Pierre Deltour Email & Phone Number
@abcd-dev.com
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Who is Pierre Deltour? Overview
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Pierre Deltour is listed as Lead Architect chez fulll at fulll, based in Greater Lyon Area, France. AeroLeads shows a work email signal at abcd-dev.com and a matched LinkedIn profile for Pierre Deltour.
Pierre Deltour previously worked as Lead architect of the accounting business unit at Fulll and Solutions Architect at Fulll. Pierre Deltour holds Master, Statistical Physics from Ecole Normale Supérieure De Lyon.
Email format at fulll
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About Pierre Deltour
Born and Raised in Brussels, Pierre Deltour started his career with a Ph.D. in theoretical physics before changing to his all-time passion: video games.After having his own video game development studio and working as consultant for 20 years in the video game and web industries, he has worked for Ivory Tower, a Ubisoft subsidiary, as technical director Live on one of the most critically acclaimed AAA racing games in the world : "The Crew 2".He just started a consulting business around data intelligence, Diamond Bytes. He is also working secretly on some personal startups projects. With a solid scientific background and more than 20 years of experience in video game and web development on premise and in the cloud, Pierre Deltour considers himself to be a “problem solver”. He likes to bring original solutions by mixing ideas from seemingly unrelated fields and cultures. He is interested in both software development and modern marketing strategies, as they both critically impact the bottom line in today's software industry.Specialties: - Capacity to analyze complex projects, to evaluate risk and to propose innovative solutions- Strong experience and know-how in development processes & technologies in video games and web platforms (from drivers development in assembly for embedded platforms like a game console to designing back end in the cloud to service millions of users)- Experience on Amazon Web Services ( AWS ) technologies and infrastructure building in the cloud- Dev Ops advocate- Strong organizational skills- Team and project management- Deep interest in marketing strategies
Listed skills include Game Development, Video Games, Refactoring, Object Oriented Design, and 10 others.
Pierre Deltour's current company
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Pierre Deltour work experience
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Solutions Architect
Associé
Current
Technical Director And Founder
Short freelance missions in the game development industry as senior developer.
Cto - Founder
Nestaur was a sass solution to enable performance excellence in Operations targetting the insurance industry. In charge of co-designing and implementing the MVP. The backend technical stack was using the serverless services of Amazon Web Services ( Lambda, API gateway, SQS, SNS, S3, Cognito, step functions, ... ). Unfortunately after 1 and a half year, we couldn't turn Nestaur into a viable business and decided to close the company.
Technical Director Live On The Crew 2
In charge of all the technical aspects of the game "beyond the core gameplay experience".Lead the design and implementation of the "sharing" features of the game on all platforms (PS4, Xone, PC) to social media. The goal of these features is very similar to the content marketing strategies: Building valuable content for the community as much as building the brand. In charge of the low level implementation as well as the infrastructure stack in the cloud and the deployment pipelineThis service is powered by Amazon Web Services.Lead all the development related to marketplace integration of the different 1st party stores (Sony, Microsoft, Uplay, and Steam).In charge of troubleshooting all the issues related to the Production environment.
Technical Director On The Crew
In charge of the technical direction of the Live team of "The Crew". We shipped 4 monthly update patches with bug fixes and new content, based on the feedback we had from the community.We also shipped the second add-on of “The Crew”: Calling all Units. This add-on was a competitive team versus team racing experience in an open world.
Co-Founder And Ceo
Worked as independent consultant/contractor for startups, small and mid-size businesses, mainly using web technologies and video games technologies, but also as a techno oriented marketer.Worked for GNFA as advisor for their remote training serious game platform.Worked as the unofficial CTO for Connection Events, rethinking and re-implementing their business speed dating platform. Carried out most of the strategic thinking about the evolution of the requirements of the platform, turning the system into a match making power house; a critical part of the success of their event Game Connection. Also developed innovative marketing strategies for them, using the platform, putting myself one foot in the code, and one foot in the marketing. (Different retargeting tactics on Facebook, Google, YouTube, A/ B Testing, structuring and measuring the efficiency of the conversion funnel)Did some marketing consulting missions for mid-size businesses.
Project Manager And Lead Developper On Evoluclic
Setup a web platform for edutainment: Evoluclic. The tool chain for producing content was inspired by the video game pipeline that was being used at Widescreen Games. This platform was his first contact with developing for the cloud.In charge of fundraising the project (Business Plan, investment pitch…). This project got a grant from OSEO / Bpi France)
Technical Director And Co-Founder
Started own development studio; Widescreen Games, and worked there as technical director for 9 years. The studio specialized in action adventure products on consoles. Also had the opportunity to work with Atari, CD Projekt, Eidos, Namco, Playlogic, Monte Cristo, Microids and Cryo. He was also deeply involved in the game production itself, sometimes as project manager, sometimes taking part in the game design process.Spent the last 3 years at Widescreen Games managing the R&D team to build “Da Vinci”, the internal PlayStation 3, Xbox 360 development platform.Managed Collaboration on Research projects with Widescreen Games, Eden Studios, ARTIS & EVASION ( INRIA Grenoble Rhône Alpes ) and LIRIS (Université Lyon 1): Genac 2. This project results in half a dozen publications related to real time rendering and procedural generation of landscape.
3D Engine Programmer
Worked on the rendering pipeline on the critically acclaimed « Outcast » published by Infogrames in 1999.
Pierre Deltour education
Master, Statistical Physics
Phd, Solid State Physics
Stage De Fin D'Étude Dans Le Cadre Du Programme Erasmus, Physics, Ce Travail A Obtenu Le Prix De La Société Belge De Physique 1994.
Maitrise, Physics
Education record
Frequently asked questions about Pierre Deltour
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What company does Pierre Deltour work for?
Pierre Deltour works for fulll.
What is Pierre Deltour's role at fulll?
Pierre Deltour is listed as Lead Architect chez fulll at fulll.
What is Pierre Deltour's email address?
AeroLeads has found 1 work email signal at @abcd-dev.com for Pierre Deltour at fulll.
Where is Pierre Deltour based?
Pierre Deltour is based in Greater Lyon Area, France while working with fulll.
What companies has Pierre Deltour worked for?
Pierre Deltour has worked for Fulll, Time For The Planet, Diamond Bytes, Nestaur, and Ubisoft Ivory Tower.
How can I contact Pierre Deltour?
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What schools did Pierre Deltour attend?
Pierre Deltour holds Master, Statistical Physics from Ecole Normale Supérieure De Lyon.
What skills is Pierre Deltour known for?
Pierre Deltour is listed with skills including Game Development, Video Games, Refactoring, Object Oriented Design, Software Engineering, Mobile Games, Ps3, and Programming.
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