Advanced Animator
Current• Mortal Kombat 1 •Doing animation stuff and Python stuff.• Mortal Kombat 11 •Responsible for the Intros/Victories/Friendships body animation as well as half of Fatalities and Fatal Blows. I was instrumental in creating a shared Python environment for our Tech Art team. I was responsible for automating many of our ShotGrid workflows. I refined our MotionBuilder pipeline and created tools to automate several tasks.• Injustice 2 •Responsible for the DLC Intros/Victories body animation. I was involved in ideation, mocap and outsourcing management.