Phil Campbell

Phil Campbell Email and Phone Number

Adjunct Professor, Game Design @ University of Silicon Valley
California, United States
About Phil Campbell

Creative Director on blockbuster interactive franchises James Bond, The Godfather and Tomb Raider, I have been designing interactive entertainment for over 30 years, as an architect, writer, game creator and freelance designer. Specialties: AR/VR, concept design, interactive storytelling, dialogue and cinematics, environment and mission design ranging from enormous 'Living World' projects to 5 minute online episodic content.Highlights:Co-founder and CCO of Inlifesize, an AR/VR company dedicated to “Creating Digital experiences that matter to your REAL life...”Creative Director, The Godfather - original concept, mission design, new characters, story and dialogue, cinematics, world map and building layouts. Maintained the 'game arc' and story-vision.Project Leader, creator and builder of Tomb Raider games "Gold", "The Golden Mask" and "Lost Artifact". Launched the TR Editor Project.Creative Director, James Bond Franchise. Took James Bond from 1st to 3rd person with the original concept design for 'James Bond: Everything or Nothing'Adaptation of Sony/Quantic Dream's "Beyond: Two Souls" and 'Heavy Rain' for the UK and US markets. Senior Designer on Omikron: The Nomad Soul and Indigo Prophecy.Writer/Designer on Glu Mobile's iOS best-sellers "Contract Killer", "Contract Killer 2", "Big Time Gangsta", "Contract Killer:Zombies" and "Contract Killer:Zombies2"Writer on Sega's 'Iron Man 2' and "Thor"Writer/Designer on Maxis' 'Spore Galactic Adventures' and "Sims 3", and Playfish's "Secret Island"

Phil Campbell's Current Company Details
University of Silicon Valley

University Of Silicon Valley

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Adjunct Professor, Game Design
California, United States
Phil Campbell Work Experience Details
  • University Of Silicon Valley
    Adjunct Professor, Game Design
    University Of Silicon Valley
    California, United States
  • University Of Silicon Valley
    Adjunct Professor, Game Design
    University Of Silicon Valley Mar 2018 - Present
    San Jose
    Developing the syllabus and teaching Game Design II at USV / Cogswell College
  • Berkeley City College
    Professor Of Game Design
    Berkeley City College Jan 2018 - Present
    Berkeley
    Developing and teaching a new syllabus for Game Design
  • Phil Campbell Design
    Creative Director And Design Consultant
    Phil Campbell Design Apr 2006 - Present
    San Francisco Bay Area
    Independent creative and design services Studio based in San Francisco. AR/VR, concept and game design, interactive storytelling and writing, art direction and creative leadership.Clients include EA, Sega, Quantic Dream, Glu Mobile, Playfish, Legacy Interactive, Backbone Entertainment, Smart Bomb Interactive, Her Interactive, Shift Control Media, iWin, Renkewitz Studios, Nephin Games and MTV.Projects;Heavy Rain, Beyond:Two Souls, Thor, Iron Man 2, Sims 3, Spore Galactic… Show more Independent creative and design services Studio based in San Francisco. AR/VR, concept and game design, interactive storytelling and writing, art direction and creative leadership.Clients include EA, Sega, Quantic Dream, Glu Mobile, Playfish, Legacy Interactive, Backbone Entertainment, Smart Bomb Interactive, Her Interactive, Shift Control Media, iWin, Renkewitz Studios, Nephin Games and MTV.Projects;Heavy Rain, Beyond:Two Souls, Thor, Iron Man 2, Sims 3, Spore Galactic Adventures, Contract Killer series, Bee Movie, Snoopy Flying Ace, Nancy Drew Dossier: Lights, Camera, Curses! and The Hardy Boys: Treasure on the Trackwww.philcampbelldesign.com Show less
  • Zynga
    Creative Director
    Zynga Apr 2014 - Nov 2016
    San Francisco
    Concept Design and Creative Direction for multiple mobile titles. Zynga Rockstar Award in 2015.
  • Inlifesize
    Chief Creative Officer And Co-Founder
    Inlifesize Aug 2010 - Nov 2016
    San Francisco, Belfast
    Evil Dead: Endless Nightmare (iOS/Android)Fairy Magic: Catch and collect the Fairies flying around you in augmented reality (iOS)13 Coins Comic: Featuring Simon Bisley in our own "Deep Paper" digital comic platform.Inlifesize's goal is a dynamic fusion of virtual reality, augmented reality, active GPS and social networking, overlaying one tangible world view with another to create a mobile lifestyle application and a brave new world.
  • Electronic Arts
    Creative Director
    Electronic Arts Apr 2001 - Apr 2006
    Redwood Shores
    Creative Director on 'James Bond: Agent under Fire', 'James Bond: Everything or Nothing', and 'The Godfather'.
  • Quantic Dream
    Chief Creative Officer
    Quantic Dream May 2000 - Apr 2001
    San Francisco, Ca And Paris, France
    Led the creation of QD's San Francisco studio and developed the original concept for Fahrenheit / Indigo Prophecy
  • Eidos Interactive
    Senior Designer / Producer
    Eidos Interactive Jan 1996 - May 2000
    San Francisco, Ca
    Project Leader, creator and builder of Tomb Raider games "Gold", "The Golden Mask" and "Lost Artifact". Started the TR editor project.Senior designer on "Omikron: The Nomad Soul" and responsible for integrating David Bowie into the game as a character and musician.
  • Bar Architecture And Kmd
    Senior Designer
    Bar Architecture And Kmd Oct 1994 - Jan 1996
    San Francisco, Ca
    Senior Designer on concept teams for clients such as Spinelli's, Jamba Juice, Stars Restaurant and the San Francisco 49'ers.Concept Designer, Mezzanine - Tom Bradley International Terminal, LA
  • Watg Inc
    Senior Designer
    Watg Inc Jan 1994 - Aug 1994
    London And Windsor, England
    Architecture concept for Lego's first theme park in the UK - Legoland, WindsorConcept bids for Legoland,California and Disneyland, Paris
  • Rolfe Judd
    Project Architect
    Rolfe Judd Feb 1987 - Jul 1993
    London, England
    Concept Designer of Urban and Theme Park proposals including Butler's Wharf, Vauxhall Gardens, Pride Park - Derby and 'Santa's World'.3D CAD specialist - created the Rolfe Judd CAD department

Phil Campbell Skills

Game Design Video Games Game Development Social Games Creative Direction Concept Design Ps3 Storyboarding User Experience Casual Games Art Direction Ios Development Mobile Games Creative Writing Console Games Game Mechanics Level Design User Interface Design Concept Art Architectural Design Xbox 360 Design Drawings Augmented Reality Catalyst Animation Console Texturing Bad Poetry Deep Tissue Massage Holistic Health Relaxation Therapeutic Massage Healing Alternative Medicine

Phil Campbell Education Details

Frequently Asked Questions about Phil Campbell

What company does Phil Campbell work for?

Phil Campbell works for University Of Silicon Valley

What is Phil Campbell's role at the current company?

Phil Campbell's current role is Adjunct Professor, Game Design.

What is Phil Campbell's email address?

Phil Campbell's email address is ph****@****r.co.uk

What is Phil Campbell's direct phone number?

Phil Campbell's direct phone number is +141527*****

What schools did Phil Campbell attend?

Phil Campbell attended Oxford Brookes University (Masters), Oxford Brookes University Ba(Hons).

What skills is Phil Campbell known for?

Phil Campbell has skills like Game Design, Video Games, Game Development, Social Games, Creative Direction, Concept Design, Ps3, Storyboarding, User Experience, Casual Games, Art Direction, Ios Development.

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