Philip Cohen

Philip Cohen Email and Phone Number

20 years in Software Production Management, Design, and Direction | 5 years QA | 4 years Retail @ Tic Toc Games
Coppell, TX, US
Philip Cohen's Location
Coppell, Texas, United States, United States
Philip Cohen's Contact Details

Philip Cohen work email

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About Philip Cohen

Dynamic Project Manager and Scrum Master with extensive experience in software and game production. Proven track record of managing teams of up to 20 members, delivering award-winning titles, and implementing process improvements to optimize team efficiency. Expertise in Agile and Waterfall planning, game design, production pipelines, and cross-functional collaboration. Adept at leading projects from pre-production through post-launch live-ops with measurable success.Awards and Honors - I Expect You To Die: Best Overall Experience, Best Gameplay, Best Interaction Design - Proto Awards, Top 5 best selling PSVR game - Sony, Vision Summit Inspire Award - God of War: Betrayal: Wireless Platformer of the Year, Game of the Month, Editors Choice Award – IGN.com - Dora Saves the Snow Princess: Editors Choice Award – Children’s Technology Review - Sigma Star Saga: Winner: Best Story on GBA, Nominated: Best Action Game, Best Artistic Design (runner-up), Best GBA Use of Sound, Most Innovative Design, Best Game No One Played (runner-up) - IGN.comSkills - Project Management: Spec & Scope Planning, Agile, Waterfall, Sprint Planning, Retrospectives, Risk Mitigation - Technical Tools: Jira, Hansoft, Redmine, Open Project, Google Docs, MS Office, ChatGPT, Unity - Soft Skills: Cross-functional Collaboration, Communication, Problem Solving, Brainstorming - Product Development: LiveOps, Feature Optimization, Game Design, Prototyping

