Chief Technology Officer
CurrentGrowth Expert for Digital Products | Digital Identity| Artificial Intelligence
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@philippkoelmel.com
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1 phone found area 940
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Philipp Kölmel is listed as CTO at Nect at Nect GmbH, based in Hamburg, Hamburg, Germany. AeroLeads shows a work email signal at philippkoelmel.com, phone signal with area code 940, and a matched LinkedIn profile for Philipp Kölmel.
Philipp Kölmel previously worked as Chief Technology Officer at Nect Gmbh and Director Engineering at Qubit9 Gmbh. Philipp Kölmel holds Diplom Wirtschaftsinformatiker (Fh), Accounting And Computer Science from Fachhochschule Der Wirtschaft (Fhdw).
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AeroLeads found 1 current-domain work email signal for Philipp Kölmel. Compare company email patterns before reaching out.
"I’ll tell you what leadership is. It’s persuasion and conciliation and education and patience. It’s long, slow, tough work. That’s the only kind of leadership I know of or believe it or will practice." - Ike EisenhowerI am happy when my users are happy. All my thinking starts and ends with this thought. This is what gets me up in the morning. I think achieving a happy customer is only possible when you understand your users. Real understanding requires a certain mindset. Forming this mindset is the responsibility of leadership. I was extremely lucky to join in 2000 a startup that turned out to be a $1 billion dollar hit (https://www.reuters.com/markets/europe/mtg-sells-esl-gaming-savvy-gaming-group-105-billion-2022-01-24/). After a phase of sharpening my skills in the industry as a gun-for-hire I joined larger organisations to gain experience as a manager. Now I am back in the startup space with a stop at Helsing (https://techcrunch.com/2021/11/09/daniel-eks-fund-puts-e100m-into-defence-startup-helsing-ai-to-support-democracies/) and now Qubit-9, building the next cloud provider!
Listed skills include Online Gaming, Video Games, Computer Games, Mobile Games, and 9 others.
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Hamburg, DE
Growth Expert for Digital Products | Digital Identity| Artificial Intelligence
Hamburg, Hamburg, DE
Key topic: Building a highly skilled and mission driven engineering team thatdelivers reliably and quicklyKey delivery (so far): Iteration 0 done in 4 weeks. We are live, but stealth. Team is delivering to production and learning the live behaviour of our product.Responsible for:- Bringing together technical and product vision to delivery, strategy and.
Munich, DE
Helsing felt like sitting on top of a rocket when it takes off, it was great to be part of this take-off!Key topic: Building a highly skilled and mission driven engineering team thatdelivers reliably and quicklyResponsible for- Engineering recruiting activities and the process, hiring very talented people, small numbers, but high quality with external.
Hamburg, DE
Key topic: Heading newly formed Marketplace organizational unit, designing vision, mission and operational modelResponsible for- Leading engineering teams for Pricing, Matching, Dispatching, Payment and Invoicing- Initially three managers-of-managers reporting to me- Introduced mobile development to Marketplace to reduce dependencies on other parts of the.
An idea inspired by a board game (Ricochet Robots). Stephan Beier told me about it when I first met him in 2011.Unity and Firebase based puzzle game inspired by ricochet robots with some NP-hard (variant of travelling salesman) for Android and iOS. Actual development was 2 months FTE, if you cut out all the crazy meandering. Collaboration with Graphic.
Hamburg, DE
During this period we sold the company to Yoozoo and had major changes to how the company operates. This gave me the opportunity to grow as a manager and also way beyond the technical area.Responsible for- High 7-figure budget in CAPEX, OPEX and salaries- Reduced IT and staff costs in two years by 50%- EU and US Data Centers and CDNs- Migration of.
Hamburg, DE
Started as game developer on Game of Thrones in Berlin and then moved from the outside into my department. That enabled me to see very clearly where we had to improve.Hands-on backend development of Game of Thrones in C++- Metric system in Nebula via Influx and Grafana- Monitoring system via ZabbixRestarted BigData team and tech- Migration from self-hosted.
Leading development, designing and coding, project management - Was a great time!Among many other tasks, here some key activities:- Development lead/CTO of a game development studio, Berlin - C#, Java, AngularJS Unity, MySQL, CouchDB, Spring/JavaEE- Design and development of a server software for a browser game, Munich - Java Standalone, Thrift, high.
Contract for work mainly games industry in Germany and also other industries.Services I provided:- Project management & Scrum- Technical leadership (incl. rent-a-CTO)- Technical due diligenceClients I worked for (among many many others)- EA – Outsourcing- Gameforge – Design and development of download client with C++/qt for all relevant game titles.
Köln, Nordrhein Westfalen, DE
Key delivery: Re-launched legacy (visual basic based) anti-cheat software. Successful roll-out to 50K CCU thanks to proper load-testing ahead of the launch. C / anti-root-kit / proprietary crypto protocolKey process change: Establishment of transparent company backlog to manage priorities, weekly alignment with C-levelResponsibilities:- Product Owner.
Köln, Nordrhein Westfalen, DE
New organisational structure in business units, hand off community management and graphics design (events and branding), focus on Product and TechKey improvement: Establish Scrum "by the book" (Shu in Shu Ha Ri), acting Product Owner.
Köln, Nordrhein Westfalen, DE
Key topic: Product development of new platform Consoles.net (defunc, re-integrated into ESL brand). Ported the ESL leagues system to consoles (xbox, playstation).Key technical Improvement: real time bi-directional communication with ejabberd (erlang/OTP) / XMPP via HTTP long-polling (I forgot the technical term) / SOA / RabbitMQ / symfony / experimenting.
Köln, Nordrhein Westfalen, DE
Key Discovery: ESL Amateur Series, developed in two-person team, multi-layered league system that bridges public, open leagues to professional, closed e-sports leagues (ESL Pro Series). Premium subscription required, this increase pay users rate drastically and kicked off a significant increase of our B2C revenue streamResponsibilities:- Software.
Köln, Nordrhein Westfalen, DE
Product design and implementation of core e-sports features, like tournament management, match management, ranking system. Part of two-person team who established first monetization features via premium subscription (freemium) in 2002 on the ESL platformResponsibilities:- Implementation of payment system (20+)- Development of community web platform.
We were part of the Dotcom bubble, after the bust, we restarted as Turtle EntertainmentKey delivery: Came up with a design to abstract any form of league or tournament with one data structure and system that holds up till today (22 years later, 2022) and is still in use throughout the ESL product offerings, e.g. league integration into the xbox and ps.
Quick answers generated from the profile data available on this page.
Philipp Kölmel works for Nect GmbH.
Philipp Kölmel is listed as CTO at Nect at Nect GmbH.
AeroLeads has found 1 work email signal at @philippkoelmel.com for Philipp Kölmel at Nect GmbH.
AeroLeads has found 1 phone signal(s) with area code 940 for Philipp Kölmel at Nect GmbH.
Philipp Kölmel is based in Hamburg, Hamburg, Germany while working with Nect GmbH.
Philipp Kölmel has worked for Nect Gmbh, Qubit9 Gmbh, Helsing, Free Now (Formerly Mytaxi), and Lost Monsters.
You can use AeroLeads to view verified contact signals for Philipp Kölmel at Nect GmbH, including work email, phone, and LinkedIn data when available.
Philipp Kölmel holds Diplom Wirtschaftsinformatiker (Fh), Accounting And Computer Science from Fachhochschule Der Wirtschaft (Fhdw).
Philipp Kölmel is listed with skills including Online Gaming, Video Games, Computer Games, Mobile Games, Game Development, Community Management, Social Games, and Mobile Devices.
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