Phillip Hunt work email
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My passion in life is taking ideas, nurturing them, and bringing them to life onscreen. For the last 20 years I’ve been involved with creating web sites, applications, and video games in some capacity. Throughout my professional career (15+ years) I’ve had one foot in the enterprise space and the other in video games, with work spanning the creation of large scale enterprise line-of-business (LOB) applications to retro styled mobile games.I’ve worn many hats throughout my career and stretched myself into various roles to meet project challenges. Roles I’ve held include: developer, designer, architect, project/product/release manager, and overall lead. As a problem solver I excel by focusing on the root causes and looking at things from the user’s perspective instead of trying to solve challenges with technology alone. I’m a programmer with an artistic eye, a designer that knows how something can be achieved technically, and a lead that can build teams and drive projects to successful results. Tackling complex problems and learning new techniques helps keep my technical and design skills sharp as I continue down the path of bringing ideas to life through the power of technology. Specialties include:- Full knowledge of software development lifecycle (SDLC) from initial conception to final deployment/support- Game design, engine, tools, and gameplay development experience- Extensive architectural knowledge including data modeling, system diagrams, and networking- Product development, delivery management, and multi-person team leadership across multi-phased projects- Designed numerous complex data integrations (bi-directional, asynchronous, and real-time)- Digital transformation, automation, and migrations from legacy to cloud and SaaS-based systems- Engineering best practices knowledge, including agile and waterfall delivery methodologies- Additional strengths in cross-functional collaboration, documentation, code review, and quality control
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Senior Software ArchitectCrelate Jan 2020 - PresentKirkland, Washington, Us- Lead technical architect on Back Office related features for the main product and modules along with core foundational platform work- Implement code reviews, architecture best practices, and modern software techniques - Assist with business requirements, project management, spec writing, and UX design- Release management, bug triage, deployment, and support -
Founder | Lead Game Developer & DesignerHunt Game Studios Jul 2011 - Present- Wrote custom 2D game engine using XNA framework that powered Gheldia (RPG)- Built editor that allowed for definition of tilesets, collision, objects, eventing, animation, maps, and more- Extended engine with MonoGame for PSM support (PS Vita)- Switched to Unity3D due to official support dropping for XNA/PSM (the prior engine/tools could not be ported)- Exhibited at PAX Prime twice; took time off from consulting to focus solely on video game creation in 2013- Create game mechanics/systems, construct world, define characters/story, balance, write gameplay code, setup UI, etc.- Collaborate with artists (visual & audio) using Google Docs to define asset lists and drive workflow- Work continues on Gheldia with updates to the story, artwork, game design, and direction; target date is 2021 -
Xr Offering Tech Lead | Lead Unity3D & Hololens Dev | Co-Lead Emerging Products (Game Engines)Avanade Jun 2016 - Jan 2020Seattle, Washington, Us- Technical Lead for the XR Offering, focused on AR (Mobile) and MR (HoloLens) including architecture, design, development, capability, customer engagement, and training- Led development of Unity3D applications for HoloLens and Android mobile apps (tablet and phone)- Co-Lead of Emerging Products for the Digital Studio with a focus on XR and Game Engines- Collaborated with the Digital Innovation team on demos and PoCs, leveraging cutting-edge tech such as HoloLens- Lead of the Seattle Digital Studio Tech Team, consisting of 13+ developers- Responsible for conducting in-person technical interviews, assisting with staffing, keeping up with tech trends, overseeing bench projects, providing estimates, and assisting with proposals/demos- Collaborated with designers to envision experiences, established technical architecture, championed best practices, administered code reviews, and helped address any QA issues -
Senior Software Architect | Lead Crm DeveloperCeledon Partners (Now Ardalyst) Nov 2013 - Jun 2016Annapolis, Maryland, Us- Developed best practices for general and platform-specific software development- Conducted in-person technical interviews and provided training and mentoring to developers- Tech lead and architect for several clients, with a focus on projects that required extensive migration and integration work (Dynamics CRM and Salesforce)- Wrote Avanade’s software developer training course for Dynamics CRM 2013 -
Xrm Technical Architect | Lead Product Developer | Release ManagerAvanade May 2010 - Jan 2013Seattle, Washington, Us- Architected and acted as the delivery lead for several xRM products; Accelerated Development Platform (XA), Accountability Management Solution, and Accountability Management for Public Sector (AMPS)- Worked with distributed teams across the US (TMT/AMPS) and offshore (XA)- Worked with Project Managers and Test Leads to implement agile processes for SCS product development- Continued to work with business sponsors for DoD projects to build out iterations and feature matrices- Led standups, gave stakeholder demos, ran code reviews, issued builds, and triaged tasks for a 10-person team- Defined standards for development, TFS usage, and code reviews -
Crm Solution Architect | Product DeveloperSmith May 2007 - May 2010Columbus, Ohio, Us- Predominately worked as the lead developer and architect of TMT, a task management solution built on Microsoft CRM and SharePoint currently deployed to over 20 global military commands and 55,000+ users- Designed various TMT modules including Awards & Decorations, TMT Edge (the ability to interact with CRM data within SharePoint), and the Enterprise Tasking Service (bi-directional integration between two TMT systems)- Worked closely with the business sponsors to determine feature sets and help shape the project plan- Designed and implemented the majority of the UI which consisted of dozens of custom dialogs- As the feature set of TMT grew, helped onboard new developers and engineers- Administered code reviews for other members of the team- Heavily involved in remote support for TMT instances until it was fully transitioned to engineers -
Software Design EngineerInvoke Systems Jul 2005 - May 2007Developed systems and tools for Dynamics CRM 3.0, writing server-side and client-side code. Highlights include:- Projector – Worked with Microsoft to build the blueprint for interactions between CRM and SharePoint. Wrote Web Services for use by CRM Callouts along with a Windows App used to configure provisioning- CRM List Web Part for SharePoint – Designed the UI and wrote server-side code for the grid and configuration pane of the officially released CRM List Web Part for SharePoint- Mobile Express Client – Designed the UI and wrote server-side code for views, forms, and administration configuration of the officially released mobile client for Dynamics CRM 3.0
Phillip Hunt Skills
Frequently Asked Questions about Phillip Hunt
What company does Phillip Hunt work for?
Phillip Hunt works for Crelate
What is Phillip Hunt's role at the current company?
Phillip Hunt's current role is Senior Software Architect at Crelate.
What is Phillip Hunt's email address?
Phillip Hunt's email address is ph****@****ate.com
What is Phillip Hunt's direct phone number?
Phillip Hunt's direct phone number is (301) 654*****
What skills is Phillip Hunt known for?
Phillip Hunt has skills like Unity3d, C#, Software Development Life Cycle, Microsoft Hololens, Product Development, Enterprise Architecture, Software Project Management, Mixed Reality, Data Modeling, Game Development, Scrum, Agile And Waterfall Methodologies.
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