Piers Duplock
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Piers Duplock Email & Phone Number

Producer | Growth Consultant | Games Industry at Bethesda Game Studios
Location: Montreal, Quebec, Canada 11 work roles 1 school
1 work email found @ubisoft.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email p****@ubisoft.com
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Current company
Role
Producer | Growth Consultant | Games Industry
Location
Montreal, Quebec, Canada
Company size

Who is Piers Duplock? Overview

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Quick answer

Piers Duplock is listed as Producer | Growth Consultant | Games Industry at Bethesda Game Studios, a company with 363 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Piers Duplock.

Piers Duplock previously worked as Producer at Bethesda Game Studios and Gaming Production and Growth Consultant at Self-Employed. Piers Duplock holds Bachelor Of Business Management, Business Management And Leadership from The Open University.

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Email format at Bethesda Game Studios

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{first}.{last}@ubisoft.com
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Profile bio

About Piers Duplock

I’m a passionate and experienced Producer with a track record of successful projects. As a mentor, I’ve guided up-and-coming developers, and I consult with indie studios to help them find their unique voice in the gaming market. My holistic approach to business growth focuses on sustainability, community engagement, and inclusivity. Let’s connect and discuss exciting projects!

Current workplace

Piers Duplock's current company

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Bethesda Game Studios
Bethesda Game Studios
Producer | Growth Consultant | Games Industry
rockville, maryland, united states
Employees
363
AeroLeads page
11 roles

Piers Duplock work experience

A career timeline built from the work history available for this profile.

Producer

Current

Montreal, Quebec, Canada

  • I am currently overseeing both the VFX and Tech Art teams across two of the world's leading gaming franchises. My role is to ensure the highest quality possible while protecting sustainable working practices through.
  • Create sustainable and actionable development and financial plans.
  • Developing strategies to create best-in-class products with small, distributed teams.
  • Growing, managing, and retaining teams of world class… Show more I am currently overseeing both the VFX and Tech Art teams across two of the world's leading gaming franchises. My role is to ensure the highest quality.
  • Growing, managing, and retaining teams of world class developers and artists.
  • Coordinating and communicating with worldwide teams, creating and sustaining goodrelationships. Show less
Mar 2024 - Present

Gaming Production And Growth Consultant

Current
Self-Employed
  • Offering bespoke services to large and small companies alike, I have Production and Growth consultancy services that leverage my unique background.I’m a dedicated video game production specialist, passionate about.
  • Tailored Production Services: From pre-production to final… Show more Offering bespoke services to large and small companies alike, I have Production and Growth consultancy services that leverage my unique.
  • Tailored Production Services: From pre-production to final polish, I offer personalized support at every stage of development.
  • Efficient Workflow: With a keen eye for detail and a knack for problem-solving, I ensure your project stays on track and within budget.
  • Quality Assurance: I’m committed to excellence, providing thorough testing and feedback to elevate your game’s player experience.Or are you an indie game developer looking to take your studio to the next level? My.
  • Strategize and Scale: I can help craft a tailored growth strategy that aligns with your creative vision and business goals, focusing on sustainable scaling.
Oct 2023 - Present

Associate Producer

Montreal, Quebec, Canada

  • While at Ubisoft Montreal I oversaw the greater gameplay team for a large unannounced AAA title within an industry leading franchise, specifically covering 3Cs, Animation, AI, and Tech Art. I was charged with long term.
  • I led teams of 100+ people across various cross-functional groups (programming, design,art and QA). Working with recruiters and HR to staff and… Show more While at Ubisoft Montreal I oversaw the greater gameplay team.
  • I led teams of 100+ people across various cross-functional groups (programming, design,art and QA). Working with recruiters and HR to staff and resource these teams.
  • I created and set production cadences, along with communication pipelines to otherteams and projects.
  • I conducted long term planning for milestones and gates while managing risk and cost.
  • I was also selected to lead a strike team on a video project for the company's yearlyinternal marketing event. Show less
Oct 2022 - Oct 2023

