Duncan Ransom Email and Phone Number
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Founder/Principal Creative + Technical director of The Endless Co. The Endless Co. is an experiential and VFX production studio inspired by the creative potential of emerging technologies. Innovation in AR/VR/XR, Holography, Large-Format Projection Mapping, Photogrammetry, and Data-Driven Visualization has enabled a new paradigm of creative exploration and tool-creation. This shift has allowed us to bring our extensive knowledge of Feature-Film VFX and Game Design pipelines to short-form immersive content and enterprise tool-building. Respect for every role in the creation process stands at our core. Our team of fine humans include, Academy Award-winning visual effects veterans to AAA Game developers and technologists inspired by the evolving multi-sensory language of immersive design.
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Founder/Director Of Creative TechnologyThe Endless Collective Mar 2014 - PresentNew York, Ny, UsDuncan is the Founder and Director of Creative Technology at The Endless Collective, a VFX and immersive content studio merging art, technology and innovation. The studio's current focus centers on crafting visual effects and experiential content across various industries.With a wealth of experience, Duncan has led over 100 initiatives as the Principal Creative + Technical Director for clients including Amazon, Google, Gucci and Intel. Drawing from his deep understanding of feature-film visual effects and real-time pipelines, he oversees a diverse global team of artists and developers, collaborating to create visual effects for films, immersive experiences and custom software tools.Before establishing The Endless Collective, Duncan served as a CG Story Artist and Animator at Framestore London, a renowned Visual Effects studio celebrated for its contributions to cinematic achievements like the Oscar-winning film, Gravity. Duncan's animation expertise has contributed to films including Edge Of Tomorrow, 47 Ronin, Wrath Of The Titans, and Gravity. His work on Gravity earned him and his fellow Framestore team members an Academy Award in the VFX category. He has also collaborated with industry-leading post-production studios including MPC, Prime Focus, and Rising Sun Pictures.Duncan has been invited to share his insights at events including SXSW, IFC New York, AMP Innovations, X-media Labs, Screen Australia, M&M Conference, and Mutek Montreal, advising companies with technical direction for immersive and experiential projects.Driven by an interminable curiosity connecting technology to the minds of artists, geeks and dreamers, Duncan finds inspiration in the evolving landscape of emerging technologies and their potential to upgrade the future. -
Character/Creature AnimatorFramestore Cfc Nov 2010 - Apr 2014London, England, GbCharacter and creature animator on various feature films for multiple Academy Award winning VFX studio, Framestore. Part of the Oscar winning animation team for the feature film 'Gravity'. Collecting reference and collaborating within a team of animators to create performances for creatures, characters, detailed facial animation and preparation for neighboring CG departmentsEDGE OF TOMORROW 47 RONINGRAVITY CLASH OF THE TITANS -
Senior 3D Story ArtistFramestore Cfc May 2010 - Nov 2010London, England, GbPreparing and discussing camera's, animation and technical setup for story development in direct collaboration with the director and animation supervisor for a range of sequences on the feature films "Gravity" and "47 Ronin" -
Character/Creature AnimatorMpc Mar 2010 - May 2010London, GbCharacter/Creature animator in the commercials department. Creating realistic creature animation, R&Ding realistic movement through to final shots for animation. -
Freelance Senior AnimatorPrime Focus Nov 2009 - Mar 2010Mumbai, Maharashtra, InSenior animator and storyboard artist on a variety of commercials and idents for local and international clients. Softimage XSI used as the primary software toolset -
Lead AnimatorAmbience Entertainment Jan 2009 - Jul 2009Sydney, Nsw, AuLead Animator at Ambience Entertainment. Responsible for guiding a team of six character animators to completing the required animation allocation. Providing animation advice and support whilst maintaining consistency in the 'set' animation style. -
Lead AnimatorFlying Bark Productions May 2008 - Nov 2008Lead Animator at Flying Bark Productions. Responsible for guiding a team of six character animators to completing the required animation allocation. Providing animation advice and support whilst maintaining consistency in the 'set' animation style.
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Zbrush Modeller / Maya AnimatorCollider Mar 2008 - May 2008Montreal, Quebec, CaBMW X6 Commercial - Zbrush modelling, texturing and animating sequences to create the illusion of a historical lineage of concept cars mold from clay. Each frame was a separate digital sculpt pieced together in the style of a classic stop frame claymation. -
AnimatorThe Lab Oct 2005 - Nov 2007UsCharacter Animator for a 24 episode tv series aired on Channel 7, Australia. Collecting reference and collaborating within a team of animators to create performances for characters, detailed facial animation and preparation for neighboring CG departments -
Senior 3D ArtistAdg Creative Oct 2006 - Jan 2007Columbia, Md, UsFreelancing for Award winning digital agency ADG Creative. Modelling and texturing assets. Lighting, compositing, rendering and animating all 3D content for a promotional 3D web based campaign for client 'Malibu Rum'. -
3D GeneralistRising Sun Pictures 2004 - 2005Adelaide, South Australia, AuFreelancing for veteran Australian VFX house Rising Sun Pictures. A broad range of roles in the Previz department for the Warner Bros. feature film “Superman Returns” including animation, modelling, camera layout and shot design -
3Dsmax TeacherSae/Cgc College Feb 2002 - May 2003Teaching 3dsmax modelling, animation, texturing and a broad range of other tools and skills to Diploma students enrolled in the Digital Media and Animation course.
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3D GeneralistAmbience Entertainment 2002 - 2003Sydney, Nsw, AuModelling 3D digital assets and animating sequences for a 75 minute 3D-animated feature and additional roles inc. Video Ezy TVC campaign - animator. DVD Board Game Pitch - animation, lighting, modelling. -
AnimatorMedia Odyssey Jul 2001 - Nov 2001Character Animator for a 24 episode TV series. Collecting reference and collaborating within a team of animators to create performances for characters, facial animation and preparation for neighboring CG departments
Duncan Ransom Skills
Duncan Ransom Education Details
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UnswFilm/Animation -
Scott Eaton Anatomy For ArtistsHuman Anatomy -
Rapt Animation CourseAdvanced Character Animation Techniques Course
Frequently Asked Questions about Duncan Ransom
What company does Duncan Ransom work for?
Duncan Ransom works for The Endless Collective
What is Duncan Ransom's role at the current company?
Duncan Ransom's current role is Founder | Director of Creative Technology @ The Endless Co..
What is Duncan Ransom's email address?
Duncan Ransom's email address is la****@****ail.com
What is Duncan Ransom's direct phone number?
Duncan Ransom's direct phone number is +134778*****
What schools did Duncan Ransom attend?
Duncan Ransom attended Unsw, Scott Eaton Anatomy For Artists, Rapt Animation Course.
What are some of Duncan Ransom's interests?
Duncan Ransom has interest in Human Rights, Environment, Disaster And Humanitarian Relief, Health.
What skills is Duncan Ransom known for?
Duncan Ransom has skills like Maya, Character Animation, Visual Effects, Animation, Feature Films, Film, 3d Studio Max, Computer Animation, Facial Animation, Texturing, Zbrush, Xsi.
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