Brian Pohl

Brian Pohl Email and Phone Number

Lead Visualization Artist @ [namethemachine]
Los Angeles, CA, US
Brian Pohl's Location
Los Angeles Metropolitan Area, United States, United States
About Brian Pohl

Brian J. Pohl has over 25 years of experience as a visual effects artist, previs supervisor and educational lecturer. A veteran of George Lucas’ previs team and Industrial Light and Magic's art department, Pohl is credited for creating or supervising previs on over twenty-seven feature films including Star Trek (2009), Independence Day Resurgence, Super 8, Battle: Los Angeles, and Star Wars Episode II. Pohl has also served as an educational and animation consultant for the software development industry designing new tools that assist the digital artist's production workflow. Trained in agile workflow methodology alongside multiple years of teaching and lecturing at various educational institutions, Pohl has spent a large portion of his career providing creative cinematic direction, story consulting, previs supervision and Unreal Engine subject matter expertise to large sized production visualization teams and audiences in either the film, animation or the broadcast industries.Recently, Pohl worked as a technical program manager for the Media and Entertainment industry division within Epic Games. During this time, Pohl constructed a community education program known as the Unreal Fellowship and acted as the program's academic Dean and primary instructor. This program has impacted over 1200 Fellows and has forged satellite programs in Serbia, India and various training facilities in the United States. Pohl’s knowledge base is centralized around animation, previsualization, and virtual cinematography and is associated with Epic Games, Autodesk, Method Studios, Sony Imageworks, Digital Domain, Industrial Light and Magic and Lucasfilm. He has lectured at multiple educational venues and industry conferences including Gnomon School of Visual FX, Unreal Fest, Siggraph and DigiPro.

Brian Pohl's Current Company Details
[namethemachine]

[Namethemachine]

