil Campbell based?

Phil Campbell is based in San Francisco Bay Area, United States, United States while working with University of Silicon Valley.

What companies has Phil Campbell worked for?

Phil Campbell has worked for University Of Silicon Valley, Berkeley City College, Phil Campbell Design, Zynga, and Inlifesize.

How can I contact Phil Campbell?

You can use AeroLeads to view verified contact signals for Phil Campbell at University of Silicon Valley, including work email, phone, and LinkedIn data when available.

What schools did Phil Campbell attend?

Phil Campbell holds Ma, Architecture from Oxford Brookes University (Masters).

What skills is Phil Campbell known for?

Phil Campbell is listed with skills including Game Design, Video Games, Game Development, Social Games, Creative Direction, Concept Design, Ps3, and Storyboarding.

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