Jeff Pobst

Jeff Pobst Email and Phone Number

CEO - Hidden Path Entertainment @ Hidden Path Entertainment
Jeff Pobst's Location
Bellevue, Washington, United States, United States
Jeff Pobst's Contact Details

Jeff Pobst personal email

n/a
About Jeff Pobst

Please do not use Linked-in to pitch your services. Thanks for your understanding. Jeff is CEO and co-founder of Hidden Path Entertainment, a game developer focused on next-generation game development. Hidden Path Entertainment is working on a new and exciting title that takes place in the Dungeons & Dragons franchise. Previously HPE has been the developer Counter-Strike: Global Offensive and the Defense Grid franchise, as well as several VR titles including Brass Tactics for the Oculus Rift.Was at Xbox Advanced Technology group from 2002 to January 2006 managing the Technical Game Manager team - a group of development consultants focused on helping titles on Xbox and Xbox 360. Was COO of The Whole Experience computer game developer while company was developing Lord of the Rings: Fellowship for Xbox. Prior to that was Sr. Producer at Sierra On-Line, managing development in the Half-Life, Homeworld, Ground Control, Arcanum, and Lord of the Rings franchises.Specialties: Video game Production and Executive Production, Business models in video games - from the viewpoints of publisher, developer, and console manufacturer, contract negotiation, voice and audio direction

Jeff Pobst's Current Company Details
Hidden Path Entertainment

Hidden Path Entertainment

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CEO - Hidden Path Entertainment
Jeff Pobst Work Experience Details
  • Hidden Path Entertainment
    Ceo
    Hidden Path Entertainment Feb 2006 - Present
    Bellevue, Washington, Us
    Five of us founded Hidden Path Entertainment together in 2006 and the company of 75+ programmers, engineers, artists, producers and testers have worked on games for Microsoft, Sony, Nintendo, and Valve. Hidden Path is perhaps best known for the downloadable tower defense game 'Defense Grid' on Xbox and PC, and Counter-Strike: Global Offensive with Valve for PC, Mac, Xbox, and PlayStation. Defense Grid 2 released on console & PC as well as in VR on the Oculus Rift and Go. VR titles such as Brass Tactics and Raccoon Lagoon offered the opportunity to build high-end VR content. Hidden Path now moves toward a console and PC focus for the next generation.
  • Xbox, Microsoft
    Lead Tech Game Manager - Advanced Technology Group
    Xbox, Microsoft Jul 2002 - Jan 2006
    Redmond, Washington, Us
    Lead a group of Technical Game Managers - or game development consultants - for the Xbox division at Microsoft. The group works to help game developers have the best games possible on the platform and provides many services to game developers both technically and creatively. Was part of the Xbox and Xbox 360 portfolio teams and rolled out Xbox 360 information to launch title game developers.
  • Wxp, Inc / The Whole Experience
    Coo
    Wxp, Inc / The Whole Experience Oct 2001 - Jun 2002
    Operations Manager for WXP, Inc. a independant game developer working on the Lord of the Rings videogame for Universal at the time.
  • Sierra On-Line
    Senior Producer
    Sierra On-Line Jul 1997 - Sep 2001
    Us
    Started at Sierra as a programmer on the first 3D King's Quest game - King's Quest Mask of Eternity and also worked on Gabriel Knight III and some early work on Jonny Drama. Then took a position as Sierra's first external producer working with Valve, Relic, Gearbox, Troika, Massive, Click, Captivation, WXP and others on the Half-Life, Homeworld, Arcanum, Ground Control, Throne of Darkness, and Lord of the Rings franchises.
  • Atlantic Research Corp
    Senior Engineer
    Atlantic Research Corp Jan 1997 - Jul 1997
    Hired to be ARC's second Electric Propulsion engineer as the company worked with Fakel selling Hall Thrusters for satellites. I was more system analysis focused and did work on analyzing redundancy failure modes and solar cell degredation models.
  • Hughes Stx
    Senior Scientist
    Hughes Stx Nov 1993 - Dec 1996
    Worked on-site at Edwards Air Force Base at the Electric Propulsion Research Laboratory with government employees. Conducted arcjet and some hall thruster research with optical and electronic diagnostics including laser induced flourescense, spectroscopy, langmuir probes and other diagnostic techniques. Also worked with the team on mission analysis and planning for the ESEX 30kW arcject experiement satellite launched in 1997. Worked with the Air Force Office of Scientific Research, was principal investigator on one project, and provided assistance in grading SBIR contracts.

Jeff Pobst Skills

Game Development Xbox 360 Video Games Game Design Ps3 Computer Games Online Gaming Console Xbox Creative Direction Product Management Gameplay Mobile Games Social Games Strategic Planning Gaming Casual Games Multiplayer User Experience Contract Negotiation Team Management Team Leadership Shaders Gameplay Programming C++ Video Game Development Mmo Monetization Game Mechanics Opengl Production Directx Writing Game Programming Maya Unity3d Cross Platform Development Level Design Perforce Lua Unreal Engine 3 Texturing Mmorpg Computer Graphics Scripting Artificial Intelligence Iphone Virtual Reality

Jeff Pobst Education Details

  • University Of Southern California
    University Of Southern California
    Aerospace Engineering
  • Freeman High School
    Freeman High School

Frequently Asked Questions about Jeff Pobst

What company does Jeff Pobst work for?

Jeff Pobst works for Hidden Path Entertainment

What is Jeff Pobst's role at the current company?

Jeff Pobst's current role is CEO - Hidden Path Entertainment.

What is Jeff Pobst's email address?

Jeff Pobst's email address is je****@****bst.com

What is Jeff Pobst's direct phone number?

Jeff Pobst's direct phone number is +142545*****

What schools did Jeff Pobst attend?

Jeff Pobst attended University Of Southern California, Freeman High School.

What skills is Jeff Pobst known for?

Jeff Pobst has skills like Game Development, Xbox 360, Video Games, Game Design, Ps3, Computer Games, Online Gaming, Console, Xbox, Creative Direction, Product Management, Gameplay.

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