Senior Producer

London Area, United Kingdom

  • As the Senior Producer for Warp Digital, I oversaw all projects and production staff for the company. I had responsibility for the company schedule, budgets, and the execution of all projects. I managed a team of.
  • I completed 10 projects of various sizes at Warp at a strategic level, managing other Producers on their projects while conducting long-term planning.
  • Increased project milestone… Show more As the Senior Producer for Warp Digital, I oversaw all projects and production staff for the company. I had responsibility for the company schedule, budgets, and the execution of.
  • Increased project milestone completion rates from 60% to 90% after 2 years at thecompany.
  • I lead co-development projects as a Scrum Master. Waterfall methodologies wereadopted for porting projects.
  • I had regular experience with contract negotiations, outsourcing, and publishing as part ofmy day to day role. Show less
Mar 2018 - Sep 2022

Director

Dundee, Dundee City, United Kingdom

  • I worked alongside other Directors to provide long term vision and support for the company and staff. Iwas jointly responsible for business planning, funding applications, and future revenue generationmodels, and.
  • I had to respond quickly and diligently to any sign off or advice the staff required.
  • I worked on producing a long-term vision and plans with the company’s core values at… Show more I worked alongside other Directors to provide long term vision and support for the company and staff. Iwas jointly.
  • I worked on producing a long-term vision and plans with the company’s core values at thecenter.
  • I also leveraged contacts and experience to open opportunities for the company. Show less
Mar 2016 - Mar 2018

Producer

Dundee, Scotland, United Kingdom

  • I was the sole Producer for the Dundee office, responsible for scheduling and budgeting for the studio. I was also responsible for the professional services arm of the company, which was managed out of Dundee via the.
  • I had the responsibility of managing the scheduling and budget for Dundee studio.
  • The management of Dundee studio is done in an Agile Servant-Leader setting.Outsource studios were managed via Waterfall methods
Jul 2015 - Mar 2018

Assistant Producer

Oxford, England, United Kingdom

  • I was responsible for a team of seven in the mobile division, coordinating development efforts andscheduling new work with the Senior Producer.
  • I was responsible for the execution of three of Rebellion’s mobile titles in one year
  • I was the point of contact between the development team and license holders
  • I worked on multiple titles using a Games as a Service (GaaS) model
Sep 2014 - Jul 2015

Senior Qa Analyst/Qa Lead

Oxford, United Kingdom

Oct 2013 - Sep 2014

Qa Analyst/Qa Lead

Oct 2012 - Oct 2013

Compliance Technician

Southam, England, United Kingdom

  • Tasked specifically with testing on and reporting platform compliance issues on PC, Xbox 360 andPS3 across multiple titles.
  • I worked both alone and in a team, to systematically test both destructively, and against setcriteria. I championed quality and wrote issue reports for developers when bugs were found.
Jul 2012 - Oct 2012
Team & coworkers

Colleagues at Bethesda Game Studios

Other employees you can reach at bethesdagamestudios.com. View company contacts for 363 employees →

1 education record

Piers Duplock education

FAQ

Frequently asked questions about Piers Duplock

Quick answers generated from the profile data available on this page.

What company does Piers Duplock work for?

Piers Duplock works for Bethesda Game Studios.

What is Piers Duplock's role at Bethesda Game Studios?

Piers Duplock is listed as Producer | Growth Consultant | Games Industry at Bethesda Game Studios.

What is Piers Duplock's email address?

AeroLeads has found 1 work email signal at @ubisoft.com for Piers Duplock at Bethesda Game Studios.

Where is Piers Duplock based?

Piers Duplock is based in Montreal, Quebec, Canada while working with Bethesda Game Studios.

What companies has Piers Duplock worked for?

Piers Duplock has worked for Bethesda Game Studios, Self-Employed, Ubisoft Montréal, Warp Digital Entertainment, and Creative Dundee.

Who are Piers Duplock's colleagues at Bethesda Game Studios?

Piers Duplock's colleagues at Bethesda Game Studios include John Salagaj, Mai Yang, Jamie Ballard, Benoit Regrain, and Jamieson Gillespie.

How can I contact Piers Duplock?

You can use AeroLeads to view verified contact signals for Piers Duplock at Bethesda Game Studios, including work email, phone, and LinkedIn data when available.

What schools did Piers Duplock attend?

Piers Duplock holds Bachelor Of Business Management, Business Management And Leadership from The Open University.

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