Prakash Prasad

Prakash Prasad Email and Phone Number

Lead Architect @ ElBits
Hønefoss, Viken, NO
Prakash Prasad's Location
Hønefoss, Viken, Norway, Norway
Prakash Prasad's Contact Details
About Prakash Prasad

🚀 Technology choices for your company can feel overwhelming. When you make informed decisions, technology will help strengthen your business! How can I help with this process?🌟 With several years of hands-on experience from both small and large companies, I have gained direct insight into how some choices can both improve a company's value, and how some choices have led to difficult times for the company. The bad choices happened because of imprecise understanding and slow decisions.💡 My philosophy for value creation in a company is simple: identify technology solutions that respond well to business challenges and make the company more flexible. For example, by designing a data integration platform that connects an entire product line, or designing a flexible data platform that simplifies the construction and management of microservices.🎯 I am deeply dedicated to improving the efficiency of software solutions, and love connecting with like-minded professionals, thought leaders, and anyone who shares a passion for architecture and improvements in software development.

Prakash Prasad's Current Company Details
ElBits

Elbits

View
Lead Architect
Hønefoss, Viken, NO
Website:
elbits.no
Employees:
43
Prakash Prasad Work Experience Details
  • Elbits
    Lead Architect
    Elbits
    Hønefoss, Viken, No
  • Telenor
    Plattform Utvikler
    Telenor
    Hønefoss, Viken, No
  • Telenor
    Platform Engineer
    Telenor Feb 2024 - Present
    Oslo, Norway
  • Miles As
    Senior Consultant
    Miles As Apr 2023 - Jan 2024
    Oslo, Norway
    Svar-O-Matic helps consultants at Miles to quickly and efficiently describe how they can help customers in solving their problems. The solution utilizes AI prompt engineering to understand needs that the customers have and answers them by summarizing, transforming and inferring the experiences from consultant.- Discovering needs for the problem using Event Modeling- Design effective architecture for the solution- Design and document REST APIs using OpenAPI/Swagger- Implement APIs using C#/ASP.NET Core 8, data access with EF Core/PostgreSQL, document storage/retrieval using MinIO- Authentication of users using tokens from Entra ID/OAuth- Version control of code with git (in GitHub) and implemented Github Actions for CI/CD- Deployment and operation of application in Azure
  • If Insurance (If P&C Insurance)
    Lead Technical Architect
    If Insurance (If P&C Insurance) Jun 2020 - Apr 2023
    Oslo, Norway
    The claims department in If Insurance has been trying to improve the claims handling process through numerous core systems. The architectural group for the division has been focussed on recommending a set of guidelines that would allow solutions to be interoperable, flexible and easy to automate. The foundation for this process is discovering and mapping various capabilities needed to handle claims. In addition, there is a need to modernize technical solutions and agility.- Remediate security issues with API solutions.- Provide guidance for capability mapping and service design.- Facilitate workshops such as data modeling, Event Modeling, Event Storming.- Design of data products following Data Mesh principles.- Product and architectural ownership of an event driven platform designed to facilitate microservices.- Documentation and Architectural Decision Records.
  • If Insurance (If P&C Insurance)
    Technical Architect
    If Insurance (If P&C Insurance) Oct 2019 - Jun 2020
    Oslo Area, Norway
    Waypoint is an insurance core system that allows handling of customer data, policy management, claims processing, accounting, pricing and dynamically defined products. The project began development in 2005 and was aimed at replacing the company's existing mainframe solutions.It started life as a monolithic application. However, in recent years, it has been refactored into smaller domain services and augmented with new microservices. The project had 12 - 15 domain teams, and the consultant worked with the Claims domain. The project uses numerous technologies, the predominant ones being .NET, React, SQL Server, events and REST APIs for integration.- Refactoring codebase to follow Domain Driven Design principles.- Cloud architecture, i.e. working with design, deployment (with IaC) and governance of services running on Azure.- Developed fullstack solution for claim handlers using ASP.NET Core, React and Azure Web App for Containers.- Architect Systems, definition of requirements and user stories for document management solution.
  • If Insurance (If P&C Insurance)
    System Developer
    If Insurance (If P&C Insurance) Aug 2018 - Sep 2019
    Oslo Area, Norway
    Developed existing Waypoint codebase to:- Create API endpoints and event handlers, and - Refactor claims related services out of the Waypoint monolith.Also developed additional functionalities with microservices in:- .NET core, - ASP.NET core APIs,- React, - Web Components,- Azure PaaS services, and - CI/CD YAML based pipelines in Azure DevOps.Worked in a team that had full ownership of the product lifecycle for all solutions, i.e. working with requirements, development, unit tests, infrastructure and support.
  • Pixotope
    Game Programmer And Architect
    Pixotope Jan 2016 - Aug 2018
    Oslo Area, Norway
    The Future Group develops solutions for producing mixed reality content, i.e. real-time composites of physical data (via video cameras) and virtual data (usually from some software).The project used Unreal Engine as the virtual content provider and several connectors for synchronizing data and a message log to record data.This project was aimed at improving the company's platform to make production of a TV show much more streamlined and cost effective.Developed a pub/sub message broker to simplify and standardize integration between components. All data for an event could be recorded, processed and replayed since everything was routed through this central broker. The broker was created in JavaScript, data was encoded using Google Protocol Buffers, messages were stored in Redis and pushed to a MongoDB store for long-term storage. The solution had high throughput requirements. Hence, tests were created to simulate data traffic and measure expected performance. Developed client packages for the message broker in python, C++, C#, JavaScript and Go.Also worked on modeling events and data for shows, and on creating REST APIs (developed in Go, deployed on AWS) to provide backend functionality for mobile apps for the next version of Lost in Time show.Developed gameplay logic for virtual content for the show Lost in Time, along with games for the show’s mobile app. Both of these were developed using the Unreal Engine in C++.Setup version control (Perforce) and CI processes (Jenkins and Incredibuild) for the project.
  • Reto-Moto
    Backend Developer
    Reto-Moto Nov 2011 - Jan 2016
    Copenhagen Area, Denmark
    Heroes & Generals is a free-to-play MMO game. The game had several types of frontends that communicated with the backend to execute player actions, such as login, matchmaking, statistics, leaderboards, calculations, transactions, handling game results, etc. Any changes to the game state are then saved to a PostgreSQL database.Some of the tasks I've been involved on the project are:- Developed game’s backend features by developing API endpoints in C#.- Developed a caching layer for the game’s in-memory database to simplify transaction commits.- Developed scripts in Python for data engineering of the game’s static data.- Managed PostgreSQL database including migration, backup, restore, performance optimisation and bug fixing.
  • It University Of Copenhagen
    Teaching Assistant
    It University Of Copenhagen Sep 2010 - May 2011
    Copenhagen, Denmark
    This role involved providing one on one support to students of the games line at the University. I assisted in two courses:- Game Design (Fall 2010) - I acted as producer in student game projects – setting up milestones, pointing out workflow flaws and feature priorities- Game Development (Spring 2011) - I held two part lecture series titled “Introduction to Unreal Engine” and provided individual advice regarding the Unreal Engine during student’s project development
  • Off Topic Productions
    Programmer
    Off Topic Productions Oct 2010 - Dec 2010
    I'm working as a programmer on game projects at the company. Can't say much, but it involves a AAA game engine and awesome people. Excited.
  • Paintbox Studio
    Software Development Manager, Co-Founder
    Paintbox Studio Aug 2007 - Jan 2009
    New Delhi Area, India
    Paintbox aims to create stunning visual graphics for print, motion design and VFX from a market that has traditionally not been known for highest quality in the VFX industry. Along the way, their work has been awarded and appreciated at various forums.- Worked to establish brand vision.- Securing funding for the project.- Established workplace and operational setup.- Hired employees for the company.- Marketing, sales and managing finances.- Research and development of interactive graphics solutions such as Actionscript, XNA, TorqueX, Unreal Engine 3.
  • Ernst & Young
    Programmer Analyst
    Ernst & Young Feb 2006 - Apr 2007
    Weehawken, New Jersey
    Ernst & Young needed detailed information about prospective clients for regulatory reasons. To achieve this a platform was built to define questionnaires, collect answers and trigger respective business processes depending on the answers.- Developed processing and importing of questions from Sharepoint to SQL Server.- Developed ASP.NET solution to display questions, validate and save answers.- Improved web application’s responsiveness by adopting AJAX.NET

