Phil Lelyveld Email and Phone Number
Phil Lelyveld work email
- Valid
- Valid
- Valid
- Valid
- Valid
- Valid
Phil Lelyveld personal email
Phil Lelyveld phone numbers
GOALAt the ETC@USC, help our member companies; - understand emerging technology and business trends- build community among members and the broader professional communities involved in targeted emerging technologies- avoid 'format wars' in areas that do not result in competitive advantage or higher revenues- stay informed, on a daily basis, of relevant technical, business, and policy developmentsAs a consultant, help companies;- understand the emerging business, tech, and art ecosystem that includes Multiverse/Metaverse and virtual beings/AI, VR and AR as well as IoT, block-chain, world-building, ethics, and social/political trends that will impact business- identify, quantify, and develop products and service opportunities, - mitigate technical, legal, social, and business obstacles to market development, and- craft products and services that are attractive to consumers and have significant potential ROI
Entertainment Technology Center @ Usc
View-
Entertainment Technology Researcher EmeritusEntertainment Technology Center @ Usc Jan 2024 - PresentDeveloping a map and presentation on how the real (analog) world, immersive technology experiences, AI, and virtual being activities are converging, and what the opportunities and risks for business and society are. I MAY have come up with an approach to motivate the development of Ethical AI. -
Immersive Media Initiative Program ManagerUsc Entertainment Technology Center (Within The School Of Cinematic Arts) Jan 2009 - Jan 2024*** Running these programs* Virtual Being program; geared toward improving the image, sound, and emotive qualities of VBs to make them more relatable, developing interoperability and archiving strategies, and framing regulatory and ethics concerns. See highlight videos at www.etcentric.org* Executive/Student Coffee Zoom - 1 hour discussions a topic suggested by an executive with students who have demonstrated interest in the topic. A highlight video of each session is posted on www.etcentric.org.* Metaverse Experience Challenges; making use of current and emerging tools, students were tasked with developing original ideas for compelling metaverse experiences. – Judged by senior execs from Google, Microsoft, Universal Pictures, Disney, and Epic Games See highlight videos at www.etcentric.org* Immersive Media Challenge; students and recent grads are asked twice yearly to develop an idea for an engaging experience that isn’t possible today but should be in 3-5 years, and to describe what needs to happen to get ‘from here to there.’ Deliverables are ideas that ETC member companies use in their strategic planning and product development.*** Lecture and lead discussions on emerging media topics at Siggraph (2019 opening keynote), before the E.U. at Brussels HQ (2018), Singularity University Global Summit (2016 keynote), Augmented World Expo (2018 keynote), Digital Senses Conference (Guangzhou), VRTO (Toronto), Case Western Univ. Law School, and elsewhere *** SEE www.PhilipLelyveld.com for 'Presentations and Articles' and 'About Philip Lelyveld'
-
ConsultantVirtuosity Sep 2016 - Sep 2019Consulting on opportunities, strategy, and tactics related to virtual reality, augmented reality, and their ecosystem, for companies involved in entertainment, healthcare, senior services, heavy industry, and beyond. The Virtuosity team includes Brett Leonard (director of Lawnmower Man, the seminal VR movie), Scott Ross (founder of Digital Domain), Alex McDowell (pioneer in worldbuilding methodology), Channel Summers (sound design and spatial audio expert), and Skip Rizzo (decades of research into the mental health aspects of VR and AR).
-
AdvocateLa Cto Forum Jan 2012 - Jul 2018I help LA CTO Forum members network and find resources, with a focus on media and entertainment technology companies, organizations, and people.The LA CTO Forum is a vibrant, private, invite only network of 250+ CTOs that meets once a month in Santa Monica. This is an amazing group of the top technical minds in Los Angeles and I’m proud to be part of its success. More at: www.lactoforum.org. -
Program Manager (Past Projects)Etc@Usc Jan 2009 - Jan 2015Previous projects:- 'UHD 4K Plus' Project; a broad market research study to determine what aspects of displays consumers can see and really care about (ex. 4K vs 2K resolution, higher contrast ratio, higher frame rate, vertical audio, ...)- Hyper-Personalized Entertainment Offer [aka "Big Data / Metadata"]; offer appropriate, relevant content to an individual at the ‘monetizable moment’ when it is useful to them- Built and ran the Consumer 3D Experience Lab/Program at USC film school. The program addresses the technical, artistic, business, and health aspects of 3D audio and video in the home, on personal devices, in public spaces, and in theaters, as well as 3D printers. (funded by 6 major studios + CE/IT/Telco companies)
-
Technology CommitteeMotion Picture Association Of America, Inc. 1997 - 2008
-
Vp Digital Industry Relations,, Corp New Tech & New Media GroupThe Walt Disney Company 1997 - Dec 2007Burbank, Ca, UsPhil has ten years of experience as a senior executive at the Walt Disney Company, where he helped develop and execute Disney’s global entertainment technology strategy. He was directly involved in several major deal negotiations, including Disney's groundbreaking negotiation to license video content to Apple's iPod and iTunes. He led Disney’s worldwide effort to coordinate and future-proof the contract language for licensing digital content. Phil was one of the company's primary liaisons with the Motion Picture Association (MPA), where he helped formulate consensus, multi-studio positions for key multi-industry technology-focused negotiations and governmental lobbying efforts. He also represented the Walt Disney Company at studio and multi-industry forums dealing with the transition from analog to digital content distribution. Additionally, Phil evaluated investment opportunities for Disney’s VC arm, Steamboat Ventures. -
Participant - 1998-2006Ted Conference 1998 - 2006
Phil Lelyveld Skills
Phil Lelyveld Education Details
-
UclaEntrepreneurialism -
Stanford UniversityExploration Geophysics -
Tufts UniversityEngineering
Frequently Asked Questions about Phil Lelyveld
What company does Phil Lelyveld work for?
Phil Lelyveld works for Entertainment Technology Center @ Usc
What is Phil Lelyveld's role at the current company?
Phil Lelyveld's current role is The future of experience, engagement, and influence from the entertainment tech perspective.
What is Phil Lelyveld's email address?
Phil Lelyveld's email address is pb****@****com.com
What is Phil Lelyveld's direct phone number?
Phil Lelyveld's direct phone number is +131083*****
What schools did Phil Lelyveld attend?
Phil Lelyveld attended Ucla, Stanford University, Tufts University.
What are some of Phil Lelyveld's interests?
Phil Lelyveld has interest in Cooking, Exercise, Investing, Medicine, Electronics, Reading, Fitness, Health.
What skills is Phil Lelyveld known for?
Phil Lelyveld has skills like Digital Media, Strategy, New Media, Strategic Partnerships, Start Ups, Business Development, Entertainment, Video, Project Management, Digital Strategy, Competitive Analysis, Strategic Alliances.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial