AeroLeads people directory · profile

Devin Knudsen Email & Phone Number

Studio Design Director at Certain Affinity at Lost Boys Interactive
Location: Greater Houston, United States 8 work roles 4 schools
2 work emails found @vvisions.com 3 phones found area 480 and 518 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email d****@vvisions.com
Direct phone (480) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Studio Design Director at Certain Affinity
Location
Greater Houston, United States

Who is Devin Knudsen? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Devin Knudsen is listed as Studio Design Director at Certain Affinity at Lost Boys Interactive, based in Greater Houston, United States. AeroLeads shows a work email signal at vvisions.com, phone signal with area code 480, 518, and a matched LinkedIn profile for Devin Knudsen.

Devin Knudsen previously worked as Studio Design Director at Lost Boys Interactive and Studio Design Director at Certain Affinity. Devin Knudsen holds Bsba, International Marketing from Northern Arizona University.

Company email context

Email format at Lost Boys Interactive

This section adds company-level context without repeating Devin Knudsen's masked contact details.

{first}@vvisions.com
89% confidence

AeroLeads found 2 current-domain work email signals for Devin Knudsen. Compare company email patterns before reaching out.

Profile bio

About Devin Knudsen

Veteran software developer, manager and leader with over 23 years’ experience bringing teams together and making great products.I am the current Studio Design Director at Certain Affinity. I bring a balanced approach to product design that embraces collaboration while empowering each individual.Specialties: SOFTWARE DESIGN · PARTNERSHIP MANAGEMENT · BRAND MANAGEMENT · INTERACTION DESIGN · PROJECT LEADERSHIP · UX · PLAYER PSYCHOLOGY · ANALYTICS & MONETIZATION DESIGN · SYSTEMS AND MECHANICS · PROTOTYPING · AI.

Listed skills include Creative Direction, Game Design, Application Development, Software Design, and 46 others.

Current workplace

Devin Knudsen's current company

Company context helps verify the profile and gives searchers a useful next step.

Lost Boys Interactive
Lost Boys Interactive
Studio Design Director at Certain Affinity
AeroLeads page
8 roles

Devin Knudsen work experience

A career timeline built from the work history available for this profile.

Studio Design Director

Irvine, Ca, Us

Titles worked on:Diablo II: Resurrected Diablo IV

Jan 2021 - Jun 2021

Studio Design Director

Vicarious Visions (Activision)

-Responsible for the studio design direction, cross discipline cohesion and overall design quality across all titles-Design liaison for internal and external partners including Activision, Bungie, Blizzard, Major League Gaming and more.-Manage the studio design team including hiring processes, career management and training -Define, track and interpret game analytics, market behavior and the community to make strategic product decisions -Various leadership and contribution roles across a multitude of projects and teamsTitles Worked On:Tony Hawk Pro Skater 1+2Destiny 2: PenumbraDestiny 2: Black ArmoryDestiny 2: WarmindCrash Bandicoot: N-Sane TrilogySkylanders Lost Islands (iOS)Skylanders SuperChargers

Feb 2012 - Jan 2021

Creative Director

-Manage the art, audio and design team -Direct and design titles from conception to post-launch maintenance -Compose in-game narrative, tutorials and marketing/ad copy -Write, execute and supervise scripts/creative briefs for trailers, ads, content and branding -Create prototypes and proof of concepts in various engines and software packages Titles Worked On:LifePix (Facebook)The Burbs (Facebook)Xeno World (Facebook)

Dec 2010 - Feb 2012

Lead Game Designer

Phoenix, Arizona, Us

-Ensure overall product quality from conception to finished product -Construct, present and pitch prototypes/concepts to corporate execs and marketing personnel -Compose design documents and implementation plans -Lead Designer on the THQ U-Draw Tablet peripheral and Dood’s Big Adventure for Nintendo Wii -Create User Interface wireframes and flows for both overall navigation and first time user experiences -Mentor and lead the design team to deliver product on-time and on-budget -Plan and execute focus tests in order to create actionable changes to the product as needed -Design, implementation and balance of gameplay*Featured as a "Game Dev Hero" in Game Developer Magazine: May 2011*Studio Appointed Representative for THQ Design Committee Titles Worked On:Unannounced Title (XBL/PSN)THQ UDraw Game Tablet (Wii)Dood's Big Adventure (Wii)Deadly Creatures (Wii)WWE Legends Prototype (X360)

