Paul R Gregory

Paul R Gregory Email and Phone Number

Lead 3D Artist @ ao.com
Sheffield, GB
Paul R Gregory's Location
Greater Sheffield Area, United Kingdom
About Paul R Gregory

A Graphic Artist with 25 years’ experience within the Games Industry accomplished in 3D Studio Max, ZBrush and Photoshop amongst others. Meticulous and detailed in all undertakings. A leader and team player with good interpersonal skills. Experience of managing and being part of a team. Game TitlesJames Bond 007: Legends - Xbox 360, PS3Goldeneye 007: Reloaded – Xbox 360, PS3, Nintendo WiiIce Age 3 – PS3, PS2, XboxDead Space: Extraction – PS3James Bond 007: Quantum of Solace – PS2Beijing 2008 Olympics – Xbox 360, PS3Ice Age 2: The Meltdown PS2Robots – PS2Buffy the Vampire Slayer: Chaos Bleeds – PS2Disney Atlantis: The Lost Empire – PS140 Winks – PS1Duke Nukem 64 – N64Cruising the World – N64Mega Man – Game Gear (US No1)McLaren at Le Mans – PC CDROM Nigel Mansell’s World Championship – SNES, Mega Drive, Gameboy, AmigaTop Gear/Top Racer (JPN) – SNESZool 2 – SNES, Mega DriveZool – Mega Drive, Game Gear, Master System (UK No1)Jungle Strike – SNESSuper Cars – NESUltimate Golf – NES, Atari ST, AmigaSwitchblade II – NES, Amiga, Atari ST (UK No1)Switchblade – Spectrum, Amstrad, Commodore 64Jeep Jamboree – GameboyVenus the Flytrap – Atari ST, Amiga (UK No1)Footballer of the Year II – Spectrum, Amstrad, Commodore 64, Atari ST, AmigaGary Lineker’s Hotshots – Atari ST, AmigaRacing USA – Mega CD

Paul R Gregory's Current Company Details
ao.com

Ao.Com

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Lead 3D Artist
Sheffield, GB
Website:
ao.com
Employees:
2380
Paul R Gregory Work Experience Details
  • Ao.Com
    Lead 3D Artist
    Ao.Com
    Sheffield, Gb
  • Eurocom Software Ltd
    Lead Character Artist / Tech Animator
    Eurocom Software Ltd Feb 1997 - Dec 2012
    Derby, United Kingdom
    Research and development on all new projectsAttend meetings to set scheduling then interface with other teams throughout projectCreation of characters from concept to completionArt pipeline creation through to game ready assetsTesting internal software and pluginsNew software and tools evaluationInvolved in recruitment process
  • Probe Entertainment Ltd
    Lead Graphic Artist
    Probe Entertainment Ltd 1996 - 1997
    Sheffield, United Kingdom
    Key Responsibilities:-Research and development on all new projectsCharacters, Environments and Prop creationArt pipeline creation through to game ready asset hand-offNew software and tools evaluation
  • Freestyle Software Ltd
    Senior Graphic Artist
    Freestyle Software Ltd 1994 - 1996
    Sheffield, United Kingdom
    Key Responsibilities:-Research and development on all new projects2D Characters, Environments and Level Design3D Characters, Vehicles and Prop creationArt pipeline creation through to game ready asset hand-off
  • Gremlin Interactive Software
    Artist / Designer
    Gremlin Interactive Software 1989 - 1995
    Sheffield, United Kingdom
    Key Responsibilities:-Research and development on all new projects2D Characters, Environments and Prop creationGame and Level DesignArt pipeline creation through to game ready asset hand-offNew software and tools evaluation

Paul R Gregory Skills

Texturing Uv Mapping Maya Ps3 Xbox 360 3d Studio Max Game Development Zbrush Video Games Character Modelling Hard Surface Modeling Rigging Digital Sculpting Character Animation Computer Games Wii Game Design Creature Modeling 3d Rendering Facial Animation Facial Rigging Pixel Art Adobe Photoshop 3d Modeling Low Poly Modeling Unity3d Substance Painter Cinema 4d Octane Render Thea Render Webgl

Paul R Gregory Education Details

  • Colley Campus
    Colley Campus
  • Richmond College
    Richmond College

Frequently Asked Questions about Paul R Gregory

What company does Paul R Gregory work for?

Paul R Gregory works for Ao.com

What is Paul R Gregory's role at the current company?

Paul R Gregory's current role is Lead 3D Artist.

What schools did Paul R Gregory attend?

Paul R Gregory attended Colley Campus, Richmond College.

What skills is Paul R Gregory known for?

Paul R Gregory has skills like Texturing, Uv Mapping, Maya, Ps3, Xbox 360, 3d Studio Max, Game Development, Zbrush, Video Games, Character Modelling, Hard Surface Modeling, Rigging.

Who are Paul R Gregory's colleagues?

Paul R Gregory's colleagues are Michelle Siddle, Karsten Koch, Bianca Jules, Kieran Woolley, Mark Broad, Christopher Loheide, Michael Brockley.

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