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I enjoy making art, solving problems, and creating tools or pipelines which make other peoples lives better and/or more efficient.
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Sr. Content Creation Tools Software EngineerAechelon Technology Mar 2015 - PresentSan Francisco, Ca, Us- Maintain and improve Maya plugins for database team using C++, MEL and Python.- Wrote imagery pipeline for a database conversion project using Python.- Wrote dispatcher system for distributing tasks to run in dependency order on multiple machines.- Designed and implemented UI/UX for a database publishing tool, including interactively displaying progress, output, and statistics of remotely executed processes.- Developed Python modules to automate portions of documentation generation for large scale databases which required writing MS Word (docx) and Excel (xlsx) parsing and data insertion/extraction tools. -
Pipeline Software EngineerDreamworks Animation Sep 2014 - Feb 2015Glendale, Ca, Us- Wrote File System (FS) plugin for Houdini which allowed artists direct access to proprietary cloud storage.- Wrote and architected user friendly remote debugging library in C++. Supports multi-threading and simultaneous multi-client debugging over TCP/IP.- Co-wrote Python script to automate initial surfacing setup, which was originally a complicated multi-step process. -
Fx AnimatorDreamworks Animation Feb 2008 - Jul 2014Glendale, Ca, UsCreated art-directed computer generated visual effects for feature animations such as sparks, smoke, fire, water, dust, snowball splats, and plant deformation, using tools and languages such as Houdini, Maya, Nuke, RealFlow, Python, MEL, C/C++, and proprietary scripting languages. During which, also solving technical problems and overcoming pipeline inefficiencies for department and studio, for example:- Wrote render-farm management UI using Python/PyQT which is now used studio wide.- Developed Python script for crowds department which was able to traverse complex road geometry for a large city and produce driving lanes for traffic AI, resulting in a savings of around 1.5 months.- Wrote Python script which brought expensive 7+ day render down to 2 hours by breaking up frames into tiles.- Updated popular studio command-line tool from C to C++ and added multithreading.- Collaborated on Python tool to ease workflow of adding effect assets to shots.- Added interpolation methods to Maya C plugin for reading baked-out models. Potentially improving sub-frame accuracy for simulations.- Discovered and fixed bug in core studio library code, written in C, where normals and velocities were not being transformed correctly.- Added ability to store a reference position attribute for tree geometry shader, written in C++. This addition allowed for "sticky" surfacing abilities such as snow on branches. -
Supervising Technical Director (Pajama Gladiator)Byu Animation Jan 2006 - Feb 2008
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Technical Lead (Las Pinatas)Byu Animation Jun 2005 - May 2006Troubleshoot, pipeline work, write shaders...
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Technical Director InternPixar Jul 2006 - Dec 2006Emeryville, California, Us -
Technical Artist InternElectronic Arts Apr 2005 - Jul 2005Redwood City, Ca, Us
Shaun Graham Skills
Shaun Graham Education Details
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Brigham Young UniversityComputer Science Minor -
Portland Community CollegeMultimedia
Frequently Asked Questions about Shaun Graham
What company does Shaun Graham work for?
Shaun Graham works for Aechelon Technology
What is Shaun Graham's role at the current company?
Shaun Graham's current role is Effects Animator and Software Engineer.
What is Shaun Graham's email address?
Shaun Graham's email address is po****@****ail.com
What is Shaun Graham's direct phone number?
Shaun Graham's direct phone number is +140824*****
What schools did Shaun Graham attend?
Shaun Graham attended Brigham Young University, Portland Community College.
What skills is Shaun Graham known for?
Shaun Graham has skills like Visual Effects, Computer Graphics, Maya, Mel, Animation, Houdini, Computer Animation, Nuke, Renderman, Scripting, Python, Shading.
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