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Lead Visualization Artist
Los Angeles, CA, US
Brian Pohl Work Experience Details
  • [Namethemachine]
    Lead Visualization Artist
    [Namethemachine]
    Los Angeles, Ca, Us
  • Amgi Studios
    Unreal Engine Sme & Training Specialist
    Amgi Studios Aug 2024 - Present
    South Pasadena, Ca, Us
  • Self Employed
    Independent Previs And Virtual Production Consultant
    Self Employed Feb 2011 - Present
    Work-for-hire freelance artist or supervisor for the film production and previsualization industries. Workstation equipped, insured, and mobile. Capable of translating written concepts or rough thumbnails into visual story sequences via 3D animation software.Also supplies group or one-on-one instruction on previsualization and virtual production techniques through dedicated lecture presentations and/or online training venues.
  • Proof Inc
    Senior Animator
    Proof Inc Jun 2024 - Jul 2024
    Los Angeles, Ca, Us
    7 week contract providing animation, postvis and previs services on Stranger Things season 5 and Peacemaker season 2.
  • Epic Games
    M&E Technical Program Manager
    Epic Games Jan 2021 - Oct 2023
    Cary, Nc, Us
    Designs and deploys Unreal Engine and virtual production curriculum for the media and entertainment enterprise market vertical within Epic Games. Directs the educational efforts of a collection of instructors who supply live and pre-recorded courses to animation and visual effects studios. Provides live and online delivery of educational content to the general public and industry clients while also acting as the academic Dean of the Unreal Engine Fellowship Program.Has lectured at Unreal Fest, Unreal Academy, Unreal Fellowship, and number of Unreal client based lecture series.
  • Epic Games
    M&E Technical Account Manager - North America
    Epic Games Apr 2017 - Jan 2021
    Cary, Nc, Us
    Represents Epic Games and the Unreal Engine to the film, animation and visual effects communities in North America. Supplies subject matter film production support to individuals and companies wishing to integrate the Unreal Engine into their creative pipelines. Additional responsibilities include educational and training support, product demonstrations, client representation to the Unreal developer team, and artistic cinematics production creation, workflow and management.
  • Proof Inc
    Previs Supervisor
    Proof Inc Oct 2016 - May 2018
    Los Angeles, Ca, Us
    Senior previsualization supervisor specializing in live action film production, virtual reality, indie content creation, and video game cinematics. Previs and Technical Supervisor Filmography: • Inversion (2018)• Bright (2017) - NetflixPrevis and Techvis for Television & Commercial Work:• 24 Legacy VR - The Raid• Clash of Clans VR 360Game Engine Work:• Undisclosed Live Action / CG Stage and Theater Performance - Using Unreal Engine
  • Proof Inc
    Previs Supervisor
    Proof Inc Sep 2016 - Sep 2016
    Los Angeles, Ca, Us
    Sub-contract Previs supervisor on 24:Legacy. Constructed Previs sequences for The Mill, Here Be Dragons and Proof Inc.
  • Gnomon School Of Visual Effects
    Adjunct Instructor
    Gnomon School Of Visual Effects 2004 - Feb 2017
    North Hollywood, California, Us
    Part-time instructor teaching previsualization and Autodesk Maya. As of 2010, the class was integrated into Gnomon's curriculum on three different career tracks. Offered on a quarterly basis to average size of 6 to 12 students per term, the class supplies students a total of 30 hours of instruction.
  • Psyop
    Previs Supervisor
    Psyop Jul 2016 - Aug 2016
    New York, New York, Us
    Sub-contract Previs supervisor on Clash of Clans / Clash Royale VR spots for Pysop LA.
  • Method Studios
    Senior Previsualization Supervisor
    Method Studios Nov 2014 - Apr 2016
    Santa Monica, Ca, Us
    Artistic duties include creating shots and sequences for directors and their creative staff to prepare them for principal photography and post production. This includes low poly modeling and optimization, scene assembly, rough character animation, rough camera layout, mocap integration, light kit planning and hardware rendering using Maya viewport 2.0 or CryEngine running on Windows and Linux platforms. Supervisory duties include overseeing the bidding, deployment and execution of multiple previsualization teams within Method Studios for film and commercial productions. Utilizes Autodesk Maya, Adobe CC and advanced game engine technologies to supply directors and VFX supervisors with improved visual quality conceptual animation.Method Next Filmography:• Independence Day - Resurgence• Knights of the Round Table - King Arthur Method Next Commercial Work: • Activision• Xbox: Halo 5 - Launch • Xbox: Halo 5 - A Hero Falls• Target - Holiday Odyssey 2015• Pepsi - Joy of Dance• Quake Champions
  • Autodesk
    Principal User Experience Designer / Subject Matter Expert
    Autodesk Jun 2011 - Jul 2014
    San Francisco, Ca, Us
    Worked within the Autodesk Cloud Services group and design department as a film industry expert on preproduction and previsualization. Acted as client advocate between Autodesk’s engineering staff and the end user. Supplied film production guidance and information to formulate new animation workflows and tools. Created and monitored user experience stories into product features with DEV and QA teams.
  • Pov Previs Llc
    Owner And Previs Supervisor
    Pov Previs Llc Dec 2005 - Jan 2011
    Oversaw the deployment of multiple previsualization teams for film production within all of the major film studios in the Los Angeles area. Provided technical and artistic direction, modeling, cinematography and editorial support for artists when on productions. Animated complete shots when required. Interfaced with Directors, Producers, and VFX Supervisors to conceptualize and technically plan shots for principal photography in live action film.Administration duties included CEO for 2.5 years and COO for remaining years. Recruitment, bidding, invoicing and personnel management were also part of the administrative scope of work.POV Filmography:• Super 8• Battle: Los Angeles• Yogi Bear• Star Trek • G-Force• Unique• Night of the Museum 2• Day the Earth Stood Still• Rise of the Silver Surfer• Evan Almighty• Journey to the Center of the Earth• Eragon
  • Sony Imageworks
    Rough Layout Technical Director
    Sony Imageworks Mar 2005 - Nov 2005
    Vancouver, Bc, Ca
    Technical Director / Rough Layout Artist within the SPI/SPA layout department. Performed basic character animation, rough blocking, digital set dressing, sequence design and camera animation for Sony Pictures Animation.Sony Filmography:• Open Season
  • Persistence Of Vision Digital Entertainment
    Previsualization & Vfx Artist
    Persistence Of Vision Digital Entertainment Nov 2004 - Dec 2004
    Freelance previs and vfx artist for: • Flight of the Phoenix
  • Bay Films
    Previsualization Artist
    Bay Films Oct 2004 - Nov 2004
    Los Angeles, Us
    Freelance previs artist for: • The Island
  • Digital Domain
    Previsualization Supervisor
    Digital Domain May 2003 - Oct 2004
    Los Angeles, Ca, Us
    Oversaw a team of 12 digital artists to create previs sequences for film production. Implemented the director's and VFX supervisor’s vision into 3D animated sequences for story and technical development. Digital Domain Filmography:• I,Robot• Stealth
  • Industrial Light & Magic
    Previsualization Artist
    Industrial Light & Magic Aug 2001 - May 2003
    San Francisco, Ca, Us
    Utilized Autodesk Maya to create previs sequences for film production. Duties included camera layout, low-resolution modeling, character and hard surface animation, hardware rendering, compositing, and occasional digital set construction for final shot matte paintings. ILM Filmography:• Star Wars Episode II: Attack of the Clones• K-19: The Widowmaker• Van Helsing• Men In Black II• Terminator 3• THX 1138 Special Edition
  • Lucasfilm - Jak Films
    Previsualization Artist
    Lucasfilm - Jak Films Jan 2001 - Aug 2001
    San Francisco, Ca, Us
    Utilized Autodesk Maya in a rapid, deadline orientated, environment to create previsualization sequences for Star Wars: Episode II for nine months. Duties included low-resolution modeling, lighting, texturing, animating, camera animation, rotoscoping, and compositing.Lucasfilm Filmography:• Star Wars Episode II: Attack of the Clones
  • Reality Check Studios
    Motion Graphics Artist
    Reality Check Studios Jan 2000 - Dec 2000
    Burbank, Ca, Us
    Freelance motion graphics artist on multiple broadcast projects. Co-collaborated with Persistence of Vision Digital Entertainment to provide previs on: • Behind Enemy Lines
  • Warner Bros. Television
    Motion Graphics Artist
    Warner Bros. Television Jun 2000 - Sep 2000
    Us
    Freelance motion graphics artist providing flying logos, interstitials, bumpers and show openings for the WB Television Network.

Brian Pohl Education Details

  • Gnomon
    Gnomon
    Computer Graphics
  • Oral Roberts University
    Oral Roberts University
    Broadcast Design Art

Frequently Asked Questions about Brian Pohl

What company does Brian Pohl work for?

Brian Pohl works for [Namethemachine]

What is Brian Pohl's role at the current company?

Brian Pohl's current role is Lead Visualization Artist.

What schools did Brian Pohl attend?

Brian Pohl attended Gnomon, Oral Roberts University.

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