Phil Fogerite

Phil Fogerite Email and Phone Number

Game Design & Product Consultant at Lovelace Studios @ Lovelace Studio
Phil Fogerite's Location
Dedham, Massachusetts, United States, United States
Phil Fogerite's Contact Details

Phil Fogerite work email

Phil Fogerite personal email

About Phil Fogerite

Veteran software developer with:- More than 19 years of game development experience- 3 credited AAA Titles- 2 shipped MMORPG expansion packs + additional live updates- 3 mobile games- 3 startups- Countless consulting engagementsSpecializing in data-driven design and development- leveraging adeep understanding of operational best practices, motivational psychology, andmodern analytical techniques to deliver highly engaging gameplay and high-value product strategies.I am personally interested in all forms of design, including social games, gamification, games for young children, and serious games... especially for education and health.The challenge of applying data-driven design and motivational psychology to creating engaging experiences is itself fun and rewarding. I love analyzing new problems and collaborating with passionate people to turn their projects into successful products that can be enjoyed by millions of people.Reach out now for a free 30 minute consultation and find out how I can help you analyze, focus test, plan, launch, or optimize your product!I am also usually open to speaking engagements at conferences, panels, schools, clubs, etc...Specialties:Product ManagementLeadership and mentoringData Analysis, optimization, and reportingGame System designMonetization and the f2p business modelFocus testingPlayer onboarding with Dynamic Difficulty and Responsive TutorializationProgramming and scriptingGamificationWorkflow optimizationPlayer and Character AI creationCommunity interactionUI/UX designLevel DesignAgile development for games (Certified Scrum Master)

Phil Fogerite's Current Company Details
Lovelace Studio

Lovelace Studio

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Game Design & Product Consultant at Lovelace Studios
Phil Fogerite Work Experience Details
  • Lovelace Studio
    Game Design & Product Consultant
    Lovelace Studio May 2024 - Present
    Boston, Ma, Us
    Nyric (Game):-Game Designer-Product advisor-Implementation & Tuning in Unreal Engine 5-Jira admin
  • Phil Fogerite Consulting, Llc
    Product Management & Game Development Consultant
    Phil Fogerite Consulting, Llc Apr 2019 - Present
    Product Management and Game Development consulting for teams of all sizes. Consulting for design, market analysis, analytics planning/implementation, monetization strategy, outsourcing, launch planning, and gamification.I also give talks and teach classes/workshops, please contact me for rates.Mostly booked at the moment but still offering a number of low-scope services including access to resources/tools I've developed, requests for feedback, and high-level planning in addition to speaking engagements.
  • Zelgor Games
    Chief Product Officer
    Zelgor Games Jan 2021 - Apr 2024
    Boston, Massachusetts, Us
    Overseeing product strategy and optimization of both player experience and commercial success.Zelgor is an interactive entertainment company launching a unique media franchise called the Noobs. An army of outlandish aliens exploring the Universe and disrupting the $150 Billion Global Games Industry.Investors include the famous venture capitalist Tim Draper, Nolan Bushnell founder of Atari & Chuck E. Cheese, Kai Huang co-creator of Guitar Hero, Kai Huang, and the founders of Napster. Zelgor's team brings real-world experience building successful games like The Sims, Bioshock Infinite, Dungeons & Dragons Online, and many more.
  • Ghost Story Games
    Systems Designer
    Ghost Story Games Jan 2016 - Dec 2018
    Greater Boston, Ma, Us
    Unannounced Project:-Game systems-Combat-Analytics & Tuning-AI
  • Self Employed
    Design And Product Management Consultant
    Self Employed Jan 2015 - Jan 2016
    Consulting for product management, design, marketing, art outsourcing, and gamification.
  • Turbine
    Systems Designer
    Turbine Jan 2012 - Dec 2014
    Needham, Massachusetts, Us
    Dungeons & Dragons Online:-Game system designs and documentation-Led the AI/Monster pipeline: design, planning, setup, scripting, statting, balance tuning-Wrote excel tools, an attack manager, and a trigger system to automate most of the work I was originally hired for-Created unique new player abilities-Major re-factoring of AI locomotion, detection, stealth, and combat systems-Led the team on performance optimization and scripting practices-Encounter design and random encounter creation-Participated in community relations
  • Edge Of Reality
    Game Designer - System Designer
    Edge Of Reality Apr 2009 - Jan 2012
    Sims 3, Sims 3 Pets for Console (Xbox 360/PS3):Macro-game DesignerAchievements/TrophiesDesigned a “Challenge System” and reward schemeDesigned the primary console-only feature: karma Powers
  • Edge Of Reality
    Game Designer - Level Designer
    Edge Of Reality Mar 2008 - Apr 2009
    Cipher Complex:-Designed and created proxy levels for a stealth-action shooter-Created blue room and level building pipeline, maya tools, geometry/shader libraries, and examples for other designers.-Assisted in the design of the AI and player package-Scripted intelligent AI behaviors in dozens of blue rooms and a finished level.-Designed the first of two finished levels for a demo video, working closely with artists. The Rooftop area in the Video link below was my creation:
  • Edge Of Reality
    Game Designer - Mission Designer/Scripter
    Edge Of Reality Apr 2007 - Mar 2008
    The Incredible Hulk:Designed and documented mission conceptsScripted missions using in-house scripting language and toolsAssisted in developing and debugging new tools required for the projectProvided technical and scripting support for other designers on the teamAssisted in balancing AI and player packageAssisted in Havok and prop setupCreated some art props on the side
  • Squad 7
    Art Director/Lead Character Artist
    Squad 7 Nov 2005 - Mar 2006
    Forgotten City-Concept art-Player package design -Animation combos and timing-Modeling, texturing, rigging, some animating of the game's 2 player characters-Recruiting and leading a team of artists to make animations, characters, and assets for the game

Phil Fogerite Skills

Game Design Game Development Scripting Software Documentation User Interface Design Microsoft Excel Mmo Data Analysis User Experience Design Gamification Agile Project Management System Design Documentation Level Design Mobile Games Social Games Multiplayer Video Games Gameplay Ps3 Xbox 360 C++ Team Leadership Maya Community Engagement Scheduling Mediawiki Ai Design Writing Unreal Editor Drawing Animation Perforce Photoshop Process Scheduler Cross Group Collaboration Console Video Game Design Video Game Development Uix Adobe Photoshop

Phil Fogerite Education Details

  • Full Sail University
    Full Sail University
    Computer Animation

Frequently Asked Questions about Phil Fogerite

What company does Phil Fogerite work for?

Phil Fogerite works for Lovelace Studio

What is Phil Fogerite's role at the current company?

Phil Fogerite's current role is Game Design & Product Consultant at Lovelace Studios.

What is Phil Fogerite's email address?

Phil Fogerite's email address is pf****@****ail.com

What schools did Phil Fogerite attend?

Phil Fogerite attended Full Sail University.

What are some of Phil Fogerite's interests?

Phil Fogerite has interest in Ballroom, Cooking, Etc, Hip Hop/funk, I Love All Games, Jazz, Dance, Games, I'd Say 90% Of It Has Been Multiplayer, Contemporary.

What skills is Phil Fogerite known for?

Phil Fogerite has skills like Game Design, Game Development, Scripting, Software Documentation, User Interface Design, Microsoft Excel, Mmo, Data Analysis, User Experience Design, Gamification, Agile Project Management, System Design.

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