I'm a self taught programmer who studied Game Design at Savannah College of Art and Design (SCAD). I am primarily a programmer but I also understand the art and game design side when it comes to Game Development.I started out my career at SCAD with a Global Game Jam game called Pawanormal Activity, made in Unreal Engine 4. I was Lead Programmer on this project, where I directed fellow programmers, kept team leads up to date, and made decisions as to how the game would function. Along with that I was responsible with level design, NavMesh, and debugged errors in code. We won honorable mention in SCAD's competition, and went on to win awards in our local Guild Hall's startup conference.I started my career in VR in early 2018 with a game called Space Cowboys for the Vive Focus. Starting out as a school project, I completed the prototype in less than 6 days. I served as the sole programmer on the project, along with helping design the game as well. Since the headset was not released yet, there was little to no documentation or help online, so it was left up to me to figure out issues. We have continued the project and are hoping to have it on the Vive Port Store for when the Focus is released!
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Software EngineerRed Alpha Jun 2019 - PresentColumbia, Maryland, Us -
Junior Developer InternAtmos Games, Llc Aug 2018 - Dec 2018Greenvile, South Carolina, UsInterned at Atmos Games for five months a junior developer. I was put in charge of bringing Pinstripe from Steam to IOS. I also did market research for IOS, and pitched ideas to superiors on how to improve game play through options offered by a mobile platform, such as touch screen controls and work pipeline improvements. -
InstructorId Tech Camps Jun 2018 - Jul 2018Campbell, Ca, UsTaught students ranging from 7-17 about programming and game design. Taught classes on Assembly, C++, Java, and Python. Focused on making sure that they were not just making projects, but that they were making projects that interested each one individually so that what they were learning would stick with them. -
Delivery AssistantEmbreeville Mill Aug 2013 - Jun 2018Delivered animal feed to barns and homes. Hand carried bags ranging from 25 lbs to 100 lbs all day. Spoke to customers and offered advice learned from the job and what I have heard other customers say. Offered in store retail support as well when not on deliveries.
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ProgrammerThe Global Game Jam Jan 2018 - Jan 2018San Luis Obispo, California, UsFor Global Game Jam, 2018 we created the game Final Breath. A game in fantasy medieval Venice, where you are trying to prevent yourself from transmitting the a disease you caught on the mainland.I was mainly responsible for programming the disease mechanic, creating one of the AI NPCs, navmesh, and other game mechanics. I also helped out with set dressing, sounds, creating materials, and a little texturing. -
Lead ProgrammerThe Global Game Jam Jan 2016 - Jan 2016Worked with 9 others to create our award winning game; Pawanormal Activity. It was my duty to coordinate with the other leads and coordinating with other programmers to ensure tasks were being completed on time and that all features were possible and being completed. Along with communication and leadership, I also programmed the NavMesh in our game, debug problems, and helped out with the level design of our game.Our game won Honorable Mention at SCAD's competition for being second place in every category and went on to win awards at our local Guild Hall's startup conference.
Philip Trainer Education Details
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Savannah College Of Art And DesignGame And Interactive Media Design
Frequently Asked Questions about Philip Trainer
What company does Philip Trainer work for?
Philip Trainer works for Red Alpha
What is Philip Trainer's role at the current company?
Philip Trainer's current role is Software Engineer at Red Alpha.
What schools did Philip Trainer attend?
Philip Trainer attended Savannah College Of Art And Design.
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