Brian Pohl
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Brian Pohl Email & Phone Number

Lead Visualization Artist at [namethemachine]
Location: Los Angeles Metropolitan Area, United States, United States 21 work roles 2 schools
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Current company
Role
Lead Visualization Artist
Location
Los Angeles Metropolitan Area, United States, United States

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Brian Pohl is listed as Lead Visualization Artist at [namethemachine], based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Brian Pohl.

Brian Pohl previously worked as Unreal Engine SME & Training Specialist at Amgi Studios and Independent Previs and Virtual Production Consultant at Self Employed. Brian Pohl holds Animation, Computer Graphics from Gnomon.

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Email format at [namethemachine]

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[namethemachine]

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About Brian Pohl

Brian J. Pohl has over 25 years of experience as a visual effects artist, previs supervisor and educational lecturer. A veteran of George Lucas’ previs team and Industrial Light and Magic's art department, Pohl is credited for creating or supervising previs on over twenty-seven feature films including Star Trek (2009), Independence Day Resurgence, Super 8, Battle: Los Angeles, and Star Wars Episode II. Pohl has also served as an educational and animation consultant for the software development industry designing new tools that assist the digital artist's production workflow. Trained in agile workflow methodology alongside multiple years of teaching and lecturing at various educational institutions, Pohl has spent a large portion of his career providing creative cinematic direction, story consulting, previs supervision and Unreal Engine subject matter expertise to large sized production visualization teams and audiences in either the film, animation or the broadcast industries.Recently, Pohl worked as a technical program manager for the Media and Entertainment industry division within Epic Games. During this time, Pohl constructed a community education program known as the Unreal Fellowship and acted as the program's academic Dean and primary instructor. This program has impacted over 1200 Fellows and has forged satellite programs in Serbia, India and various training facilities in the United States. Pohl’s knowledge base is centralized around animation, previsualization, and virtual cinematography and is associated with Epic Games, Autodesk, Method Studios, Sony Imageworks, Digital Domain, Industrial Light and Magic and Lucasfilm. He has lectured at multiple educational venues and industry conferences including Gnomon School of Visual FX, Unreal Fest, Siggraph and DigiPro.

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Brian Pohl's current company

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[namethemachine]
[Namethemachine]
Lead Visualization Artist
Los Angeles, CA, US
AeroLeads page
21 roles · 22 years

Brian Pohl work experience

A career timeline built from the work history available for this profile.

Unreal Engine Sme & Training Specialist

Current

South Pasadena, CA, US

Aug 2024 - Present

Independent Previs And Virtual Production Consultant

Current
Self Employed

Work-for-hire freelance artist or supervisor for the film production and previsualization industries. Workstation equipped, insured, and mobile. Capable of translating written concepts or rough thumbnails into visual story sequences via 3D animation software.Also supplies group or one-on-one instruction on previsualization and virtual production techniques.

Feb 2011 - Present

Senior Animator

Los Angeles, CA, US

7 week contract providing animation, postvis and previs services on Stranger Things season 5 and Peacemaker season 2.

Jun 2024 - Jul 2024

M&E Technical Program Manager

Cary, NC, US

Designs and deploys Unreal Engine and virtual production curriculum for the media and entertainment enterprise market vertical within Epic Games. Directs the educational efforts of a collection of instructors who supply live and pre-recorded courses to animation and visual effects studios. Provides live and online delivery of educational content to the.

Jan 2021 - Oct 2023

M&E Technical Account Manager - North America

Cary, NC, US

Represents Epic Games and the Unreal Engine to the film, animation and visual effects communities in North America. Supplies subject matter film production support to individuals and companies wishing to integrate the Unreal Engine into their creative pipelines. Additional responsibilities include educational and training support, product demonstrations.

Apr 2017 - Jan 2021

Previs Supervisor

Los Angeles, CA, US

  • Senior previsualization supervisor specializing in live action film production, virtual reality, indie content creation, and video game cinematics. Previs and Technical Supervisor Filmography:
  • Inversion (2018)
  • Bright (2017) - NetflixPrevis and Techvis for Television & Commercial Work:
  • 24 Legacy VR - The Raid
  • Clash of Clans VR 360Game Engine Work:
  • Undisclosed Live Action / CG Stage and Theater Performance - Using Unreal Engine
Oct 2016 - May 2018

Previs Supervisor

Los Angeles, CA, US

Sub-contract Previs supervisor on 24:Legacy. Constructed Previs sequences for The Mill, Here Be Dragons and Proof Inc.

Sep 2016 - Sep 2016

Adjunct Instructor

North Hollywood, California, US

Part-time instructor teaching previsualization and Autodesk Maya. As of 2010, the class was integrated into Gnomon's curriculum on three different career tracks. Offered on a quarterly basis to average size of 6 to 12 students per term, the class supplies students a total of 30 hours of instruction.

