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Patrick O'Day Email & Phone Number

Build Engineer
Location: Seattle, Washington, United States 9 work roles
1 work email found @z2.com LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 71%

Contact Signals · 1 work email

Work email p****@z2.com
LinkedIn Profile matched
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Role
Build Engineer
Location
Seattle, Washington, United States

Who is Patrick O'Day? Overview

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Quick answer

Patrick O'Day is listed as Build Engineer based in Seattle, Washington, United States. AeroLeads shows a work email signal at z2.com and a matched LinkedIn profile for Patrick O'Day.

Patrick O'Day previously worked as Senior Software Engineer 2 at Cruise and Senior Build And Release Engineer at Wizards Of The Coast.

Company email context

Email format at z2.com

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{first}@z2.com
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AeroLeads found 1 current-domain work email signal for Patrick O'Day. Compare company email patterns before reaching out.

Profile bio

About Patrick O'Day

I have over a decade of professional experience defining and creating build and test workflows for teams. The title can vary between “Build Engineer”, “Release Engineer”, and “Test Engineer” while the responsibilities are tools and infrastructure to make developers more productive. The implementations have spanned from Source Control triggers, to Continuous Integration, to in-depth tooling in engine and backend systems. This has included automating processes to ensure consistency, creating new test frameworks to identify build issues, and designing optimizations.The design for the CI system should be designed with the end user in mind; it’s all about making the developers/teams as productive as possible with human readable actionable information.

Listed skills include Xbox 360, Game Development, Perforce, Ps3, and 18 others.

9 roles

Patrick O'Day work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer 2

San Francisco, California, US

  • Managed an internal GitHub Enterprise instance in GCP along network ingress and egress proxies. Created ansible configuration to maintain GitHub settings and apply datadog monitoring and log parsing with vector.
  • Created tooling to attribute git-lfs usage to originating users and to monitor deltas over time.
  • Evaluated different teams and disciplines different Code Review workflow needs and implemented “Quality of Life” improvements.
Jan 2022 - Feb 2024

Senior Build And Release Engineer

Bellevue, Washington, US

  • Migrated from Jenkins shell scripts to Jenkins Pipeline along with gradle test harness for Jenkins JobDSL, Jenkins Pipeline scripts, and Jenkins Pipeline libraries.
  • Added docker build containers to standardize build & test environments.
  • Updated Magic: The Gathering Arena’s Launcher resolving threading issues and correctly updating Windows Registry entries.
  • Added multiple features to Magic: The Gather Arena’s build pipeline to support better isolation and determinism.
Jun 2020 - Jan 2022

Build Engineer 3

Seattle, Washington, US

  • Introduced Mac OS Virtual Machines to standardize CI environments with Veertu Anka
  • Created a standardized Jenkins Coordinator deployment using docker images, kubernetes, and VMs to allow Infrastructure as Code creation of Jenkins deployments with configuration and plugins specified in source control.
Apr 2019 - Jun 2020

Release Engineer

Z2
  • Designed and implemented new CI pipeline architecture to remove manual maintenance with focus on ensuring ease of extension for future features. This provided a strong unit test framework for the CI pipeline itself and.
  • Designed and implemented a content verification framework to require consistent naming conventions, custom asset type unit tests, and asset content consistency.
  • Extended and optimized custom test orchestration framework that stored state in git repos and artifacts in s3 to configure tests, deployments, and similar automated pipelines.
  • Collaborated with European co-workers in similar discipline roles.
May 2015 - Apr 2019

Founder / Developer

Thursday Games
  • Created several game prototypes in Unity including infinite runners, word games, adventure games, experience pieces, and Virtual Reality games.
  • Focused on creating control system for classic style games that worked on a touch based interface without using virtual control sticks.
  • Created a generic map layout framework that populates an area with walls, furniture, and decorations.
  • Created “Alpha Words” for iOS tablets.
Nov 2012 - May 2015

Software Developer

Loophole Games
  • Unreleased tablet Tower Defense
  • Prototype tools for rapid iteration on game play values
  • Animation controlled cinema system for in-game cut scenes as well as game play actions.
  • Automated build system from submit to deploy on iOS
Nov 2011 - Nov 2012

Software Design Engineer In Test

Seattle, WA, US

  • Games For Windows Live integration in Gotham City Impostors
  • Integrated Steam deployment and install for Gotham City Impostors
  • Steam integration for cloud saves and configuration for Fear 3
  • Created build pipeline for merging code and assets across multiple branches.
  • Created content pipeline for generating lighting data, navmesh data, and platform specific transformations.
  • DVD layout authoring for PS3 and XBox
May 2006 - Nov 2011

Software Design Engineer In Test

Redmond, Washington, US

  • Wrote automated test cases that launched and interacted with 3rd party applications that used Trident as an html rendering engine to ensure that patches or hotfixes did not cause deviations in behavior.
  • Created a standardized API for acquiring Microsoft Active Accessibility handles across different hardware performance categories.
  • Determined test matrix for different patches and hotfixes.Investigated bugs from external sources relating to IE7 or Vista Beta1.
Oct 2004 - Oct 2005

Software Design Engineer In Test

Redmond, Washington, US

  • In charge of 50+ computers that I used to run test passes on Windows games with the focus on networking.
  • Developed automation to save or load an OS image, install drivers, or patch windows from a central server for Windows 98SE, ME, 2K and XP.
  • The network testing included Network Address Translation, Windows ICS, artificial network latency, and real world network conditions.
  • Code reviewing a library for the XBox designed to ease localization issues.
  • Tested a content management system designed to track versions and revisions in interdependent video game assets.
May 2003 - Jun 2004
FAQ

Frequently asked questions about Patrick O'Day

Quick answers generated from the profile data available on this page.

What is Patrick O'Day's role at their current company?

Patrick O'Day is listed as Build Engineer.

What is Patrick O'Day's email address?

AeroLeads has found 1 work email signal at @z2.com for Patrick O'Day.

Where is Patrick O'Day based?

Patrick O'Day is based in Seattle, Washington, United States.

What companies has Patrick O'Day worked for?

Patrick O'Day has worked for Cruise, Wizards Of The Coast, Big Fish Games, Z2, and Thursday Games.

How can I contact Patrick O'Day?

You can use AeroLeads to view verified contact signals for Patrick O'Day, including work email, phone, and LinkedIn data when available.

What skills is Patrick O'Day known for?

Patrick O'Day is listed with skills including Xbox 360, Game Development, Perforce, Ps3, Unreal Engine 3, Console, C++, and C#.

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