Head Of Design
CurrentAt Inteligen, I took on a multifaceted role where I was responsible for building physical products for games, while also leading design direction, art direction, and UX/UI design. In addition to my work as a concept artist, I spearheaded game design efforts, developing mechanics aimed at increasing player retention, enhancing fast logging, and boosting overall stickiness. I also established the style guide that set the visual and functional standards for the products. In many ways, I operated as a one-man army, driving multiple critical aspects of product development