Pine ‏‏‎ ‎

Pine ‏‏‎ ‎ Email and Phone Number

Senior Narrative Designer @ Highdive
Vancouver, BC, CA
Pine ‏‏‎ ‎'s Location
Vancouver, British Columbia, Canada, Canada
About Pine ‏‏‎ ‎

Hello! My name is João Pinho, but I usually go by the literal translation of my last name, Pine. Coming from Brazil with a background in Film focused on screenwriting and directing, I now make use of this knowledge and 8 years of narrative design experience to create compelling, emotionally engaging experiences for players in written, visual, and systemic forms.I love developing characters and writing dialogue and barks for them, as well as creating lore and world-building, but also greatly relish a healthy balance between creative and technical tasks, such as designing narrative systems and implementing dialogue in-engine. My trademark approach is to analyze projects under a holistic, goal-oriented lens and determine which mechanics can be infused with narrative to make them feel more purposeful and cohesive with the game's direction.I'm deeply passionate about communication, accessibility, and localization, and I'm always seeking to make games (and game development) more inclusive.Feel free to contact me through LinkedIn or at pinejohnv@gmail.com!

Pine ‏‏‎ ‎'s Current Company Details
Highdive

Highdive

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Senior Narrative Designer
Vancouver, BC, CA
Employees:
113
Pine ‏‏‎ ‎ Work Experience Details
  • Highdive
    Senior Narrative Designer
    Highdive
    Vancouver, Bc, Ca
  • Netease Games Montréal
    Senior Narrative Designer
    Netease Games Montréal Oct 2024 - Present
    Vancouver, British Columbia, Canada
  • Resonance Games
    Narrative Designer; Project Manager
    Resonance Games Apr 2020 - Present
    Vancouver, British Columbia, Canada
    Adjusting, rescoping, and prioritizing tasks and capacity; tracking velocity; iterating on the project roadmap; maintaining narrative documentation on lore and characters; developing narrative systems; writing dialogue; attending promotional events.
  • Timbre Games
    Lead Narrative Designer
    Timbre Games May 2024 - Jun 2024
    Vancouver, British Columbia, Canada
    • Co-led the Quests & Encounters team in developing a fast-paced vertical slice demo with a 2-week workaround, identifying priorities and delegating tasks;• Pitched an approved project, including forming a team, directing concept art, audio, and design fundamentals;• Collaborated on restructuring the studio’s task management and documentation practices; focusing on features above disciplines.
  • Timbre Games
    Senior Technical Narrative Designer
    Timbre Games Aug 2023 - May 2024
    Vancouver, British Columbia, Canada
    • Responsible for the project’s Narrative systems and documentation, from conceptualization to implementation in Unreal Engine 5;• Owned the creative vision behind a AAA family-friendly ARPG’s hub area, writing documentation, style guides, and dialogue for both critical path and optional content;• Acted as Narrative point-of-contact across all disciplines, collaborating closely with the Gameplay, Engineering, Art, UI, and Audio departments; championing a holistic design philosophy and project cohesion.
  • Relic Entertainment
    Senior Narrative Designer
    Relic Entertainment May 2022 - May 2023
    Vancouver, British Columbia, Canada
    • Wrote character dialogue for mid-mission beats, cinematics, and loading screens;• Supported VO recording sessions and casting;• Led a team of narrative designers, triaging and delegating tasks based on strengths, interests, areas of growth, and project needs;• Collaborated with Marketing and Art in creating promotional material;• Owned the localization pipeline for the project, serving as the point-of-contact between the Loc team in Europe and the designers in-house;• Presented project pitches and directed prototypes for expansion content;• Created and managed documentation and tracking solutions for narrative content, including pipeline stages, current line counts and other narrative metrics;• Implemented and scripted dialogue in Relic’s proprietary Essence Engine; • Fixed narrative bugs and answered translator queries.
  • Vancouver Film School
    Rpg Lab Instructor
    Vancouver Film School May 2020 - Sep 2022
    Vancouver, British Columbia, Canada
    Ran the D&D club for the Game Design program at Vancouver Film School, DM'ing 9 D&D 5e campaigns and introducing 50+ students to tabletop RPGs and the narrative/game design principles associated with them.
