Duncan Ransom
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Duncan Ransom Email & Phone Number

Founder | Director of Creative Technology @ The Endless Co. at The Endless Collective
Location: Brooklyn, New York, United States 14 work roles 3 schools
1 work email found @theendlesscollective.com 3 phones found area 347 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email d****@theendlesscollective.com
Direct phone (347) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Founder | Director of Creative Technology @ The Endless Co.
Location
Brooklyn, New York, United States

Who is Duncan Ransom? Overview

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Quick answer

Duncan Ransom is listed as Founder | Director of Creative Technology @ The Endless Co. at The Endless Collective, based in Brooklyn, New York, United States. AeroLeads shows a work email signal at theendlesscollective.com, phone signal with area code 347, and a matched LinkedIn profile for Duncan Ransom.

Duncan Ransom previously worked as Founder/Director of Creative Technology at The Endless Collective and Character/Creature Animator at Framestore Cfc. Duncan Ransom holds Ba Fine Arts, Film/Animation from Unsw.

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Email format at The Endless Collective

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{first}@theendlesscollective.com
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AeroLeads found 1 current-domain work email signal for Duncan Ransom. Compare company email patterns before reaching out.

Profile bio

About Duncan Ransom

Founder/Principal Creative + Technical director of The Endless Co. The Endless Co. is an experiential and VFX production studio inspired by the creative potential of emerging technologies. Innovation in AR/VR/XR, Holography, Large-Format Projection Mapping, Photogrammetry, and Data-Driven Visualization has enabled a new paradigm of creative exploration and tool-creation. This shift has allowed us to bring our extensive knowledge of Feature-Film VFX and Game Design pipelines to short-form immersive content and enterprise tool-building. Respect for every role in the creation process stands at our core. Our team of fine humans include, Academy Award-winning visual effects veterans to AAA Game developers and technologists inspired by the evolving multi-sensory language of immersive design.

Listed skills include Maya, Character Animation, Visual Effects, Animation, and 16 others.

Current workplace

Duncan Ransom's current company

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The Endless Collective
The Endless Collective
Founder | Director of Creative Technology @ The Endless Co.
AeroLeads page
14 roles · 25 years

Duncan Ransom work experience

A career timeline built from the work history available for this profile.

Founder/Director Of Creative Technology

Current

New York, Ny, Us

Duncan is the Founder and Director of Creative Technology at The Endless Collective, a VFX and immersive content studio merging art, technology and innovation. The studio's current focus centers on crafting visual effects and experiential content across various industries.With a wealth of experience, Duncan has led over 100 initiatives as the Principal Creative + Technical Director for clients including Amazon, Google, Gucci and Intel. Drawing from his deep understanding of feature-film visual effects and real-time pipelines, he oversees a diverse global team of artists and developers, collaborating to create visual effects for films, immersive experiences and custom software tools.Before establishing The Endless Collective, Duncan served as a CG Story Artist and Animator at Framestore London, a renowned Visual Effects studio celebrated for its contributions to cinematic achievements like the Oscar-winning film, Gravity. Duncan's animation expertise has contributed to films including Edge Of Tomorrow, 47 Ronin, Wrath Of The Titans, and Gravity. His work on Gravity earned him and his fellow Framestore team members an Academy Award in the VFX category. He has also collaborated with industry-leading post-production studios including MPC, Prime Focus, and Rising Sun Pictures.Duncan has been invited to share his insights at events including SXSW, IFC New York, AMP Innovations, X-media Labs, Screen Australia, M&M Conference, and Mutek Montreal, advising companies with technical direction for immersive and experiential projects.Driven by an interminable curiosity connecting technology to the minds of artists, geeks and dreamers, Duncan finds inspiration in the evolving landscape of emerging technologies and their potential to upgrade the future.

Mar 2014 - Present

Character/Creature Animator

London, England, Gb

Character and creature animator on various feature films for multiple Academy Award winning VFX studio, Framestore. Part of the Oscar winning animation team for the feature film 'Gravity'. Collecting reference and collaborating within a team of animators to create performances for creatures, characters, detailed facial animation and preparation for neighboring CG departmentsEDGE OF TOMORROW 47 RONINGRAVITY CLASH OF THE TITANS

Nov 2010 - Apr 2014

Senior 3D Story Artist

London, England, Gb

Preparing and discussing camera's, animation and technical setup for story development in direct collaboration with the director and animation supervisor for a range of sequences on the feature films "Gravity" and "47 Ronin"

May 2010 - Nov 2010

Character/Creature Animator

Mpc

London, Gb

Character/Creature animator in the commercials department. Creating realistic creature animation, R&Ding realistic movement through to final shots for animation.

