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LFW - Experienced 3D modeler for Mechanical design and Game Artist.Specialties: Concept Art, Hard Surface 3D Modeling, Organic 3D Sculpting, Digital Painting, Hand painted Textures, Character Rigging and weight painting, Animation
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3D Cad Design And ModelerAvant LeapKirkland, Wa, Us -
General LaborerPeople Ready Jul 2024 - PresentBryan, Tx, UsGeneral labor, various locationsInventoryParts assemblyTeamwork and communication -
3D GeneralistStarform May 2023 - Jan 2024Seattle, Washington, UsOptimization of 3D models including creation of LOD models using Autodesk Maya Unity model set-up and integration using in-house Unity tools Work directly with Design to create/update and maintain 3D art assets to meet gameplay needs Assist QA team with troubleshooting art bugs and issues reported by customers Research and document outsourcing packages for 3D model creation Communicate necessary feedback with Outsourcing team through 3D asset design and 2D paintovers Create 3D assets from reference based on game needs Maintain/Create texture assets for complex 3D models using Substance Painter Document processes and procedures of workflows Assist with set up of Decal system utilizing Maya and Unity.Learning outsourcing needs and requirements for Art team -
3D Character/Creature ArtistWildseed Games Jan 2023 - Mar 2023Sculpt high-resolution character models in 3DS Max Maya, Blender, Zbrush, or MudboxCreate clean, low-resolution game topology, UV’s, and texturesDevelop prototypes working as a character artist on a medium to large teamWork within multi-disciplinary design teams to increase the expressiveness, customization, and diversity of avatarsConceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solvingGeneral 3D asset content creation including modeling, texturing, materials, and lighting, at both mobile and high-end specsIterate and polish assets in engine (Unreal 5) and publish complete assetsContribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products
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Senior Character Artist/ 3D GeneralistWildseed Games Jul 2021 - Jul 2022Develop the look of the 3D models for the new indie Studio. Worked with the Technical Artist and Animation teams to help standardize the way 3D models were created.Cultivated a working relationship with producers to establish workflows for 3D asset pipeline. Sculpted 2D concept provided by artists into 3D character models.
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Technical Illustrator IvGeneral Atomics Oct 2020 - Jul 2021San Diego, Ca, UsAssisted in the team growth in new software packages available for use on US military properties.Develop training documentation for 3D Illustration Team.Run training for new hires for how to read engineering documentationAssist in hiring of new 3D and 2D illustration team members.Convert 3D CAD models into usable Geometry for 3DS MaxUsing 3DS Max, optimize models for use in IsoDraw softwareUsing Optimized 3D geometry to create 3D IPB (Illustrated Parts Breakdown) for military customerCreate Animations for 3D part exploded viewsMaintain mechanical assembly hierarchy to allow proper removal or parts based on maintenance manualUpdate logistics department when errors of mechanical assembly builds where foundCollaborate with maintenance workers on proper assembly structureModel full 3D assemblies piece parts and combine in proper hierarchy using 3D CAD software (PTC Creo)Communicate engineering documentation issues with Engineering Department and Military customer -
Technical Illustrations LeadGeneral Atomics Nov 2019 - Oct 2020San Diego, Ca, UsAssisted in the team growth in new software packages available for use on US military properties.Develop training documentation for 3D Illustration Team.Run training for new hires for how to read engineering documentationAssist in hiring of new 3D and 2D illustration team members.Convert 3D CAD models into usable Geometry for 3DS MaxUsing 3DS Max, optimize models for use in IsoDraw softwareUsing Optimized 3D geometry to create 3D IPB (Illustrated Parts Breakdown) for military customerCreate Animations for 3D part exploded viewsMaintain mechanical assembly hierarchy to allow proper removal or parts based on maintenance manualUpdate logistics department when errors of mechanical assembly builds where foundCollaborate with maintenance workers on proper assembly structureModel full 3D assemblies piece parts and combine in proper hierarchy using 3D CAD software (PTC Creo)Communicate engineering documentation issues with Engineering Department and Military customer -
