Ken Rea
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Ken Rea Email & Phone Number

Multiple Positions at Mount Southington
Location: New York City Metropolitan Area, United States 7 work roles 3 schools
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Current company
Mount Southington
Role
Multiple Positions
Location
New York City Metropolitan Area, United States

Who is Ken Rea? Overview

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Quick answer

Ken Rea is listed as Multiple Positions at Mount Southington, based in New York City Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Ken Rea.

Ken Rea previously worked as Tower of Time - Level Designer / Gameplay and Tools Programmer at Event Horizon and Delusional - Programmer / Game Developer at Ccd Games. Ken Rea holds Associate, Game Development And Design from New England Institute Of Technology.

Profile bio

About Ken Rea

Portfolio: https://kensportfolio.squarespace.com/Languages:- C++- C#- JavaOS's:- Android- WindowsI think I bring a few unique skills to the table when it comes to game development. I naturally excel at gaming allowing me to pick up games and master them quickly. This allows me to augment my development decisions based on prior high level play experience. I have an itch for experimenting, learning through mistakes and exploration. I don't mind throwing out my code if I can rewrite it a new way to take advantage of new skills and techniques learned. I think that's my favorite aspect of programming.

Listed skills include Video Games, Programming, Game Design, Game Development, and 29 others.

Current workplace

Ken Rea's current company

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Mount Southington
Mount Southington
Multiple Positions
7 roles

Ken Rea work experience

A career timeline built from the work history available for this profile.

Multiple Positions

Current
Mount Southington

Southington, Ct

Over the years I've worked for Mount Southington in the Winter Season which has developed my ability to communicate with clients and other workers on a day to day basis. At first I instructed snowboarding classes and moved over to running the waffle making process.

Nov 2008 - Present

Tower Of Time - Level Designer / Gameplay And Tools Programmer

Remote

Steam Greenlit as of 4/1/2017Steam Early Access• Level Designer for multiple levels using different environmental assets.• Programmed multiple Gameplay elements to assist in producing an interesting and complete level.• Worked Remotely using Speedtree with a Multi-Disciplinary team from around the world.• Created simple animations to help fill the world with movement to feel lifelike.• Developed tools to quickly create levels and fix errors that arose from changes in the git sync changes.

Aug 2016 - Jun 2017

Delusional - Programmer / Game Developer

Ccd Games

Remote

*This project was canceled after a failed Kickstarter as the investor went back to pursue his career as a lawyer.RESPONSIBILITIESGameplay Programmer A.I. Programmer Level ArchitectEvent ScripterTools Engineer Animation Programmer QAI Worked on Delusional from the beginning. I laid framework and built an AI that is both artificially difficult and reactive to the player (think dark souls). I forged a combat system capable of attacks that requiring timing and learning of your enemy while allowing strings of combos, grabs and finishers to be performed. Level construction, lighting and placement is handled by me with creation of sprites, sounds and concept art by the other team members. Unity3D, 2D Action / Soul-esk

Jul 2015 - Aug 2016

Super Color Battle Ultra [Android / Unity]

Giblet Games

https://play.google.com/store/apps/details?id=com.gibletgames.colorbattle&hl=enANDROID 4.4 and below only. RESPONSIBILITIESGameplay ProgrammerUI DesignUI ProgrammingMultiplayer ProgrammingProfile ProgrammingA published by me android game based on color matching. 4 Player multi-player on the Unity Engine. I created this to experiment with the Android Platform and Mobile Real-Time Multiplayer.

Jan 2015 - Jan 2016

Lead Developer - Principal Programmer / Game Developer

Indie Development

Indie Developer

www.apparent-horizon.com[may go offline as I have no intention to continue this project currently] Source code may end up in Dropbox portfolio. Apparent Horizon is a self made indie project. It's a 3D Multiplayer Space Sim currently in Pre Alpha. Consisting of over 15,000 lines of code, multiple ships, upgrades and solar system generation. The project was made in Unity using NGUI for the UI and Photon Framework for Multiplayer. Written Mainly in C# it is nearly feature complete. Tweaking and Bug Fixing + Art Assets need to be created and implemented.

Oct 2013 - Aug 2015

Computer Science - Game Development Major

Student

Neit

Learned to Develop games using C++, C#, Java, Unity and Direct X. Also learned the process of Design, Planning and Debugging games and software.

Oct 2009 - Apr 2013
3 education records

Ken Rea education

FAQ

Frequently asked questions about Ken Rea

Quick answers generated from the profile data available on this page.

What company does Ken Rea work for?

Ken Rea works for Mount Southington.

What is Ken Rea's role at Mount Southington?

Ken Rea is listed as Multiple Positions at Mount Southington.

Where is Ken Rea based?

Ken Rea is based in New York City Metropolitan Area, United States while working with Mount Southington.

What companies has Ken Rea worked for?

Ken Rea has worked for Mount Southington, Event Horizon, Ccd Games, Giblet Games, and Indie Development.

How can I contact Ken Rea?

You can use AeroLeads to view verified contact signals for Ken Rea at Mount Southington, including work email, phone, and LinkedIn data when available.

What schools did Ken Rea attend?

Ken Rea holds Associate, Game Development And Design from New England Institute Of Technology.

What skills is Ken Rea known for?

Ken Rea is listed with skills including Video Games, Programming, Game Design, Game Development, Windows, Public Speaking, Fun, and Experimentation.

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