Philippe Turcotte
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Philippe Turcotte Email & Phone Number

Co-Founder and Design Director at Studio RuniQ
Location: Québec, Quebec, Canada 14 work roles 1 school
1 work email found @ubisoft.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email p****@ubisoft.com
LinkedIn Profile matched
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Current company
Role
Co-Founder and Design Director
Location
Québec, Quebec, Canada
Company size

Who is Philippe Turcotte? Overview

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Quick answer

Philippe Turcotte is listed as Co-Founder and Design Director at Studio RuniQ, a with 7 employees, based in Québec, Quebec, Canada. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Philippe Turcotte.

Philippe Turcotte previously worked as Co-Founder & Design Director at Studio Runiq and Mobile Design Director at Beenox. Philippe Turcotte holds College, Computer Programming from College Cdi.

Company email context

Email format at Studio RuniQ

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pturcotte@ubisoft.com
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AeroLeads found 1 current-domain work email signal for Philippe Turcotte. Compare company email patterns before reaching out.

Profile bio

About Philippe Turcotte

I'm a game designer with a technical background and great team building skills. My temperate leadership skills makes me a chameleon, able to integrate any team in an easy way. I'm good from the start of a project to the end, from high level concept to the final content validation. My goal is to be part of a team that aims for the stars and work for that objective without leaving anyone behind.Specialties: High Level ConceptsConcept PresentationsRational Game DesignGame DirectionDocumentationBacklog ManagementDiplomatic SkillsContent Quality Validation

Listed skills include Game Design, Game Development, Video Games, Level Design, and 23 others.

Current workplace

Philippe Turcotte's current company

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Studio RuniQ
Studio Runiq
Co-Founder and Design Director
Quebec City, QC, CA
Website
Employees
7
AeroLeads page
14 roles · 24 years

Philippe Turcotte work experience

A career timeline built from the work history available for this profile.

Co-Founder And Design Director

Quebec City, Qc, Ca

Co-Founder & Design Director

Current

Québec, Quebec, Canada

Founding partner at Studio Runiq and responsible of all thing design on the current project (and a lot of scripting also :) )

Feb 2023 - Present

Mobile Design Director

Apr 2021 - May 2022

Lead Designer

Québec

Working on COD : Modern Warfare Remastered. Previously worked on Amazing Spiderman 2 and an unreleased AAA title.

Aug 2011 - May 2022

Game Director

Working on Crash Team Racing: Nitro Fueled!

May 2018 - Apr 2021

Lead Game Designer

Lead Game Designer on an unannounced project

Aug 2010 - Aug 2011

Lead Game Designer

Lead Game Designer on Combat of Giants : Dinosaurs Wii-Management of a team of 4 designers *Scheduling *Milestone Goals-High Level Concept-Concept Presentation to Upper Management-Rational Game Design Implementation-Prototyping Scheduling-Scriptwriting-Feature Backlog Priorization-Quality of Content Validation *Design Validation *Game Mechanics Validation *Voice Acting Casting and Validation *Signs and Feedbacks… Show more Lead Game Designer on Combat of Giants : Dinosaurs Wii-Management of a team of 4 designers *Scheduling *Milestone Goals-High Level Concept-Concept Presentation to Upper Management-Rational Game Design Implementation-Prototyping Scheduling-Scriptwriting-Feature Backlog Priorization-Quality of Content Validation *Design Validation *Game Mechanics Validation *Voice Acting Casting and Validation *Signs and Feedbacks Validation *Art Validation (when gameplay was affected)-Game Modes Design-Ladder Mode Balancing-Script Integration Show less

Aug 2009 - Aug 2010

Lead Game Designer

Lead Game Designer on Combat of Giants : Dinosaurs Wii-Management of a team of 4 designers *Scheduling *Milestone Goals-High Level Concept-Concept Presentation to Upper Management-Rational Game Design Implementation-Scriptwriting-Feature Backlog Priorization-Quality of Content Validation *Design Validation *Game Mechanics Validation *Voice Acting Casting and Validation *Signs and Feedbacks Validation *Art Validation (when… Show more Lead Game Designer on Combat of Giants : Dinosaurs Wii-Management of a team of 4 designers *Scheduling *Milestone Goals-High Level Concept-Concept Presentation to Upper Management-Rational Game Design Implementation-Scriptwriting-Feature Backlog Priorization-Quality of Content Validation *Design Validation *Game Mechanics Validation *Voice Acting Casting and Validation *Signs and Feedbacks Validation *Art Validation (when gameplay was affected)-Game Modes Design-Ladder Mode Balancing-Difficulty and Rhythm Curves-Script Integration Show less

Aug 2009 - Aug 2010

Senior Game Designer

Sr. Game Designer on Combat of Giant : Mutant Insects -High Level Concept -Concept Presentation to Upper Management -Script Writing -Feature Priorization -Redesign of previous entries game mechanics including: *Revamped Combat System *New Evolution System *New Burrowing Game Mechanic *New Glow Game Mechanic *New Level Design Direction -Management of Level Design Team (4 people) *Day to Day… Show more Sr. Game Designer on Combat of Giant : Mutant Insects -High Level Concept -Concept Presentation to Upper Management -Script Writing -Feature Priorization -Redesign of previous entries game mechanics including: *Revamped Combat System *New Evolution System *New Burrowing Game Mechanic *New Glow Game Mechanic *New Level Design Direction -Management of Level Design Team (4 people) *Day to Day Management *Schedule Tracking *Validation of Difficulty Curve *Validation or Rhythm Curve Show less

Nov 2008 - Aug 2009

Game Designer

Game Designer on Stop Smoking With Allen Carr DS/iOS-Responsible for the design of 14 mini-games-Game Balancing-Great challenge of merging psychology and fun-Cooperative work with expert in psychology and Allen Carr team-Interface design and game mechanics adaptation for iOS version

Jul 2006 - Nov 2008

Lead Level Designer

Design and developpement of level for AAA titles

Sep 2004 - Jul 2006

Programmer

Programming of SFX for Yuyu hakusho:Dark Tournament game

Aug 2003 - Sep 2004
1 education record

Philippe Turcotte education

  • College Cdi
    College Cdi
    Computer Programming
FAQ

Frequently asked questions about Philippe Turcotte

Quick answers generated from the profile data available on this page.

What company does Philippe Turcotte work for?

Philippe Turcotte works for Studio RuniQ.

What is Philippe Turcotte's role at Studio RuniQ?

Philippe Turcotte is listed as Co-Founder and Design Director at Studio RuniQ.

What is Philippe Turcotte's email address?

AeroLeads has found 1 work email signal at @ubisoft.com for Philippe Turcotte at Studio RuniQ.

Where is Philippe Turcotte based?

Philippe Turcotte is based in Québec, Quebec, Canada while working with Studio RuniQ.

What companies has Philippe Turcotte worked for?

Philippe Turcotte has worked for Studio Runiq, Beenox, Ubisoft, Ubisoft Montreal, and Digital Fiction.

How can I contact Philippe Turcotte?

You can use AeroLeads to view verified contact signals for Philippe Turcotte at Studio RuniQ, including work email, phone, and LinkedIn data when available.

What schools did Philippe Turcotte attend?

Philippe Turcotte holds College, Computer Programming from College Cdi.

What skills is Philippe Turcotte known for?

Philippe Turcotte is listed with skills including Game Design, Game Development, Video Games, Level Design, Game Mechanics, Team Management, Xbox 360, and Concept Design.

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