Technical Illustrator IiiGeneral Atomics Jul 2018 - Sep 2020San Diego, Ca, UsConvert 3D CAD models into usable Geometry for 3DS MaxUsing 3DS Max, optimize models for use in IsoDraw softwareUsing Optimized 3D geometry to create 3D IPB (Illustrated Parts Breakdown) for military customerCreate Animations for 3D part exploded viewsMaintain mechanical assembly hierarchy to allow proper removal or parts based on maintenance manualUpdate logistics department when errors of mechanical assembly builds where foundCollaborate with maintenance workers on proper assembly structureModel full 3D assemblies piece parts and combine in proper hierarchy using 3D CAD software (PTC Creo)Communicate engineering documentation issues with Engineering Department and Military customer -
Designer ViGeneral Atomics Oct 2017 - Jul 2018San Diego, Ca, UsCAD model Conversion/Resurfacing for AnimationAnimation and Rendering set up in 3DS MaxFamiliarity with ASME Y 14 family for G&DT standards as well as modeling and drawings standardsWork with Mechanical Engineers to design heavy equipment machine design, industrial equipment automation, pneumatics, & hydraulics.Developing correct form, fit & function of designs using the ProE/Creo 3.0 design software package.Familiarity with weldment drawings & callouts to create complete and accurate inseparable assembly weldments.Create Asbuilt assemblies from legacy equipment and drawings, using measuring devices such as scales, calipers, & micrometersUse the PTC WindChill PDM software management system for configuration & document management -
Interactive DesignerLockheed Martin Sep 2016 - Oct 2017Bethesda, Md, Us3D modeling using 3Ds Max software Create low poly game objects for use inside Unity game engine. Model objects for reference images collected for task. Collect information to be given to off side team for reference image collection. Use Photoshop and Quixel package to create realistic textures for PBR workflow. Set up presentation lighting for used in HD model renders Create presentation renders using textured models for purposes of obtaining more work for the team. Analyze received CAD files and recreate or reduce polygon count so models perform inside Unity game engine Participation in daily scrums to assess the progress of the current scrum schedule. Assist with the training of current texturing and modeling pipeline for new or less experienced employees. -
Design Specialist 2Craig Technologies May 2013 - Aug 2016Cape Canaveral, Florida, UsCAD model Conversion/Resurfacing for AnimationUV Layout and Texturing with Photoshop/Substance designer/painterAnimation and Rendering set up in MayaFamiliarity with ASME Y 14 family for G&DT standards as well as modeling and drawings standardsWork with Mechanical Engineers to design heavy equipment machine design, industrial equipment automation, pneumatics, & hydraulics.Developing correct form, fit & function of designs using the ProE/Creo 2.0 design software package.Familiarity with weldment drawings & callouts to create complete and accurate inseparable assembly weldments.Create Asbuilt assemblies from legacy equipment using measuring devices such as scales, calipers, & micrometersUse the PTC WindChill software management system for configuration & document management -
Character ArtistIncendiary Entertainment Division Studios Oct 2015 - Dec 2015Worked to create Character assets for games Utilized Substance Painter/Designer to create procedural textures.Utilized Photoshop and Substance painter to create hand painted texturesZbrush 4.6 to create high poly sculpts of modelsUtilize Maya to Resurface and UV character models
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Character ArtistFull Sail Univeristy - Work Study Oct 2015 - Dec 2015Worked to create Character assets for games Utilized Substance Painter/Designer to create procedural textures.Utilized Photoshop and Substance painter to create hand painted texturesZbrush 4.6 to create high poly sculpts of modelsUtilize Maya to Resurface and UV character models
