Punit Munnangi Email and Phone Number
Empathy fuels my UX design process. I translate user needs into intuitive digital experiences across diverseindustries like gaming, media, healthcare, and education. My design thinking approach thrives on activelistening and user feedback, leading to solutions that delight users and earn stakeholder commendation.Recently completed a Masters in HCI and Design at UC Irvine and available for full time work.
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Ux DesignerShades Sep 2024 - Present● Designed and implemented engaging gamification features on Figma, including interactive quizzes with customizable digital avatar rewards, and meme creation tools to foster community sharing andenjoyment.● Optimized onboarding flows and in-app features to enhance user engagement, increase retention rates, and cultivate a vibrant, interactive app community. -
Gameplay Usability AnalystPlaygo Ai, Inc. Nov 2023 - Present- Conducted in-depth heuristic evaluations of the Playgo iPhone/Android app,documenting usability violations based on Nielsen’s Usability Heuristics, with insightsleading to improved ease of use for game designers in creating games.- Produced high-quality chat room mockups in Figma by conducting user interviews withgame designers to understand current challenges with the layout. These mockups featuredmultiple options that were tailored to engineer specifications.- Designed intuitive AI prompts to facilitate smoother execution of game engine actions,including a clearer and more recognizable countdown timer prompt. -
Ux Researcher (Uci Capstone)Code.Org Mar 2024 - Aug 2024- Reviewed literature on student motivation, gamified learning, and teacher motivation. I found that adding engaging gamification features and personalized incentives to the curriculum can boost motivation for both students and teachers, making learning more effective and enjoyable.- Conducted a heuristic analysis of the Code.org K-5 curriculum using Nielsen’s 10 usability principles, evaluating both the CS Fundamentals Express Desktop and iPad experiences, and presented key usability issues to the client such as enhancing visibility of hints for coding exercises. - Conducted a competitive analysis with 7 direct and 7 indirect competitors and determined top gamification features to include such as avatars, digital rewards, level difficulties, and project sharing among others.- Interviewed teachers to identify issues in the CS Fundamentals Express Course and gauge their response to game-like features. Identified three key enhancements: support and inclusion, motivation and engagement, and feedback and assessment.- Created detailed personas to represent Code.org’s target audience, enhancing the client's understanding of student coding interests, skills, and capabilities, and driving the design of more effective learning content. -
Gameplay Usability AnalystKeywords Studios Jun 2022 - Oct 2023Mountain View, California, United States- Collaborated with the research team to conduct usability tests of Stadia, creating testdocuments with core tasks such as finding the option to adjust resolution, which yieldedvaluable insights into player gameplay experiences.- Performed QA Audits and Heuristic Evaluations alongside team members and Stadiausers, meticulously documenting findings. This streamlined the process for engineersand designers, significantly reducing the time spent addressing bugs, errors, and UI/UXissues saving 20% of developer time.- Conducted qualitative and quantitative analysis to identify gameplay experience risksamong players, such as issues with slow internet speeds. Proposed solutions includedoptimizing game resolution to reduce latency. -
Product DesignerEveryset (Formerly Castifi) Jan 2022 - Jun 2022Los Angeles, California, United States- Conducted cognitive walkthroughs to assess the payroll upload process for backgroundactors to streamline navigation and reduce complexity. Subsequently, created Mockupsto enhance user efficiency and accuracy in the process.- Conducted interviews with background actors and payroll employees, focusing on timeslot entry for background actors' work hours. Identified that the current method ofscrolling and selecting was cumbersome. Developed a design solution enabling users toinput times manually, resulting in a 40% reduction in time for common payroll tasks. -
Frontend EngineerFlorida Blue Jun 2021 - Aug 2021Florida, United States- Acquired proficiency in HTML, CSS, and JS as part of job training.- Created a Medicare Translation Enabler UI, using React, that improved visibility of clienthealth data for all patients. -
Minecraft Gaming Bike Research AssistantUc Irvine Nov 2019 - Jul 2021Irvine, California, United States- Created low fidelity and high-fidelity prototypes for the UI within the mini-games to increase engagement among young kids seeking exercise related weight loss goals.- Created mini-games (level design) within Minecraft server and game design documents with new mini-game ideas to promote physical activity in young users. -
Senior Capstone Project Game Designer And Level DesignerUc Irvine Sep 2020 - Jan 2021Irvine, California, United States- Created a first-person platformer parkour game with emphasis on use of grappling hook gun (Unity).- Created game design documents to solidify and incorporate proposed mechanics (ie: grappling onto platforms, jump pads, wall-running, speed boosts).- Developed 6 interactive and immersive levels & created level selection menu focusing on UI.- Earned a 4/5 star rating out of 9 reviews on itch.io
Frequently Asked Questions about Punit Munnangi
What company does Punit Munnangi work for?
Punit Munnangi works for Shades
What is Punit Munnangi's role at the current company?
Punit Munnangi's current role is Product Designer with 3 years experience in Education, Gaming, and Entertainment/Media.
What schools did Punit Munnangi attend?
Punit Munnangi attended Uc Irvine, Uc Irvine.
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