Philip Cohen's Current Company Details
Tic Toc Games

Tic Toc Games

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20 years in Software Production Management, Design, and Direction | 5 years QA | 4 years Retail
Coppell, TX, US
Website:
tictocgames.com
Employees:
83
Philip Cohen Work Experience Details
  • Tic Toc Games
    Tic Toc Games
    Coppell, Tx, Us
  • Game Knight
    Senior Producer
    Game Knight Jul 2019 - Dec 2024
    Los Angeles, California, Us
    - Managed the production lifecycle for three real-money wagering and F2P sweepstakes games on iOS and Android from pre-production to live operations, coordinating internal and external resource schedules, mitigating risks, and maintaining seamless communication with stakeholders. - Achieved an average 4.8-star App Store rating and contributed to a 50% increase in active user base within two years by collaborating closely with game designers, artists, and engineers to refine mechanics, balance gameplay, and ensure alignment with schedule goals and vision. - Self-taught Unity and leveraged AI tools to develop three game prototypes, accelerating project feasibility evaluations and enhancing cross-discipline collaboration by improving understanding of game engine workflows. - Managed production for an internal training application and database, saving thousands of hours in employee training costs, increasing visibility into employee performance, and providing certification opportunities to employees. - Increased IAP conversions 14% and monthly revenue 3000% through managing the production of a mission-based sweepstakes system in Reel Stakes Casino F2P.
  • Fotoable
    Design Consultant
    Fotoable Oct 2018 - Mar 2019
    Cn
    - Authored concept design documents for new games, conducted iterative design reviews, and provided production consulting for Word Crossy on iOS and Android, ensuring alignment with user engagement goals.
  • Schell Games
    Advanced Producer
    Schell Games Sep 2014 - Apr 2017
    Pittsburgh, Pa, Us
    - Managed the workflow across all disciplines to enable the delivery of innovative gameplay experiences for the VR title I Expect You To Die!, earning an 82 Metacritic rating, including multiple nominations and awards from industry organizations, including DICE and SXSW.- Implemented Agile practices to manage team workloads effectively, refining time, priority, and risk assessments for backlog items to optimize project delivery, resulting in timely delivery of milestones and the ability to smoothly scale production based on project reviews.- Worked closely with executive leadership to manage milestone reviews, forecast budgets, and provide actionable options addressing strategic feedback.- Introduced "Brown Boxing" as a pre-production methodology, streamlining the creation of VR puzzles and environments and enhancing early-stage development efficiency.- Directed prototype development for an unreleased PlayStation VR shooter, achieving “the best VR experience I’ve had yet” from multiple playtesters, resulting in extended demonstration times and further project viability exploration.
  • One Loop Games
    Designer (Contract)
    One Loop Games Apr 2013 - Jul 2014
    Us
    - Designed core gameplay mechanics and progression systems for Fat Princess: Piece of Cake, a Sony-licensed property, released for iOS, Android, and PlayStation Vita. - Conducted extensive debugging and balanced core gameplay systems, enhancing player engagement and ensuring a polished final product.
  • Method Solutions
    Game Director
    Method Solutions Feb 2011 - Mar 2013
    Dallas, Tx, Us
    - Directed and produced mobile and Facebook games, including the licensed title House MD: Critical Cases, achieving high user engagement through innovative gameplay mechanics. - Managed a 20-person cross-disciplinary team, ensuring on-time delivery while balancing creative direction with production schedules and resource constraints. - Conducted detailed project planning and execution, driving the development of original IPs and ensuring alignment with client and stakeholder expectations. - Coordinated LiveOps updates and in-game events to sustain player engagement and retention. - Achieved the second-highest daily active user (DAU) among Zynga-published third-party Facebook titles by expanding the original property Yard Sale.
  • Ea Mobile
    Associate Producer Ii
    Ea Mobile Nov 2009 - Feb 2011
    - Coordinated the creative development and release of Monopoly: U-Build and SimCity Deluxe, the first SimCity title optimized for iPad, with improvements to presentation and user interface praised by critics.- Ensured project alignment with EA’s brand standards, and the delivery of a polished user experience.- Authored detailed design summaries for iPhone adaptations of multiple EA properties.
  • Seamless Entertainment, Inc
    Senior Producer
    Seamless Entertainment, Inc Jan 2008 - Nov 2009
    - Worked with executive and senior staff to manage daily operations for the Austin, TX development studio, including strategic planning, tracking and purchasing of assets, contract reviews, facilities operations, employee performance reviews, and business development assistance.- Directed internal production for licensed Nintendo DS and Wii titles, such as Nickelodeon properties and Iron Chef America, managing cross-functional teams to deliver high-quality games on time, coordinating with licensors to align with brand guidelines and maintain strong partner relationships.- Streamlined development by centralizing task management in Hansoft, introducing daily stand-ups, and conducting one-on-one staff check-ins..
  • Sony Online Entertainment, Inc
    Producer
    Sony Online Entertainment, Inc Sep 2005 - Dec 2007
    - Designed, Produced, and Directed development for mobile and PSN projects, including the critically acclaimed God of War: Betrayal, achieving multiple industry awards including IGN’s Wireless Game of the Year in 2007.- Managed production and helped design mobile titles featuring iconic IPs (Ratchet and Clank, James Bond, Snoop Dogg), ensuring timely approvals and engaging gameplay, resulting in an average 7.5 IGN review score.
  • Namco Hometek, Inc
    Associate Producer
    Namco Hometek, Inc Sep 2001 - Aug 2005
    - Coordinated the production and release of externally developed handheld and console video games, including the award-winning Sigma Star Saga, recognized for its innovative design and storytelling.- Created and presented Profit and Loss (P&L) documents to executives, providing actionable financial insights for handheld and console game projects.
  • Ea.Com
    Qa Tester
    Ea.Com 2000 - 2001
  • Software Etc.
    Assistant Manager
    Software Etc. 1996 - 2000

Philip Cohen Skills

Production Managment Video Games Game Development Game Design Microsoft Word Microsoft Excel Visio Powerpoint Photoshop Hansoft Ms Project Jira Quality Assurance Processes Console Casual Games Wii Social Games Psp Iphone Mobile Games Computer Games Game Mechanics Agile Project Management Agile And Waterfall Methodologies Ios Monetization Xbox Interactive Entertainment Concept Design Video Game Production Game Balance

Philip Cohen Education Details

  • De Anza College
    De Anza College
    Us History
  • Santa Clara High
    Santa Clara High
    High School

Frequently Asked Questions about Philip Cohen

What company does Philip Cohen work for?

Philip Cohen works for Tic Toc Games

What is Philip Cohen's role at the current company?

Philip Cohen's current role is 20 years in Software Production Management, Design, and Direction | 5 years QA | 4 years Retail.

What is Philip Cohen's email address?

Philip Cohen's email address is ph****@****ail.com

What is Philip Cohen's direct phone number?

Philip Cohen's direct phone number is +141239*****

What schools did Philip Cohen attend?

Philip Cohen attended De Anza College, Santa Clara High.

What skills is Philip Cohen known for?

Philip Cohen has skills like Production Managment, Video Games, Game Development, Game Design, Microsoft Word, Microsoft Excel, Visio, Powerpoint, Photoshop, Hansoft, Ms Project, Jira.

Who are Philip Cohen's colleagues?

Philip Cohen's colleagues are Tanin Kosol, Angge Co, Michael Angelo Gonzales, Ramu Guido, Zelino Altiche, Allaine Jolina Matic, Rpm, Daniel V..

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