Pj (Paul) Jennings Email and Phone Number
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A passionate and commercially aware Creative Director / Lead Game / Product Designer, with an ‘always ready to design’ mindset and 25+ years’ games industry experience inventing and designing games, game mechanics, gameplay systems, and new game IP.I am an energetic team player, creative problem solver, ideator, and creator who still loves making games and interactive experiences as much as the day I started.I have extensive game design and full-cycle software development production experience on 𝟭𝟮 released videogames, 𝟭𝟴 game-based learning products, and project support on many other titles and products.I have a wide range and practiced knowledge of game and brand development, game genres, systems and mechanics, UI/UX, software development processes, user psychology and retention, monetization models, business development, and new IP creation.𝗦𝗽𝗲𝗰𝗶𝗮𝗹𝘁𝗶𝗲𝘀Game Design - Game, App, and Software (Design & Development)User Psychology, Gamification / Playification Design & Learning Models Conceptual Design - Pitch & Presentation Design & Business DevelopmentCreative Direction & Team ManagementHighly skilled graphic, UI, and UX designer𝗖𝗮𝗿𝗲𝗲𝗿 𝗔𝗰𝗵𝗶𝗲𝘃𝗲𝗺𝗲𝗻𝘁𝘀𝟭𝟴 published educational simulators/game-based learning products developed and published𝟮 Awards for serious game design (Enclosed!) and nominated for SIIA Codie 2016 (GuideWeldVR)𝟮 personally created F2P iOS games signed for development – Pistoleros & Raceline CC𝟭𝟮 entertainment games developed and published𝟲𝟬 + credited titles including 14 new IPs, 2 indie games, and 1 fan film.𝟰𝟬+ game concepts signed for development – generating +£50m in work for hire fundingNamed creator on a patent for UI design issued Oct 11, 2017. GB2549160𝗧𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗦𝗸𝗶𝗹𝗹𝘀Highly proficient in Adobe CC design suite: XD, InDesign, Photoshop, After Effects, Illustrator, and Microsoft and Google office documentation. Strong working knowledge of 2D/3D art & animation creation processes and pipelines, video editing, and photography.
Draw & Code
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Head Of DesignDraw & Code Jan 2023 - Present -
Pistoleros - Tabletop Card GamePistoleros Jan 2021 - Present
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Creative Director - Studio Game Design LeadTotem Learning Limited May 2014 - Feb 2023Agile game development as a lead game designer / creative director on 𝟭𝟴 completed products, including game-based learning, motion-controlled simulators, business simulators, AR, VR and apps. 𝗥𝗲𝘀𝗽𝗼𝗻𝘀𝗶𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀Lead Learning Game Design and Creative DirectionUI and UX DesignGamification / PlayificationFull-cycle Agile Development – concept to completionBusiness Development – creative design, project scope, costings, and timelinesCreative Team leadershipClient Design Consultancy, Liaison and Project Support 𝟭𝟱 𝗥𝗲𝗹𝗲𝗮𝘀𝗲𝗱 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝘀TSA Virtual House Technologies - assistive technology awareness and training.'Secret' Secret Agent serious game – brand and product training. (Releasing soon)Mndcycl - Problem-solving and self-transformation app.Mental health conversation