Prakash Prasad Skills

C# Java Javascript Xml Objective C Tortoise Svn Perforce Opengl C++ Game Development Programming Computer Science Scrum Game Design Video Games Unity3d Html Sql Css Visual Studio .net Framework Linq Flash .net Subversion Databases Node.js Json Software Development Game Programming Gameplay Unreal Engine 4 Unreal Engine Winforms Protocol Buffers Redis Software Architectural Design Video Game Development

Prakash Prasad Education Details

Frequently Asked Questions about Prakash Prasad

What company does Prakash Prasad work for?

Prakash Prasad works for Elbits

What is Prakash Prasad's role at the current company?

Prakash Prasad's current role is Lead Architect.

What is Prakash Prasad's email address?

Prakash Prasad's email address is pr****@****ail.com

What is Prakash Prasad's direct phone number?

Prakash Prasad's direct phone number is +184323*****

What schools did Prakash Prasad attend?

Prakash Prasad attended It-Universitetet I København, Coastal Carolina University, Ansal Institute Of Technology.

What are some of Prakash Prasad's interests?

Prakash Prasad has interest in Game Programming, New Technology, Digital Painting, International Travel, Football, Reading Science Fiction, Learning, Photography, Music, Science Fiction.

What skills is Prakash Prasad known for?

Prakash Prasad has skills like C#, Java, Javascript, Xml, Objective C, Tortoise Svn, Perforce, Opengl, C++, Game Development, Programming, Computer Science.

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