David James Prassel

David James Prassel Email and Phone Number

Creative and Design and Tech and Lighting @ DLT
Los Angeles, CA, US
David James Prassel's Location
Los Angeles, California, United States, United States
About David James Prassel

I've had the opportunity to work on some of the biggest titles across all segments of the industry including AAA ("Halo Infinite"), Indie ("ORION: Prelude") and Mobile ("Lords Mobile").PORTFOLIO:https://dprassel.artstation.com/DEMO REEL (2021)https://youtu.be/qfDtGtfB81I• Extensive professional knowledge as a Game Designer, Creative & Art Director, Technical Artist, Lighting Artist, Cinematics, Level Designer & Producer.• Proficient in all major types of game design: sandbox, narrative, multiplayer, cooperative, LiveOps, missions/quests, technical/systems and AI/enemy.• Worked across all genres and styles allowing me to achieve ANY creative look the project is looking for visually AND to do that with a performance & technical perspective in mind.• Extensive knowledge of multiple game engines and editors including Unreal Engine, Unity Technologies and a variety of Proprietary Engines.• Expertise with various lighting techniques and familiar with [Baked] [Mixed] and [Real-time] for gameplay/real-time, cinematics as well as composition & pre-viz.• Skilled with collaborating with pre-existing teams, leading teams, working on-site and remotely across countries and different native languages.• Crafting levels from small corridors and arenas to sprawling open world's and vistas.• Experienced with console development kits and have platform porting technical skills including devices such as: Xbox One/Series, Nintendo Switch and the PlayStation 4 & 5.• Over a decade experience with project management + production workflow including using software and tools such as Jira, Azure DevOps, Trello, Google/Office Suite and more.

David James Prassel's Current Company Details
DLT

Dlt

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Creative and Design and Tech and Lighting
Los Angeles, CA, US
Employees:
3
David James Prassel Work Experience Details
  • Dlt
    Creative And Design And Tech And Lighting
    Dlt
    Los Angeles, Ca, Us
  • Dlt
    Creative / Design / Tech & Lighting
    Dlt 2023 - Present
    [ Research Lab ]• Creative / Design / Tech & Lighting solutions.• Across Unreal Engine + Unity.• For PC / Console / Mobile / VR.• On FPS / Platformers / Racing / Fighting & more.• Working with Confidential Clients.• Developing new IP & working on pre-existing IP.
  • Midnight Society
    Senior Game Designer
    Midnight Society 2022 - 2023
    The Existence, Us
    Responsible for Sandbox Design including elements such as Weapons, Player Movement, Game Modes, Systems/Technical & more. Also involved with Performance, Lighting, Cinematics & Sequencing.
  • 343 Industries
    Tech / Lighting
    343 Industries 2021 - 2022
    Redmond, Wa, Us
    Responsible for Tech/Lighting aspects on Halo Infinite across a multitude of modules and systems.
  • 2K
    Game Designer (Technical)
    2K 2021 - 2021
    Novato, California, Us
    Evaluated a variety of systems and designs to improve current technology and gameplay features.
  • Igg
    Senior Game Designer, Tech / Lighting
    Igg 2021 - 2021
    Singapore, Singapore, Sg
    Designed original concepts for Lords Mobile and Rage of Destiny.Established solutions for Lighting across a variety of game engines, titles and projects.Implemented technical features such as Procedural Eye Blinks, Movement, Hair & more.Produced in-engine cinematics in conjunction with Lighting, Technical and Level Design.
  • Dankie
    Director / Designer / Producer / Tech / Lighting
    Dankie 2017 - 2021
    Responsible for all Game Design, Lighting, Cinematics, Technical, Technology & Level Design, Platforms/Porting and co-Producing.
  • Spiral
    Director / Designer / Producer / Tech / Lighting
    Spiral 2010 - 2017
    Spiral Studios intends to bring the fun and excitement back to the action genre, by focusing on its core values: intuitive gameplay, tight controls, frustration-free designs, and competitive, skill-based challenge. These elements are found in some games; sometimes a game incorporates a few of them. Rarely will you find a game that focuses on every aspect of a "fun" game, and those that do are the games that players still come back to decades after they were made. We hope to stay true to these values by introducing our first project: Orion.

David James Prassel Education Details

  • The Art Institutes
    The Art Institutes
    General

Frequently Asked Questions about David James Prassel

What company does David James Prassel work for?

David James Prassel works for Dlt

What is David James Prassel's role at the current company?

David James Prassel's current role is Creative and Design and Tech and Lighting.

What schools did David James Prassel attend?

David James Prassel attended The Art Institutes.

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