training product. (Releasing soon)Military field process simulator.Venture Zone Global – Accessible Start up business game for users with vision deficiencies.Smart Up Start Up Lab - Start up business game to support a Masters Business Entrepreneurship University program.Future Leaders 4.0 - VR vision setting experience for a Senior Corporate Management event.Unlock: Profitability - Profit and loss business training serious game.Wow How - Personalised avatar and mirror-mirror step-by-step makeup application process app.Unlock: Project Management - Project management serious game.Enclosed! - Maritime enclosed-space training serious game.Is IT Green? - Business sustainability-focused serious game.GuideWeld VR Motion detection welding techniques and muscle memory simulator.The Business Game Companion & Six Sigma Glossary Apps.𝗲𝗟𝗲𝗮𝗿𝗻𝗶𝗻𝗴 𝗣𝗿𝗼𝗷𝗲𝗰𝘁𝘀Personal Emergency Evacuation Plans.The Foundation Negotiator.Korn Ferry Diversity and Inclusion.ADT Driver safety.𝟯 𝗧𝗼𝘁𝗲𝗺 𝗦𝗮𝗹𝗲𝘀 𝗗𝗲𝗺𝗼𝘀TraVRse – Virtual reality gaze-based treasure hunt game.Weld Hero – Welding career path awareness game.WeldAR – AR touch-based welding game. -
Creative Producer - Business DevelopmentBlitz Games Studios Aug 2008 - Sep 2013Creative art and game design direction leading a fast-paced in-house design team to produce game and film concept design proposals, pitch presentations, and marketing materials in print and digital formats. 𝟭𝟵 new business development contracts valued in excess of £50m+ in work for hire funding.𝗣𝗲𝗿𝘀𝗼𝗻𝗮𝗹 𝗔𝗰𝗵𝗶𝗲𝘃𝗲𝗺𝗲𝗻𝘁𝘀2 of my own game design concepts selected for F2P iOS development:𝗣𝗶𝘀𝘁𝗼𝗹𝗲𝗿𝗼𝘀 - which was canned midway through development, but lives on as a personal project, still in product development.𝗥𝗮𝗰𝗲𝗹𝗶𝗻𝗲 𝗖𝗖 - which won a TIGA 2016 award for best Casual/Social Game.𝟭𝟵 𝗦𝗶𝗴𝗻𝗲𝗱 𝗣𝗿𝗼𝗷𝗲𝗰𝘁𝘀Raceline CC (iOS/Android)Sky Saga (PC Unpublished)IBM User interface projectLooney Tunes (PSVita)Pistoleros (iOS Unpublished)Moogi Moko (PC)Traveling Mama (Kinect Unpublished)Epic Mickey 2: The Power of Two (X360/PS3/PSVita/PC)Google Lorax (PC Unpublished)SpongeBob SquarePants: Surf n' Skate (Kinect)Yoostar 2: In the Movies (Kinect/PS3)Micheal Phelps: Push the Limit (Kinect)Puss in Boots (Wii/Kinect/PS3)Fantastic Pets (Kinect)The Biggest Loser: Ultimate Workout (Wii/Kinect)All Star Karate (Wii)The Biggest Loser (Wii)iCarly (Wii/DS/DSi)Karaoke Revolution American Idol Encore 2 (Wii/X360/PS3)𝗠𝗮𝗿𝗸𝗲𝘁𝗶𝗻𝗴 𝗣𝗮𝗰𝗸𝘀Blitz's 2012 corporate identity.Press packs for 3 iOS titles: Kumo Lumo, Pistoleros, and Paper Titans
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Production Designer & Art Director - Well Forged Films / The Picture Anvil - Divisions Of BgsBlitz Games Studios Nov 2009 - May 2011Founding team member of Well Forged Films and The Picture Anvil. Directed, coordinated and created new movie concepts including concept art, branding, production bibles, sales packs, marketing and presentation materials. 𝗖𝗿𝗲𝗱𝗶𝘁𝗲𝗱 𝗿𝗲𝗹𝗲𝗮𝘀𝗲 - 𝗦𝘂𝗽𝗲𝗿𝗺𝗮𝗻: 𝗥𝗲𝗾𝘂𝗶𝗲𝗺 𝟮𝟬𝟭𝟭 𝗙𝗮𝗻 𝗙𝗶𝗹𝗺 - 𝟱𝟮+ 𝗺 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝘃𝗶𝗲𝘄𝘀Production Design and Pre-vis Concept Art Direction𝗚𝗶𝗿𝗹 & 𝗥𝗼𝗯𝗼𝘁 (𝗙𝗲𝗮𝘁𝘂𝗿𝗲 𝗔𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻) & 𝗛.𝗢.𝗫. (𝗧𝗩 𝗦𝗲𝗿𝗶𝗲𝘀) - 2 Signed projects which where unfortunately canned due to Blitz Games Studios closure in 2013.
