A Graphic Artist with 25 years’ experience within the Games Industry accomplished in 3D Studio Max, ZBrush and Photoshop amongst others. Meticulous and detailed in all undertakings. A leader and team player with good interpersonal skills. Experience of managing and being part of a team. Game TitlesJames Bond 007: Legends - Xbox 360, PS3Goldeneye 007: Reloaded – Xbox 360, PS3, Nintendo WiiIce Age 3 – PS3, PS2, XboxDead Space: Extraction – PS3James Bond 007: Quantum of Solace – PS2Beijing 2008 Olympics – Xbox 360, PS3Ice Age 2: The Meltdown PS2Robots – PS2Buffy the Vampire Slayer: Chaos Bleeds – PS2Disney Atlantis: The Lost Empire – PS140 Winks – PS1Duke Nukem 64 – N64Cruising the World – N64Mega Man – Game Gear (US No1)McLaren at Le Mans – PC CDROM Nigel Mansell’s World Championship – SNES, Mega Drive, Gameboy, AmigaTop Gear/Top Racer (JPN) – SNESZool 2 – SNES, Mega DriveZool – Mega Drive, Game Gear, Master System (UK No1)Jungle Strike – SNESSuper Cars – NESUltimate Golf – NES, Atari ST, AmigaSwitchblade II – NES, Amiga, Atari ST (UK No1)Switchblade – Spectrum, Amstrad, Commodore 64Jeep Jamboree – GameboyVenus the Flytrap – Atari ST, Amiga (UK No1)Footballer of the Year II – Spectrum, Amstrad, Commodore 64, Atari ST, AmigaGary Lineker’s Hotshots – Atari ST, AmigaRacing USA – Mega CD
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Lead 3D ArtistAo.ComSheffield, Gb -
Lead Character Artist / Tech AnimatorEurocom Software Ltd Feb 1997 - Dec 2012Derby, United KingdomResearch and development on all new projectsAttend meetings to set scheduling then interface with other teams throughout projectCreation of characters from concept to completionArt pipeline creation through to game ready assetsTesting internal software and pluginsNew software and tools evaluationInvolved in recruitment process -
Lead Graphic ArtistProbe Entertainment Ltd 1996 - 1997Sheffield, United KingdomKey Responsibilities:-Research and development on all new projectsCharacters, Environments and Prop creationArt pipeline creation through to game ready asset hand-offNew software and tools evaluation -
Senior Graphic ArtistFreestyle Software Ltd 1994 - 1996Sheffield, United KingdomKey Responsibilities:-Research and development on all new projects2D Characters, Environments and Level Design3D Characters, Vehicles and Prop creationArt pipeline creation through to game ready asset hand-off
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Artist / DesignerGremlin Interactive Software 1989 - 1995Sheffield, United KingdomKey Responsibilities:-Research and development on all new projects2D Characters, Environments and Prop creationGame and Level DesignArt pipeline creation through to game ready asset hand-offNew software and tools evaluation
Paul R Gregory Skills
Paul R Gregory Education Details
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Colley Campus -
Richmond College
Frequently Asked Questions about Paul R Gregory
What company does Paul R Gregory work for?
Paul R Gregory works for Ao.com
What is Paul R Gregory's role at the current company?
Paul R Gregory's current role is Lead 3D Artist.
What schools did Paul R Gregory attend?
Paul R Gregory attended Colley Campus, Richmond College.
What skills is Paul R Gregory known for?
Paul R Gregory has skills like Texturing, Uv Mapping, Maya, Ps3, Xbox 360, 3d Studio Max, Game Development, Zbrush, Video Games, Character Modelling, Hard Surface Modeling, Rigging.
Who are Paul R Gregory's colleagues?
Paul R Gregory's colleagues are Michelle Siddle, Karsten Koch, Bianca Jules, Kieran Woolley, Mark Broad, Christopher Loheide, Michael Brockley.
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