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Cad Admin/ Solidworks Designer/ Configurations Control OfficerEcosphere Technologies, Inc Oct 2012 - May 2013Stuart, Florida, UsDesign, create and manage SolidWorks models, assemblies and drawingsMake sure documentation complies with ASME Y 14.5M standardsCorrectly identify Tig and Mig Weldments on drawings for ManufacturingReverse engineer off the shelf parts to add accurate models to assembliesAssure that the multiple assemblies and parts that go into our product interact as intendedModify large assemblies and parts to accurately reflect current build equipmentManage documentation using SolidWorks Enterprise PDM vault systemManage SolidWorks and Enterprise PDM software to make sure it is up to dateWork directly with on-site fabrication to draft and design new system partsCreate models for Visual Production department from SolidWorks assemblies and partsCreate product Test ProceduresWrite, incorporate and distribute Engineering change ordersCreate, approve, and release operation manualsIssue new part numbers for purchasingCollaborate with accounting department to get the new Fishbowl database upWork with Inventory to identify all unidentified parts and assign new/correct part numbersUse the SolidWorks pipe routing add-on to create pipe systemsEdit and build Design Tables and Part configurationsImprove usability of current design library. -
Cad Drafter/Inventor DesignerFlorida Rf Labs/ Emc Technology Aug 2012 - Nov 2012Stuart, Fl, UsDraft cable and RF components in AutoCAD and Autodesk Inventor -
Autodesk Inventor/Solidworks Modeler/DesignerRmf Freezing Inc Feb 2008 - Feb 2010Design 3D models for industrial freezing units in Autodesk Inventor/SolidworksCreate 2D blueprints for Freezer parts/assembliesDesign 3D complex/simple sheet metal parts using Inventor/Solidworks softwareDesign complex assemblies/ sub assemblies Design safety systems for freezing unitsCreate Bill of Materials lists using Assembly FilesCreate sales documentation using AutoCADCreate field assembly books using Inventor DWG filesMake sure all parts/assemblies are named using correct company name conventionsConvert Inventor Assembly Document files to AutoCAD files for packaging
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Autodesk Inventor Modeler/Cad DrafterNc Power Systems May 2007 - Sep 2007Design 3D models for Exhaust tubing for engines in Autodesk InventorCreate 2D blueprints for custom parts/assembliesCreate 3D complex/simple sheet metal parts using Inventor softwareCreate complex 2D sales drawingPut together sales documentationPut together field assembly books
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Survey Cad TechPrizm Surveying Inc Dec 2005 - Feb 2007Create and Modify AutoCAD files and drawingRead and calculate information from Field filesAnswer Phone, Manage office filesCreate parcel maps for Pierce County and City of TacomaSubmit plans to City/CountyUse AutoCAD R14 and Land Desktop Development to produce mapsCreate A.L.T.A., Record of Survey, Short Plant and Topographic mapsCreate As-Builts as well as B.L.A. drawing and Binding Site Plan maps
Preston Dennis Skills
Preston Dennis Education Details
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Full Sail UniversityGame Art -
Itt Technical InstituteComputer Aided Drafting And Design -
Seattle Central CollegeGame Asset Creation
Frequently Asked Questions about Preston Dennis
What company does Preston Dennis work for?
Preston Dennis works for Avant Leap
What is Preston Dennis's role at the current company?
Preston Dennis's current role is 3D CAD Design and modeler.
What is Preston Dennis's email address?
Preston Dennis's email address is pd****@****att.net
What is Preston Dennis's direct phone number?
Preston Dennis's direct phone number is +140731*****
What schools did Preston Dennis attend?
Preston Dennis attended Full Sail University, Itt Technical Institute, Seattle Central College.
What are some of Preston Dennis's interests?
Preston Dennis has interest in Graphic Novels, Civil Rights And Social Action, Maquette Sculpting, Gaming, Education, Digital Art, 3d Digital Sculpting, Science And Technology, Concept Art, Human Rights.
What skills is Preston Dennis known for?
Preston Dennis has skills like Modeling, Zbrush, 3d Modeling, Unreal Engine, Hand Painted Textures, Drawing, Character Animation, 3d Studio Max, Solidworks, Inventor, Maya, Concept Design.
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