2004 - Feb 2017

Previs Supervisor

New York, New York, US

Sub-contract Previs supervisor on Clash of Clans / Clash Royale VR spots for Pysop LA.

Jul 2016 - Aug 2016

Senior Previsualization Supervisor

Santa Monica, CA, US

  • Artistic duties include creating shots and sequences for directors and their creative staff to prepare them for principal photography and post production. This includes low poly modeling and optimization, scene.
  • Independence Day - Resurgence
  • Knights of the Round Table - King Arthur Method Next Commercial Work:
  • Activision
  • Xbox: Halo 5 - Launch
  • Xbox: Halo 5 - A Hero Falls
Nov 2014 - Apr 2016

Principal User Experience Designer / Subject Matter Expert

San Francisco, CA, US

Worked within the Autodesk Cloud Services group and design department as a film industry expert on preproduction and previsualization. Acted as client advocate between Autodesk’s engineering staff and the end user. Supplied film production guidance and information to formulate new animation workflows and tools. Created and monitored user experience stories.

Jun 2011 - Jul 2014

Owner And Previs Supervisor

Pov Previs Llc
  • Oversaw the deployment of multiple previsualization teams for film production within all of the major film studios in the Los Angeles area. Provided technical and artistic direction, modeling, cinematography and.
  • Super 8
  • Battle: Los Angeles
  • Yogi Bear
  • Star Trek
  • G-Force
Dec 2005 - Jan 2011

Rough Layout Technical Director

Vancouver, BC, CA

  • Technical Director / Rough Layout Artist within the SPI/SPA layout department. Performed basic character animation, rough blocking, digital set dressing, sequence design and camera animation for Sony Pictures.
  • Open Season
Mar 2005 - Nov 2005

Previsualization & Vfx Artist

Persistence Of Vision Digital Entertainment
  • Freelance previs and vfx artist for:
  • Flight of the Phoenix
Nov 2004 - Dec 2004

Previsualization Artist

Los Angeles, US

  • Freelance previs artist for:
  • The Island
Oct 2004 - Nov 2004

Previsualization Supervisor

Los Angeles, CA, US

  • Oversaw a team of 12 digital artists to create previs sequences for film production. Implemented the director's and VFX supervisor’s vision into 3D animated sequences for story and technical development. Digital Domain.
  • I,Robot
  • Stealth
May 2003 - Oct 2004

Previsualization Artist

San Francisco, CA, US

  • Utilized Autodesk Maya to create previs sequences for film production. Duties included camera layout, low-resolution modeling, character and hard surface animation, hardware rendering, compositing, and occasional.
  • Star Wars Episode II: Attack of the Clones
  • K-19: The Widowmaker
  • Van Helsing
  • Men In Black II
  • Terminator 3
Aug 2001 - May 2003

Previsualization Artist

San Francisco, CA, US

  • Utilized Autodesk Maya in a rapid, deadline orientated, environment to create previsualization sequences for Star Wars: Episode II for nine months. Duties included low-resolution modeling, lighting, texturing.
  • Star Wars Episode II: Attack of the Clones
Jan 2001 - Aug 2001

Motion Graphics Artist

Burbank, CA, US

  • Freelance motion graphics artist on multiple broadcast projects. Co-collaborated with Persistence of Vision Digital Entertainment to provide previs on:
  • Behind Enemy Lines
Jan 2000 - Dec 2000

Motion Graphics Artist

US

Freelance motion graphics artist providing flying logos, interstitials, bumpers and show openings for the WB Television Network.

Jun 2000 - Sep 2000
2 education records

Brian Pohl education

Animation, Computer Graphics

Gnomon

Bs, Broadcast Design Art

Oral Roberts University
FAQ

Frequently asked questions about Brian Pohl

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What company does Brian Pohl work for?

Brian Pohl works for [namethemachine].

What is Brian Pohl's role at [namethemachine]?

Brian Pohl is listed as Lead Visualization Artist at [namethemachine].

Where is Brian Pohl based?

Brian Pohl is based in Los Angeles Metropolitan Area, United States, United States while working with [namethemachine].

What companies has Brian Pohl worked for?

Brian Pohl has worked for [Namethemachine], Amgi Studios, Self Employed, Proof Inc, and Epic Games.

How can I contact Brian Pohl?

You can use AeroLeads to view verified contact signals for Brian Pohl at [namethemachine], including work email, phone, and LinkedIn data when available.

What schools did Brian Pohl attend?

Brian Pohl holds Animation, Computer Graphics from Gnomon.

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