Pietro Gobbato Email and Phone Number
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Full stack experience with an affinity for code quality, testability, observability and modeling strategies. Holds high standards for integrity, work ethic and delivering outstanding results. Driven to apply his problem solving skills and experience towards creating reliable, maintainable and scalable solutions. A strong believer in the creation of an all-inclusive, engaging and team-oriented environment, whilst building meaningful connections with peers and stakeholders alike.
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Unannounced Startup - InternetYorba Linda, Ca, Us -
Senior Software EngineerUnannounced Startup - Internet Nov 2023 - PresentTech lead, initial product design and prototype research and development for an AI forward fintech product. -
Senior Software EngineerEco Apr 2022 - Nov 2023San Francisco, California, UsDeveloped a payroll integration for direct paycheck receipts via Eco.Rolled out a testing framework, reducing test runtimes substantially. Collaborated with DevOps to reduce build and deploy times from 40+ minutes to under 7.Designed and implemented an AML layer, achieving a 95% reduction in a specific fraud vector.Resolved payment processor discrepancies, releasing tens of thousands of dollars back to users.Implemented a feature for producing monthly account statements.Spearheaded the integration of a new KYC provider to refine user verification processes.Established systems for credit redemption, in-app physical goods purchases, and a backend for rewards tracking. -
Senior Software EngineerWave Feb 2022 - Apr 2022Los Angeles, California, UsLeading initial backend development for Wave's next generation product. Ongoing support for live shows. -
Software Engineer Ii, Server TeamWave Apr 2020 - Feb 2022Los Angeles, California, UsSet up unit and integration testing pipeline, provided test oriented development mentoring such that we increased coverage from 0% to 30%. Designed and developed a highly scalable stateless interaction server fleet and infrastructure capable of ingesting over a million user interactions per second. Designed and built an overlay system integrated into a third party streaming platform that pipes user interaction data through the interaction servers, game server and ultimately to the Unity game client that drives Wave shows. Designed and built a stream synchronization system that keeps web overlays synchronized with specific and relevant times of the show regardless of latency, device or platform. Worked with gameplay and client engineering to bring automation to our shows, now being run with less manual input, vastly reducing the margin for human error during run of show. Designed and built a dynamic script loading mechanism by which we are able isolate and manage changes and deployments safely to our third party integrations. -
Software Engineer, It - Corporate ApplicationsBlizzard Entertainment Jul 2017 - Apr 2020Irvine, Ca, UsContinued support and iterative development for Network Operations Center tooling. Working closely with stakeholders and UX to architect backend services and REST APIs for a comprehensive events management platform with modules for staffing, scheduling, travel. Support for front end development. Build integration services for game teams to maintain consistency between our third party tooling. -
Software Engineer, It - Bons - Live Operations EngineeringBlizzard Entertainment Sep 2015 - Jul 2017Irvine, Ca, UsOverhaul and redesign of Network Operations Center systems. Alerting pipeline for GNOC designed to ingest millions of events daily with 24/7 uptime. Designed and deployed concurrency monitoring systems reducing incident response times from 30 minutes to 3 minutes. Set up automated deployment process for windows and linux environments including end to end automated testing. Point of contact for code quality and testing. -
Software Engineer, Platform Services - AnalyticsBlizzard Entertainment Mar 2013 - Sep 2015Irvine, Ca, UsContinued design and development on analytics web applications, built and iterated on Blizzard's first and only successful centralized release calendar, tracking dates and dependencies across all game teams and stakeholders. Design and architect REST APIs. Lead effort to build a testing framework and coverage for legacy code. -
Associate Software Engineer, Platform Services - AnalyticsBlizzard Entertainment Nov 2010 - Mar 2013Irvine, Ca, UsHelp design and develop suite of analytics web applications for the Quality Assurance department, pertaining to performance reporting, task management, progress tracking for development and testing, and long-term release planning. Research, learn and integrate new technologies into legacy code. Maintain and evolve tools through iterative development. Interface with product stakeholders, Quality Assurance and UX Designers. -
Quality Control RepresentativeBlizzard Entertainment Sep 2006 - Dec 2010Irvine, Ca, UsPerformance scoring/grading, training and creating training material for in-game customer support agents. -
Customer Support RepresentativeBlizzard Entertainment Jul 2006 - Aug 2006Irvine, Ca, UsIn game support representative for game World of Warcraft. Served customer requests for assistance.
Pietro Gobbato Skills
Frequently Asked Questions about Pietro Gobbato
What company does Pietro Gobbato work for?
Pietro Gobbato works for Unannounced Startup - Internet
What is Pietro Gobbato's role at the current company?
Pietro Gobbato's current role is At the bleeding edge of the fintech startup world.
What is Pietro Gobbato's email address?
Pietro Gobbato's email address is pi****@****ail.com
What is Pietro Gobbato's direct phone number?
Pietro Gobbato's direct phone number is +194994*****
What skills is Pietro Gobbato known for?
Pietro Gobbato has skills like Full Stack Development, C#, Javascript, Asp.net, Sql.
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