Maksim Prokushev
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Maksim Prokushev Email & Phone Number

Unreal Engine Developer at Azur Games
Location: Cyprus 7 work roles 1 school
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✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
Role
Unreal Engine Developer
Location
Cyprus
Company size

Who is Maksim Prokushev? Overview

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Quick answer

Maksim Prokushev is listed as Unreal Engine Developer at Azur Games, a with 8 employees, based in Cyprus. AeroLeads shows a matched LinkedIn profile for Maksim Prokushev.

Maksim Prokushev previously worked as Unreal Engine Developer at Black Moon Gaming and Unreal Engine Developer at Dragon Machines. Maksim Prokushev holds Software Engineer, C/C++/C# Development, 3D Graphics, Algorithms from 42.

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Email format at Azur Games

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Azur Games

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Profile bio

About Maksim Prokushev

Have been following game industry since young age, feeling really passionate about game feature development.

Current workplace

Maksim Prokushev's current company

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Azur Games
Azur Games
Unreal Engine Developer
nicosia, cyprus
Website
Employees
8
AeroLeads page
7 roles

Maksim Prokushev work experience

A career timeline built from the work history available for this profile.

Unreal Engine Developer

Current
Nov 2023 - Present

Unreal Engine Developer

Black Moon Gaming

Game Genre: Action AdventurePlatforms: PC/ConsoleStack: UnrealEngine4/5, C++/Blueprints, GAS, AnimBP, Git, PerforceResponsibilities:1. Design and implementation of game logic2. Code review3. Fix bugsAchievements:1. Design and develop world transition system2. A large number of complex abilities with the help of GAS for main character3. Full main character logic

Mar 2023 - Oct 2023

Unreal Engine Developer

Dragon Machines

Game Genre: Multiplayer ActionRPGPlatforms: AndroidStack: UnrealEngine4/5, C++/Blueprints, GAS, Java, Git, UnixResponsibilities at work:1. Design and implementation of game logic2. Code review3. Fix bugs4. UI layoutAchievements:1. Flying system for easier control object by player2. Mission system and editor for it, which makes it easy to create a missions for GD (for example, like a robbery in GTA5)3. A large number of complex abilities with the help of GAS5. AI bots on the Behavior Tree4. Made up a large number of UMG6. I have experience deploying in GameLift

May 2022 - Mar 2023

Lead Unity Developer

Dragon Machines

Game Genre: CasualPlatforms: AndroidResponsibilities at work:1. Development of project architecture2. Work distribution3. Mentoring4. Implementation of game features5. Code review

Mar 2022 - May 2022

Unity Developer

Moscow, Moscow City, Russia

Game genre: Sci-Fi battle collection RPGPlatforms: Android, iOS, BrowserStack: Unity, C #, Java, XAML, Redis, MongoDB, SVN, GitResponsibilities at work:1. Development of game / business logic.2. UI layout.3. Working with asset bundles.4. Support for legacy code.5. Fix bugs.6. Working with analytics.Achievements:1. Developed a system: the condition for receiving stars in campaign missions, which returned the interest of old users to the "campaign" mode2. Developed and launched in-game thematic events, which increased retention and NPS.3. Development of meta-gameplay together with gem designers.

Jul 2021 - Jan 2022

Unity Developer

Moscow, Moscow City, Russia

Game genre match3-rpgPlatforms: Android, iOSStack: C #, Unity, ECS, DoTween, Doozy, nodeCanvas, Git, UnixResponsibilities at work::1. Development of game logic.2. Refactoring legacy code.3. Fix bugs.4. Integration of assets (mostly UI).5. Optimization.Achievements:1. Implemented a lot of logic for UI components.2. Implemented windows for buying characters / player profile / buying items.3. Developed new gameplay features.4. Optimized the window that shows all the characters that the player has.

Feb 2021 - Jun 2021

Unity Developer

Novak 2013

Moscow, Moscow City, Russia

Responsibilities at work:Development of game logic for a mobile game.Legacy code support.Firebase/Unity analytics integration.Working with UI.The work I have done:Actively supported the legacy code, rewriting part of it to fit the needs of the project.Implemented a lot of game logic.Developed and integrated a system for working with cutscenes.I was engaged in the creation and layout of UI.Integrated Firebase/Unity analytics into our project.Participated in the architectural design of the application.

Jun 2020 - Feb 2021
Team & coworkers

Colleagues at Azur Games

Other employees you can reach at azurgames.com. View company contacts for 8 employees →

1 education record

Maksim Prokushev education

  • 42
    42
    C/C++/C# Development, 3D Graphics, Algorithms
FAQ

Frequently asked questions about Maksim Prokushev

Quick answers generated from the profile data available on this page.

What company does Maksim Prokushev work for?

Maksim Prokushev works for Azur Games.

What is Maksim Prokushev's role at Azur Games?

Maksim Prokushev is listed as Unreal Engine Developer at Azur Games.

Where is Maksim Prokushev based?

Maksim Prokushev is based in Cyprus while working with Azur Games.

What companies has Maksim Prokushev worked for?

Maksim Prokushev has worked for Azur Games, Black Moon Gaming, Dragon Machines, Gaijin Entertainment, and Motorsport Games.

Who are Maksim Prokushev's colleagues at Azur Games?

Maksim Prokushev's colleagues at Azur Games include Konstantin Perepletchikov, Richard Iakushev, Ksenia Smirnova, Vladislav Trumm, and Anton Chernyshev.

How can I contact Maksim Prokushev?

You can use AeroLeads to view verified contact signals for Maksim Prokushev at Azur Games, including work email, phone, and LinkedIn data when available.

What schools did Maksim Prokushev attend?

Maksim Prokushev holds Software Engineer, C/C++/C# Development, 3D Graphics, Algorithms from 42.

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