Mar 2010 - May 2010

Freelance Senior Animator

Mumbai, Maharashtra, In

Senior animator and storyboard artist on a variety of commercials and idents for local and international clients. Softimage XSI used as the primary software toolset

Nov 2009 - Mar 2010

Lead Animator

Sydney, Nsw, Au

Lead Animator at Ambience Entertainment. Responsible for guiding a team of six character animators to completing the required animation allocation. Providing animation advice and support whilst maintaining consistency in the 'set' animation style.

Jan 2009 - Jul 2009

Lead Animator

Flying Bark Productions

Lead Animator at Flying Bark Productions. Responsible for guiding a team of six character animators to completing the required animation allocation. Providing animation advice and support whilst maintaining consistency in the 'set' animation style.

May 2008 - Nov 2008

Zbrush Modeller / Maya Animator

Montreal, Quebec, Ca

BMW X6 Commercial - Zbrush modelling, texturing and animating sequences to create the illusion of a historical lineage of concept cars mold from clay. Each frame was a separate digital sculpt pieced together in the style of a classic stop frame claymation.

Mar 2008 - May 2008

Animator

Us

Character Animator for a 24 episode tv series aired on Channel 7, Australia. Collecting reference and collaborating within a team of animators to create performances for characters, detailed facial animation and preparation for neighboring CG departments

Oct 2005 - Nov 2007

Senior 3D Artist

Columbia, Md, Us

Freelancing for Award winning digital agency ADG Creative. Modelling and texturing assets. Lighting, compositing, rendering and animating all 3D content for a promotional 3D web based campaign for client 'Malibu Rum'.

Oct 2006 - Jan 2007

3D Generalist

Adelaide, South Australia, Au

Freelancing for veteran Australian VFX house Rising Sun Pictures. A broad range of roles in the Previz department for the Warner Bros. feature film “Superman Returns” including animation, modelling, camera layout and shot design

2004 - 2005 ~1 yr

3Dsmax Teacher

Sae/Cgc College

Teaching 3dsmax modelling, animation, texturing and a broad range of other tools and skills to Diploma students enrolled in the Digital Media and Animation course.

Feb 2002 - May 2003

3D Generalist

Sydney, Nsw, Au

Modelling 3D digital assets and animating sequences for a 75 minute 3D-animated feature and additional roles inc. Video Ezy TVC campaign - animator. DVD Board Game Pitch - animation, lighting, modelling.

2002 - 2003 ~1 yr

Animator

Media Odyssey

Character Animator for a 24 episode TV series. Collecting reference and collaborating within a team of animators to create performances for characters, facial animation and preparation for neighboring CG departments

Jul 2001 - Nov 2001
3 education records

Duncan Ransom education

Ba Fine Arts, Film/Animation

Unsw

Human Anatomy

Scott Eaton Anatomy For Artists

Advanced Character Animation Techniques Course

Rapt Animation Course
FAQ

Frequently asked questions about Duncan Ransom

Quick answers generated from the profile data available on this page.

What company does Duncan Ransom work for?

Duncan Ransom works for The Endless Collective.

What is Duncan Ransom's role at The Endless Collective?

Duncan Ransom is listed as Founder | Director of Creative Technology @ The Endless Co. at The Endless Collective.

What is Duncan Ransom's email address?

AeroLeads has found 1 work email signal at @theendlesscollective.com for Duncan Ransom at The Endless Collective.

What is Duncan Ransom's phone number?

AeroLeads has found 3 phone signal(s) with area code 347 for Duncan Ransom at The Endless Collective.

Where is Duncan Ransom based?

Duncan Ransom is based in Brooklyn, New York, United States while working with The Endless Collective.

What companies has Duncan Ransom worked for?

Duncan Ransom has worked for The Endless Collective, Framestore Cfc, Mpc, Prime Focus, and Ambience Entertainment.

How can I contact Duncan Ransom?

You can use AeroLeads to view verified contact signals for Duncan Ransom at The Endless Collective, including work email, phone, and LinkedIn data when available.

What schools did Duncan Ransom attend?

Duncan Ransom holds Ba Fine Arts, Film/Animation from Unsw.

What skills is Duncan Ransom known for?

Duncan Ransom is listed with skills including Maya, Character Animation, Visual Effects, Animation, Feature Films, Film, 3D Studio Max, and Computer Animation.

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