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Game Concept Design Manager - Business DevelopmentBlitz Games Studios Jun 2005 - Aug 2008Created game design concept proposals, presentations, and other bid materials resulting in 11 games signed for development for brands including Burger King, Bratz and American Idol with clients Konami, Namco Bandai, Microsoft and THQ.• Brought experience and passion for high-quality graphic design, branding, and presentation materials into the concept team, which lead to higher project acquisition rates, improved client confidence in studio ability, and raised new pitch opportunities• Showed initiative and supported the leadership of the pitch teams’ art and design direction, as well as leading design on successful contract winning pitches including 3 Bratz sequels and Hogs of War 2.• Supported development teams with game design on a number of projects.𝟭𝟬 𝗦𝗶𝗴𝗻𝗲𝗱 𝗮𝗻𝗱 𝗥𝗲𝗹𝗲𝗮𝘀𝗲𝗱 𝗣𝗿𝗼𝗷𝗲𝗰𝘁𝘀Dead 2 Rights: Retribution (PS3/X360)Invincible Tiger: The Legend of Han Tao (XBLA/PSN)Bratz: Girlz Really Rock (Wii/DS/PS2)Tak and the Guardians of Gross (Wii/PS2)Karaoke Revolution Presents: American Idol Encore (Wii/PS2/ /Xbox)Bratz: The Movie (Wii/PS2)Karaoke Revolution Presents: American Idol (PS2)Burger King Games: Big Bumpin, PocketBike Racer and Sneak King (Xbox/X360)Bratz: Forever Diamonds (GBA/GC/PS2)𝟭 𝗣𝘂𝗯𝗹𝗶𝘀𝗵𝗲𝗱 𝗚𝗮𝗺𝗲 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗕𝗿𝗮𝘁𝘇: 𝗙𝗼𝗿𝗲𝘃𝗲𝗿 𝗗𝗶𝗮𝗺𝗼𝗻𝗱𝘀 (𝗚𝗕𝗔/𝗚𝗖/𝗣𝗦𝟮)Lead game design and design management of an external development studio Coyote Developments Ltd.𝟭 𝗦𝗶𝗴𝗻𝗲𝗱 𝗯𝘂𝘁 𝗖𝗮𝗻𝗻𝗲𝗱 𝗽𝗿𝗼𝗷𝗲𝗰𝘁 - 𝗛𝗼𝗴𝘀 𝗼𝗳 𝗪𝗮𝗿 𝟮 (𝗫𝗕𝗟𝗔)Lead game concept pitch creator and Game design lead.
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Lead Game Designer < Senior Game Designer < Lead Artist < Senior ArtistBlitz Games Studios Mar 1999 - Jun 2006During this time at Blitz Games I worked up to a lead artist position, but decided when being offered promotion to refocus my career into a role of game design to allow me to follow my passion in this area of game development. I quickly moved into senior game design position and eventually led games design on 5 releases.• Game development on a variety of different engines and in-house tools, across a wide selection of platforms and genres. • Created and maintained game design documentation for publisher and licensor approval, and led the communication of the game vision to development team members across all disciplines.• Responsible for game design, including: system, game mechanics, level & concept design, art creation including game UI, front-end/menu design, 2D sprites, 3D modelling and texturing.