Philippe Turcotte

Philippe Turcotte Email and Phone Number

Co-Founder and Design Director @ Studio RuniQ
Quebec City, QC, CA
Philippe Turcotte's Location
Québec, Quebec, Canada, Canada
Philippe Turcotte's Contact Details

Philippe Turcotte work email

Philippe Turcotte personal email

n/a
About Philippe Turcotte

I'm a game designer with a technical background and great team building skills. My temperate leadership skills makes me a chameleon, able to integrate any team in an easy way. I'm good from the start of a project to the end, from high level concept to the final content validation. My goal is to be part of a team that aims for the stars and work for that objective without leaving anyone behind.Specialties: High Level ConceptsConcept PresentationsRational Game DesignGame DirectionDocumentationBacklog ManagementDiplomatic SkillsContent Quality Validation

Philippe Turcotte's Current Company Details
Studio RuniQ

Studio Runiq

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Co-Founder and Design Director
Quebec City, QC, CA
Website:
studioruniq.com
Employees:
7
Philippe Turcotte Work Experience Details
  • Studio Runiq
    Co-Founder And Design Director
    Studio Runiq
    Quebec City, Qc, Ca
  • Studio Runiq
    Co-Founder & Design Director
    Studio Runiq Feb 2023 - Present
    Québec, Quebec, Canada
    Founding partner at Studio Runiq and responsible of all thing design on the current project (and a lot of scripting also :) )
  • Beenox
    Mobile Design Director
    Beenox Apr 2021 - May 2022
  • Beenox
    Lead Designer
    Beenox Aug 2011 - May 2022
    Québec
    Working on COD : Modern Warfare Remastered. Previously worked on Amazing Spiderman 2 and an unreleased AAA title.
  • Beenox
    Game Director
    Beenox May 2018 - Apr 2021
    Working on Crash Team Racing: Nitro Fueled!
  • Ubisoft
    Lead Game Designer
    Ubisoft Aug 2010 - Aug 2011
    Lead Game Designer on an unannounced project
  • Ubisoft
    Lead Game Designer
    Ubisoft Aug 2009 - Aug 2010
    Lead Game Designer on Combat of Giants : Dinosaurs Wii-Management of a team of 4 designers *Scheduling *Milestone Goals-High Level Concept-Concept Presentation to Upper Management-Rational Game Design Implementation-Prototyping Scheduling-Scriptwriting-Feature Backlog Priorization-Quality of Content Validation *Design Validation *Game Mechanics Validation *Voice Acting Casting and Validation *Signs and Feedbacks… Show more Lead Game Designer on Combat of Giants : Dinosaurs Wii-Management of a team of 4 designers *Scheduling *Milestone Goals-High Level Concept-Concept Presentation to Upper Management-Rational Game Design Implementation-Prototyping Scheduling-Scriptwriting-Feature Backlog Priorization-Quality of Content Validation *Design Validation *Game Mechanics Validation *Voice Acting Casting and Validation *Signs and Feedbacks Validation *Art Validation (when gameplay was affected)-Game Modes Design-Ladder Mode Balancing-Script Integration Show less
  • Ubisoft
    Lead Game Designer
    Ubisoft Aug 2009 - Aug 2010
    Lead Game Designer on Combat of Giants : Dinosaurs Wii-Management of a team of 4 designers *Scheduling *Milestone Goals-High Level Concept-Concept Presentation to Upper Management-Rational Game Design Implementation-Scriptwriting-Feature Backlog Priorization-Quality of Content Validation *Design Validation *Game Mechanics Validation *Voice Acting Casting and Validation *Signs and Feedbacks Validation *Art Validation (when… Show more Lead Game Designer on Combat of Giants : Dinosaurs Wii-Management of a team of 4 designers *Scheduling *Milestone Goals-High Level Concept-Concept Presentation to Upper Management-Rational Game Design Implementation-Scriptwriting-Feature Backlog Priorization-Quality of Content Validation *Design Validation *Game Mechanics Validation *Voice Acting Casting and Validation *Signs and Feedbacks Validation *Art Validation (when gameplay was affected)-Game Modes Design-Ladder Mode Balancing-Difficulty and Rhythm Curves-Script Integration Show less
  • Ubisoft
    Senior Game Designer
    Ubisoft Nov 2008 - Aug 2009
    Sr. Game Designer on Combat of Giant : Mutant Insects -High Level Concept -Concept Presentation to Upper Management -Script Writing -Feature Priorization -Redesign of previous entries game mechanics including: *Revamped Combat System *New Evolution System *New Burrowing Game Mechanic *New Glow Game Mechanic *New Level Design Direction -Management of Level Design Team (4 people) *Day to Day… Show more Sr. Game Designer on Combat of Giant : Mutant Insects -High Level Concept -Concept Presentation to Upper Management -Script Writing -Feature Priorization -Redesign of previous entries game mechanics including: *Revamped Combat System *New Evolution System *New Burrowing Game Mechanic *New Glow Game Mechanic *New Level Design Direction -Management of Level Design Team (4 people) *Day to Day Management *Schedule Tracking *Validation of Difficulty Curve *Validation or Rhythm Curve Show less
  • Ubisoft
    Game Designer
    Ubisoft Jul 2006 - Nov 2008
    Game Designer on Stop Smoking With Allen Carr DS/iOS-Responsible for the design of 14 mini-games-Game Balancing-Great challenge of merging psychology and fun-Cooperative work with expert in psychology and Allen Carr team-Interface design and game mechanics adaptation for iOS version
  • Ubisoft
    Lead Level Designer
    Ubisoft Sep 2004 - Jul 2006
    Design and developpement of level for AAA titles
  • Ubisoft Montreal
    Level Designer
    Ubisoft Montreal 2003 - 2005
  • Digital Fiction
    Programmer
    Digital Fiction Aug 2003 - Sep 2004
    Programming of SFX for Yuyu hakusho:Dark Tournament game
  • Artificial Mind And Movement
    Game Programmer
    Artificial Mind And Movement Mar 1999 - Aug 2003
    Programming / Design of various levels and their components

Philippe Turcotte Skills

Game Design Game Development Video Games Level Design Game Mechanics Team Management Xbox 360 Concept Design Scripting Wii Gameplay Team Leadership Photoshop Perforce Console 3d Studio Max Team Building Microsoft Word Presentation Design Written And Oral Presentation Skills Microsoft Excel Powerpoint Ps3 Computer Games Casual Games Microsoft Office Leadership

Philippe Turcotte Education Details

  • College Cdi
    College Cdi
    Computer Programming

Frequently Asked Questions about Philippe Turcotte

What company does Philippe Turcotte work for?

Philippe Turcotte works for Studio Runiq

What is Philippe Turcotte's role at the current company?

Philippe Turcotte's current role is Co-Founder and Design Director.

What is Philippe Turcotte's email address?

Philippe Turcotte's email address is ph****@****oft.com

What schools did Philippe Turcotte attend?

Philippe Turcotte attended College Cdi.

What skills is Philippe Turcotte known for?

Philippe Turcotte has skills like Game Design, Game Development, Video Games, Level Design, Game Mechanics, Team Management, Xbox 360, Concept Design, Scripting, Wii, Gameplay, Team Leadership.

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