Oct 2005 - Dec 2010

Creative Manager

Thq

Agoura Hills, Ca, Us

-Identify product vision and construct a feature set that is both creative and unique within the market-Manage external development at Japan based studios from pre-production to product release -Facilitate and execute on the WWE licensing partnership for various titles including talent management.-Evaluate milestones and work-in-progress to provide executable feedback-Compose design documents for new features and balance their implementation for WWE series-Design new modes and gameplay elements complete with all algorithmsTitles Worked On:WWE SmackDown vs. Raw 2006 (PS2)WWE SmackDown vs. Raw 2006 (PSP)WWE Survivor Series (GBA)

Oct 2004 - Oct 2005

Global Brand Manager

Thq

Agoura Hills, Ca, Us

-Create, evaluate and maintain product budgets in order to ensure profitability-Develop and execute product-marketing plans-Supervise outside agencies to ensure the implementation of the products’ creative strategies-Provide direction and manage profitability of multi-million dollar WWE Franchise-Coordinate and conduct focus groups to provide useful feedback to the development team -Analyze the market to determine a competitive feature set-Facilitate and execute on the WWE licensing partnership for various titles including talent management.Titles Worked On:WWE SmackDown! vs. Raw (PS2)WWE SmackDown! Here Comes the Pain (PS2)WWF SmackDown! Shut Your Mouth (PS2)WWF SmackDown! Just Bring It (PS2)WWE Survivor Series (GBA)WWF Road To WrestleMania (GBA)WWF Road to WrestleMania X8 (GBA)WWF Raw (XBOX)WWF Raw2 (XBOX)WWE Day of Reckoning (GCN)WWE Crush Hour (PS2 & GCN)WWF WrestleMania X8 (GCN)MX 2002 Ft. Ricky Carmichael (PS2)MX Superfly (PS2)Red Faction (PC)Red Faction 2 (PS2 and PC)Toxic Grind (XBX)Dark Summit (PS2 & XBX)Pride FC (PS2)

Jun 2001 - Oct 2004
4 education records

Devin Knudsen education

Bsba, International Marketing

Northern Arizona University

International Marketing

Hanze

Programming And Design

Phoenix College

Modeling And Animation

Glendale Community College
FAQ

Frequently asked questions about Devin Knudsen

Quick answers generated from the profile data available on this page.

What company does Devin Knudsen work for?

Devin Knudsen works for Lost Boys Interactive.

What is Devin Knudsen's role at Lost Boys Interactive?

Devin Knudsen is listed as Studio Design Director at Certain Affinity at Lost Boys Interactive.

What is Devin Knudsen's email address?

AeroLeads has found 2 work email signals at @vvisions.com for Devin Knudsen at Lost Boys Interactive.

What is Devin Knudsen's phone number?

AeroLeads has found 3 phone signal(s) with area code 480, 518 for Devin Knudsen at Lost Boys Interactive.

Where is Devin Knudsen based?

Devin Knudsen is based in Greater Houston, United States while working with Lost Boys Interactive.

What companies has Devin Knudsen worked for?

Devin Knudsen has worked for Lost Boys Interactive, Certain Affinity, Blizzard Entertainment, Vicarious Visions (Activision), and Digital Madhouse.

How can I contact Devin Knudsen?

You can use AeroLeads to view verified contact signals for Devin Knudsen at Lost Boys Interactive, including work email, phone, and LinkedIn data when available.

What schools did Devin Knudsen attend?

Devin Knudsen holds Bsba, International Marketing from Northern Arizona University.

What skills is Devin Knudsen known for?

Devin Knudsen is listed with skills including Creative Direction, Game Design, Application Development, Software Design, Game Development, Design Leadership, Level Design, and Scrum.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.