𝟴 𝗣𝘂𝗯𝗹𝗶𝘀𝗵𝗲𝗱 𝗚𝗮𝗺𝗲 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝘀𝗕𝗿𝗮𝘁𝘇: 𝗥𝗼𝗰𝗸 𝗔𝗻𝗴𝗲𝗹𝘇 (𝗚𝗕𝗔/𝗚𝗖/𝗣𝗦𝟮/𝗣𝗖)Lead game concept pitch creator and Lead game designer 𝗦𝗽𝗼𝗻𝗴𝗲𝗕𝗼𝗯 𝗦𝗾𝘂𝗮𝗿𝗲𝗣𝗮𝗻𝘁𝘀: 𝗖𝗙𝗧𝗞𝗞 (𝗪𝗶𝗶/𝗚𝗖/𝗣𝗦𝟮) Lead game designer – Mini-game team𝗣𝗮𝗰𝗺𝗮𝗻 𝗪𝗼𝗿𝗹𝗱 𝟯 (𝗚𝗖/𝗫𝗯𝗼𝘅/𝗡𝗗𝗦/𝗣𝗦𝟮/𝗣𝗦𝗣/𝗣𝗖)Lead game designer – Mini-game team𝗕𝗮𝗱 𝗕𝗼𝘆𝘀 𝗜𝗜 𝗠𝗶𝗮𝗺𝗶 𝗧𝗮𝗸𝗲𝗱𝗼𝘄𝗻 (𝗚𝗖/𝗫𝗯𝗼𝘅/𝗣𝗦𝟮/𝗣𝗖)Game concept pitch creator and Lead game designer𝗭𝗮𝗽𝗽𝗲𝗿: 𝗢𝗻𝗲 𝗪𝗶𝗰𝗸𝗲𝗱 𝗖𝗿𝗶𝗰𝗸𝗲𝘁 (𝗚𝗕𝗔/𝗚𝗖/𝗣𝗦𝟮/𝗣𝗖/𝗫𝗯𝗼𝘅)Lead game designer𝗧𝗵𝗲 𝗠𝘂𝗺𝗺𝘆 𝗥𝗲𝘁𝘂𝗿𝗻𝘀 (𝗣𝗦𝟮)Senior game designer & 3D art𝗙𝘂𝘇𝗶𝗼𝗻 𝗙𝗿𝗲𝗻𝘇𝘆 (𝗫𝗯𝗼𝘅)Game concept pitch creator and Senior game designer𝗔𝗰𝘁𝗶𝗼𝗻 𝗠𝗮𝗻: 𝗠𝗶𝘀𝘀𝗶𝗼𝗻 𝗘𝘅𝘁𝗿𝗲𝗺𝗲 (𝗣𝗦𝟭/𝗡𝟲𝟰)Lead game designer & art lead – mini-game team𝗖𝗮𝗻𝗻𝗲𝗱 𝗽𝗿𝗼𝗷𝗲𝗰𝘁𝘀𝗙𝗮𝗶𝗿𝗹𝘆 𝗢𝗱𝗱 𝗣𝗮𝗿𝗲𝗻𝘁𝘀 𝟯 (𝗫𝗯𝗼𝘅/𝗚𝗖/𝗣𝗦𝟮)Lead game concept pitch creator.𝗕𝗲𝘆𝗯𝗹𝗮𝗱𝗲: 𝗚 𝗥𝗲𝘃𝗼𝗹𝘂𝘁𝗶𝗼𝗻 (𝗚𝗖/𝗣𝗦𝟮)Lead game designer𝗧𝗶𝘁𝗮𝗻 𝗔.𝗘. (𝗣𝗦𝟭)2D & 3D Art creation, senior game and level designer
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2D/3D Game Art And Game DesignBig Red Software Oct 1994 - Feb 1999My introduction to game industry at a small independent studio gave me a solid understanding of game development processes and pipelines and allowed my duties to be diverse. My responsibilities included 2D and 3D art creation, game system, mechanic and level design, game play and scripting.𝟯 𝗣𝘂𝗯𝗹𝗶𝘀𝗵𝗲𝗱 𝗚𝗮𝗺𝗲 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝘀𝗕𝗶𝗴 𝗥𝗲𝗱 𝗥𝗮𝗰𝗶𝗻𝗴 (𝗣𝗖)2D & 3D Art creation, game and level design𝗠𝗶𝗰𝗿𝗼 𝗠𝗮𝗰𝗵𝗶𝗻𝗲𝘀 '𝟵𝟲 𝗧𝘂𝗿𝗯𝗼 𝗧𝗼𝘂𝗿𝗻𝗮𝗺𝗲𝗻𝘁 (𝗦𝗲𝗴𝗮 𝗠𝗲𝗴𝗮𝗱𝗿𝗶𝘃𝗲)2D Sprite artist𝗧𝗮𝗻𝗸 𝗖𝗼𝗺𝗺𝗮𝗻𝗱𝗲𝗿 (𝗣𝗖)2D & 3D Art creation, game and level design𝟭 𝗖𝗮𝗻𝗻𝗲𝗱 𝗽𝗿𝗼𝗷𝗲𝗰𝘁 - 𝗛𝗔𝗥𝗗 𝗖.𝗢.𝗥.𝗣.𝗦. (𝗡𝟲𝟰/𝗣𝗖)2D & 3D Art creation, game and level design
Pj (Paul) Jennings Skills
Frequently Asked Questions about Pj (Paul) Jennings
What company does Pj (Paul) Jennings work for?
Pj (Paul) Jennings works for Draw & Code
What is Pj (Paul) Jennings's role at the current company?
Pj (Paul) Jennings's current role is Head of Design - Draw & Code - UI / UX & Game Design - AR/VR/XR - Immersive Experiences & Technology.
What is Pj (Paul) Jennings's email address?
Pj (Paul) Jennings's email address is pa****@****l.co.uk
What skills is Pj (Paul) Jennings known for?
Pj (Paul) Jennings has skills like Video Games, Game Development, Game Design, Concept Design, Graphic Design, Creative Direction, Gameplay, Computer Games, Indesign, User Interface, Team Management, Game Mechanics.
Who are Pj (Paul) Jennings's colleagues?
Pj (Paul) Jennings's colleagues are Kirsty Doughty, Stephanie Piercy, Phil Charnock, Corel Hernandez, Valentina Bragato, Jessica Gill, Jay Roach.
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