I have over 20 years of games industry experience, with 30+ titles published in over 15 platforms. I have a thorough understanding of game development processes, building and optimizing bridges between tech and production, art, design, QA, and other stakeholders.I communicate well with team members and stakeholders of all technical levels, with a positive but down-to-Earth attitude towards risks, issues, requirement changes, and external pressure.Published titles:• PowerWash Simulator (Steam, Windows 10, PS4, PS5, Xbox One, Xbox Series, Switch, Quest 2, Quest 3; 2021)• Peaky Blinders: Mastermind (Steam, PS4, Xbox One, Switch; 2020)• Mini-Mech Mayhem (PSVR; 2019)• Forza Street (PC; 2019)• It's Quiz Time (PS4, Xbox One, Steam; 2017)• ACT IT OUT! A Game of Charades (PS4, Wii U; 2016)• Furbacca (iOS, Android; 2015)• furReal StarLily, My Magical Unicorn (iOS, Android; 2015)• Furby BOOM! (iOS, Android; 2013)• Favela Wars (Unity Web Player, 2012)• Several other mobile games, apps, and advergames (iOS, Android, BREW, J2ME, Flash, 2004-2010)Main skills:• C#, C++, Java, Ruby, Lua, ActionScript 3• Unity3D, Unreal Engine, PS4, PS5, Xbox One, Xbox Series, PC, iOS, Android, Switch, Quest 2, Quest 3, BREW, J2ME, Flash• Leadership, interpersonal communication, mentoring, recruitment, project planning, prioritization• Optimization, debugging, multiplatform development, Unity DOTS, CI/CD, 3rd-party APIs, VR and AR, Git, Perforce, SVN
Listed skills include Game Development, Mobile Games, Game Design, Video Games, and 30 others.