Anthony Maes
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Anthony Maes Email & Phone Number

Founder, Acute Immersive 🐶 at Acute Immersive
Location: San Francisco, California, United States 18 work roles 2 schools
1 work email found @nianticlabs.com 3 phones found area 415, 303, and 925 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email a****@nianticlabs.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Founder, Acute Immersive 🐶
Location
San Francisco, California, United States

Who is Anthony Maes? Overview

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Quick answer

Anthony Maes is listed as Founder, Acute Immersive 🐶 at Acute Immersive, based in San Francisco, California, United States. AeroLeads shows a work email signal at nianticlabs.com, phone signal with area code 415, 303, 925, and a matched LinkedIn profile for Anthony Maes.

Anthony Maes previously worked as Founder at Acute Immersive and Advisor at Dejavu. Anthony Maes holds Ingénieur (Engineer/Msc), Informatique (Computer Science) from Insa Rennes.

Company email context

Email format at Acute Immersive

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{first_initial}{last}@nianticlabs.com
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AeroLeads found 1 current-domain work email signal for Anthony Maes. Compare company email patterns before reaching out.

Profile bio

About Anthony Maes

Software Engineer turned Founder working on Augmented Reality since 2010, with a 4-year hiatus at Tesla building the Autopilot UI.Now working on Apple Vision Pro Immersive Video.

Listed skills include Python, Augmented Reality, C, Web Applications, and 11 others.

Current workplace

Anthony Maes's current company

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Acute Immersive
Acute Immersive
Founder, Acute Immersive 🐶
AeroLeads page
18 roles

Anthony Maes work experience

A career timeline built from the work history available for this profile.

Advisor

Current
May 2024 - Present

Cto

In spatial computing, any sufficiently advanced 3D is indistinguishable from reality. 🐈‍⬛🐈‍⬛

Nov 2023 - May 2024

Manager

San Francisco, CA, US

AR Tiger Team 🐅Managed a small team pushing the possibilities of Niantic's Lightship platform and creating immersive gameplay for Niantic's titles, including leading AR in Pokémon Go.Worked with: Unity/C#, Google Cloud Platform

Aug 2021 - Aug 2023

Software Engineer

San Francisco, CA, US

Augmented Reality, Lightship AR, World scale spatial mapping & pikachuNiantic Lightship Launch Keynote (& Q&A with myself at the end): https://www.youtube.com/watch?v=XLI-Ka_pmiwAWE USA 2021 Conference Talk with Brian Rose: "Map the Planet!": https://awe.live/session/99106Worked with: Unity/C#, C++, Swift, ARKit (iOS), ARCore (Android)

Mar 2020 - Aug 2021

Software Engineer

Delighting SDK beta developers with world firsts in mobile Augmented Reality.6D.ai became part of Niantic in March 2020Worked with: C++, Unity/C#, Objective-C, Swift, Metal, OpenGL, SceneKit, ARKit (iOS), ARCore (Android)

Nov 2017 - Mar 2020

Software Engineer

Austin, Texas, US

User Interface, Driver Assistance, Infotainment, AutopilotOccasional verification of the French localization (wouldn't be a luxury vehicle otherwise)When your Tesla yells at you to take over immediately, that was my work! (among other things)Worked with: C++ (Qt Framework), OpenGL, CAN bus tools, Linux system utilities

Oct 2013 - Nov 2017

Software Engineer

San Francisco, CA, US

Dekko was an Augmented Reality shop using iPhone 4S-era camera and inertial sensors and user movement to scan the world in 3D & blend games in it, using proprietary simultaneous location and mapping (SLAM).https://www.youtube.com/watch?v=7WutzbLg9lcApp Store releases:DekkoScan (2013) -> my reddit fame.

Mar 2011 - Sep 2013

Auto-Entrepreneur / Freelancer

Anthony Maes

If you have a problem, if no one else can help and if you can find me...Maybe you can hire the A-ntho.

Sep 2010 - Sep 2011

Freelance Developer

Amsterdam, NL

Worked on the back-end architecture of the promoter score analytic tool CustomerGauge. Scaled up with Amazon Web Services (EC2 & RDS) and Python.