  • Lucid Games Ltd
    Narrative Designer
    Lucid Games Ltd May 2021 - Apr 2022
    - Devising and leading narrative features for multiple projects, taking a holistic approach and focusing on the player's role in the narrative;- Creating characters, lore, world-building, writing plot outlines;- Proposing and iterating upon features and systems that combine narrative ideals and gameplay needs in ways that promote coherence and consistency;- Infusing existing mechanics with narrative purpose;- Collaborating with Concept Art, UI/UX, and Branding in developing characters and visual identities for several elements of the projects' fictional universes such as companies, manufacturers, factions, etc;- Acting as the narrative representative in the conception and development of different projects, owning all narrative documentation and best practices.
  • The Coalition Studio
    Narrative Designer
    The Coalition Studio Mar 2018 - Nov 2020
    Vancouver, Canada Area
    - Scripted dialogue in Unreal Engine 4, resulting in a cohesive branched narrative experiencefor multiple levels from the core campaigns of Gears 5 and its DLC Hivebusters;- Implemented accessibility features in subtitles that won awards from specialized media;- Wrote thousands of battle chatter lines for dozens of diverse characters, from classic heroes to promo appearances coming from real-world IPs;- Designed and populated unscripted dialogue pools using custom tools;- Responsible for the quality of all VO material to assure its narrative consistency, bridging between creative vision and gameplay flow;- Prepared dialogue scripts for recording, overseeing sessions and coordinating their audio files from delivery to implementation (recording, mastering, editing);- Collaborated with the localization team to provide them with support material and estimates;- Wrote comprehensive documentation guides that other designers and new hires used tonavigate the project’s complex pipeline processes.
  • Fableware Narrative Design
    Narrative Designer
    Fableware Narrative Design Apr 2016 - Mar 2018
    Handled in-game text, dialogue, narration, barks, item/skill descriptions and narrative documentation. Created lore, worked on world-building and brainstormed narrative elements for multiple projects, such as Sword Legacy: Omen (swordlegacy.com), winner of the Best Storytelling Award at SBGames 2016.Published by Team17, it's a dark re-imagining of the King Arthur mythos in the form of a challenging tactical RPG. I was responsible for all narrative content and in-engine implementation, collaborating with Game Designers and the Narrative Director, editing scripts, codex and lore pieces. I've also directed multiple Voice Actors for narration and grunts and provided consulting for localization (FR, DE, RU, PT-BR).
  • Quoted Tradução E Localização
    Freelance Translator
    Quoted Tradução E Localização May 2016 - Jun 2017
    São Paulo E Região, Brasil
    Freelance Translator / Localizer working mainly with games, but also with TV shows, online articles and PR releases.
  • Vancouver Film School
    Game Design Honours Graduate
    Vancouver Film School Sep 2014 - Aug 2015
    Vancouver, Canada Area
    At VFS, I focused on the Narrative Design, Mission Design, Cinematic Design and Level Design areas of the program. I graduated with honours in August 2015 and received an "Excellence in Story" award for one of my projects (featured below).
  • Octoplus
    Indie Game Designer / Narrative Designer
    Octoplus Jan 2014 - Aug 2014
    São Paulo E Região, Brasil
    Indie developer working on personal projects acting as Narrative, Game and Level Designer, Writer, Producer / Project Manager and 2D keyframe animator.
  • Senac São Paulo
    Audiovisual Student / Screenwriter
    Senac São Paulo Jan 2010 - Dec 2013
    São Paulo Area, Brazil
    During my projects at Film School I specialized in screenwriting and creative direction.
  • Sabesp
    Video Editor / Videographer (Intern)
    Sabesp Nov 2012 - Nov 2013
    São Paulo
    Institutional video editing, event filming.

Pine ‏‏‎ ‎ Education Details

Frequently Asked Questions about Pine ‏‏‎ ‎

What company does Pine ‏‏‎ ‎ work for?

Pine ‏‏‎ ‎ works for Highdive

What is Pine ‏‏‎ ‎'s role at the current company?

Pine ‏‏‎ ‎'s current role is Senior Narrative Designer.

What schools did Pine ‏‏‎ ‎ attend?

Pine ‏‏‎ ‎ attended Vancouver Film School, Centro Universitário Senac, Quanta Academia De Artes, Artacademia.

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