Porrith Suong

Porrith Suong Email and Phone Number

I make things, visual things, and programming things. @ initialPrefabs
Porrith Suong's Location
New York City Metropolitan Area, United States, United States
Porrith Suong's Contact Details

Porrith Suong personal email

Porrith Suong phone numbers

About Porrith Suong

Hey, I'm a graphics and engine programmer. I enjoy supporting others in building out their games to improving/optimizing their games for their target platforms. I prefer high performance programming through Data Oriented Design asking myself* where do I read the data?* what are the steps to transform this data?* where should I write this data?As of late I'm highly interested in using Rust & Vulkan building my own rendering engine with them!Most of my work is on my Github and Gitlab profiles, so you're more than welcomed to view them there!

Porrith Suong's Current Company Details
initialPrefabs

Initialprefabs

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I make things, visual things, and programming things.
Porrith Suong Work Experience Details
  • Initialprefabs
    Co-Founder
    Initialprefabs Jun 2016 - Present
    Brooklyn, Us
    ● Lead development of UGUIDots - an open source UI system for Unity using multiple threads to update rendering data● Developed and trained machine learned agents to competently play against humans in WhaleFood Game's Kung Fu Kickball● Developed Utility Theory AI framework for Metamorphosis Games: Gestalt, Steam & Cinders● Created DANI AI, a visual graph editor for game developers to create complex neural networksfor agents in Unity● Partnered with Metis Suns to design and implement large scale needs based artificial intelligencesystem for art exhibit, Emissary in the Squat of the Gods 3● Developed authoring tools for Mokuni Games to edit and save development progressduring Unity’s Play Mode for their Kitty in the Box franchise (VR and Mobile)
  • Decoy Games
    Senior Unity Engineer/Graphics Programmer
    Decoy Games Mar 2023 - Oct 2024
    Boston, Ma, Us
    ● Developed a non photorealistic shader to render characters in DOTS with procedural rim lighting, emission blending, and gradient ramping to achieve visual target.● Developed selective bloom and outlines post processing effects to target specific rendering layers without affecting all rendered objects.● Implemented concepted Visual FX with VFX Graph & architectured a system to maintain efficient throughput of particle systems.● Optimized animation pipeline by splitting workload of animation processing onto multiple threads bringing processing time from 4 hrs to 3 minutes for 300,000 animation curves.● Analyzed project wide performance of runtime/resource usage to identify regressions to address.● Developed importing tools allowing character artists to bulk import models and automatically assign the correct shaders to quickly iterate and achieve visual targets.
  • Thousand Ant
    Software Engineer
    Thousand Ant Oct 2019 - Jan 2023
    Brooklyn, Ny, Us
    ● Drove daily operations to coordinate engineering team with clients● Researched and analyzed performance capabilities of current mobile WebGL implementation for Unity Technologies to provide specific details on why the WebGL implementation was inefficient for mobile devices● Trained race karts to develop a tutorial for new users interested in Machine Learning for Unity Technologies● Developed Kart Microgame mods and features for Unity Technologies
  • Scholastic
    Software Engineer
    Scholastic Aug 2017 - Sep 2018
    New York, Ny, Us
    ● Deprecated and adapted old content management systems components to maintain existing functionalities of tools used by editors and designers● Developed low level event listener to expose high level events for notifications and reactionary post processing of data consumption● Integrated REST endpoints allowing Kitaboo users to upload ePubs to data management system● Developed automation tools to perform system integration tests of message consumption and digital product creation

Porrith Suong Skills

Game Development Python C# C++ Public Speaking Game Design Unity3d Github Pitching Ideas Data Oriented Design

Porrith Suong Education Details

  • The City College Of New York
    The City College Of New York
    Computer Science

Frequently Asked Questions about Porrith Suong

What company does Porrith Suong work for?

Porrith Suong works for Initialprefabs

What is Porrith Suong's role at the current company?

Porrith Suong's current role is I make things, visual things, and programming things..

What is Porrith Suong's email address?

Porrith Suong's email address is ps****@****ail.com

What is Porrith Suong's direct phone number?

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What schools did Porrith Suong attend?

Porrith Suong attended The City College Of New York.

What are some of Porrith Suong's interests?

Porrith Suong has interest in New Technologies, Start Up Companies, Health, Business Development, Computer Security, Computer Graphics, Education, Photography, Science And Technology, Game Design.

What skills is Porrith Suong known for?

Porrith Suong has skills like Game Development, Python, C#, C++, Public Speaking, Game Design, Unity3d, Github, Pitching Ideas, Data Oriented Design.

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