Oct 2010 - Mar 2011

Freelance Developer

Mobilistar

Worked on Augmented Reality; Image Recognition content and tools around the iPhone and Android location-based browsers of the time: Layar, Junaio, and others.

Sep 2010 - Mar 2011

Freelance Developer

Hpsc

Worked on the logic of ARcade, a Pac-Man tribute using the then-brand-new Layar 4.0 API.Provided Layar with a lot of QA feedback.Won with Hervé Pellarin the Layar Developer Challenge.http://site.layar.com/company/blog/the-next-wave-of-interactive-augmented-reality-experiences/

Aug 2010 - Feb 2011

Freelance Developer

Beyond Brands

Worked on a Layar game for the Picnic Festival.http://www.layarnews.com/2010/09/experiences-of-picnic10-layar-game.htmlhttp://www.picnicnetwork.org/

Aug 2010 - Sep 2010

Developer Intern

Amsterdam, North Holland, NL

Took part in the design and development of Layar Stream.Back-end prototypes, architecture, scalability. Python (Django), Amazon Web Services, interaction with Solr. RESTful web service for Layar, an Android/iPhone application.The internship was based in the headquarters of Layar in Amsterdam, the Netherlands.

Feb 2010 - Aug 2010

Developer Intern

Crystal Asia

Developed an automated mailing service site with PayPal checkout, using and implementing components and extensions of Joomla and Joomla plugins (Jfusion, Virtuemart...). PHP in a Mac environment.The internship was based in the headquarters of Crystal Asia (DianJinKeJi) in Chaoyang District, Beijing, PR China.

Jun 2009 - Aug 2009

It Intern

Abingdon, Oxfordshire, GB

Implemented the migration of the IT Operations web applications from Lotus Domino to Microsoft Sharepoint.The internship was based in the headquarters of Sophos Plc. in Abingdon, Oxfordshire, United Kingdom.

Jul 2008 - Aug 2008

Software Localization Qa Contractor

Mountain View, California, US

Checked the quality of French localizations of business software and software manuals. Worked on SurfControl's analysis tool and Genesys.Worked again remotely in January 2011 on Intalio for a one-week mission.The job was based in the office of SimulTrans Ltd. in Dublin, Republic of Ireland.

Jul 2007 - Aug 2007

It Intern

Ecully, FR

Worked on an internal web application for office supplies and orders, using ASP.Net (VB.Net).The internship was based in the offices of the SEB factory in Minhang District, Shanghai, PR China.

Jul 2006 - Aug 2006
2 education records

Anthony Maes education

Ingénieur (Engineer/Msc), Informatique (Computer Science)

Insa Rennes

Msc (Exchange), Computer Science

The University Of Hong Kong
FAQ

Frequently asked questions about Anthony Maes

Quick answers generated from the profile data available on this page.

What company does Anthony Maes work for?

Anthony Maes works for Acute Immersive.

What is Anthony Maes's role at Acute Immersive?

Anthony Maes is listed as Founder, Acute Immersive 🐶 at Acute Immersive.

What is Anthony Maes's email address?

AeroLeads has found 1 work email signal at @nianticlabs.com for Anthony Maes at Acute Immersive.

What is Anthony Maes's phone number?

AeroLeads has found 3 phone signal(s) with area code 415, 303, 925 for Anthony Maes at Acute Immersive.

Where is Anthony Maes based?

Anthony Maes is based in San Francisco, California, United States while working with Acute Immersive.

What companies has Anthony Maes worked for?

Anthony Maes has worked for Acute Immersive, Dejavu, Niantic, Inc., 6D.Ai, and Tesla Motors.

How can I contact Anthony Maes?

You can use AeroLeads to view verified contact signals for Anthony Maes at Acute Immersive, including work email, phone, and LinkedIn data when available.

What schools did Anthony Maes attend?

Anthony Maes holds Ingénieur (Engineer/Msc), Informatique (Computer Science) from Insa Rennes.

What skills is Anthony Maes known for?

Anthony Maes is listed with skills including Python, Augmented Reality, C, Web Applications, Software Engineering, C++, Objective C, and Mobile Applications.

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