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Paul Virdone is a Multiplier | Software Architect at Storm8. He possess expertise in python, objective c, c++, java, android and 25 more skills. Colleagues describe him as "I was very fortunate to have worked closely with Paul at Storm8. Paul possesses deep technical knowledge of mobile OSes (iOS and Android) along with excellent product and design instincts. I have constantly admired his attention to details and his passion for great user experience. He is extremely proactive and I have seen him step up innumerable times to own additional tasks like streamlining our engineering interview process, ramping up new hires, mentoring new team leads, optimizing the performance and architecture of our backend servers etc. Paul is an amazing team lead who inspires and encourages his team to take on difficult problems and excel at them. Under his guidance, the team was responsible for shipping the most successful and polished games at Storm8 in record time. It could not have been possible without his technical excellence and great project planning/execution skills. As my mentor Paul has always tried to inculcate the best practices in me. He has been very patient and supportive while guiding me to achieve my career goals. I will continue to lean on him for his valuable advice and would love to work with him again. With his expertise, dedication and exceptional leadership skills, Paul would be an invaluable asset for any company." and "Paul was a mentor to me early in my career. He puts a lot of thought into producing elegant software, which I've learned a lot from. During my time at NVIDIA, I greatly enjoyed bouncing ideas off of Paul and getting his thoughts on possible solutions. He is very approachable and easy to work with. I would love to work with Paul again one day."
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Vice President Of EngineeringStorm8 Sep 2020 - PresentSan Mateo, California, Us -
Director Of EngineeringStorm8 Sep 2019 - Sep 2020San Mateo, California, Us -
Senior Engineering ManagerStorm8 Jun 2015 - Sep 2019San Mateo, California, Us● Led the software engineering teams of multiple highly successful mobile games, including the blockbuster titles Bubble Mania, Jewel Mania and Candy Mania. These games have received over 100M downloads and achieved top grossing positions in the Apple and Google App Stores● Managed the projects, milestones and personal development of several engineering teams comprising over 40 software engineers of various skill levels, ranging from new college graduates to lead engineers and senior architects● Developed software across the full stack: Architected and implemented a massively scalable service combining Twisted Python and Redis, defined a robust client-server protocol, wrote the client and server game logic, and implemented the UIKit interface and OpenGL effects – all for a single project● Mentored other lead software engineers as they began leading their own software teams, coaching them providing towards becoming leaders who multiply the effectiveness of their teammates rather than simply direct their focus ● Led a team of software architects towards modernizing our server backend with specialized micro services and continuous deployment ● Shipped over 30 new games and dozens of updates on the iOS App Store and Google Play Store● Triaged, live-debugged and extinguished fires as leader of the live site firefighting team● Inspired teams toward self-improvement and autonomy, guiding them to manage themselves and drive business goals to completion independently● Deployed A/B testing, rapid prototyping and growth hacking concepts to guide product features and requirements -
Engineering ManagerStorm8 Oct 2013 - Jun 2015San Mateo, California, Us -
Lead Software EngineerStorm8 Jan 2011 - Oct 2013San Mateo, California, Us -
Co-Founder, Lead Software ArchitectChipgrid Nov 2009 - Jan 2011● Co-founded a startup to run software simulations of computer hardware in the cloud● Designed the process for uploading all required assets to the Amazon AWS cloud and wrote the C++ backend for a custom SystemVerilog simulator● Endured the ups and downs of a bootstrapped tech startup
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Senior ArchitectNvidia Corporation Apr 2003 - Jan 2011Santa Clara, Ca, Us● Architected and implemented the performance testing software infrastructure to identify chip performance flaws in all nForce chipsets ($1B annual sales), leading to the timely discovery of critical flaws in multiple projects and significantly fewer chip respins; the infrastructure consisted of a Java Swing GUI driving a C++/Verilog backend● Led a team to create a real-time power monitoring application that displayed data from disparate probes and embedded processors. Deployment internally and at customer sites worldwide has reduced time-to-market of all nForce and Tegra chipsets. Application was a GUI written in C# interfacing asynchronously with device drivers● Developed an application that provided high-confidence power estimates to project leaders and executive staff over a year earlier than previously available; initially written in Java, later ported to Python with a SQLite data store to increase extensibility● Designed an API and library for detailed analysis and complex assertion testing to uncover transient bugs (e.g. ordering violations) early in the design process; library written in C++ with SQLite data store● Employed agile software development strategies to provide feature-rich, well-tested tools on schedule to internal and external customers -
Teaching AssistantStanford University Sep 2002 - Apr 2003Stanford, Ca, UsLed televised sessions for over 100 students in Stanford’s Master’s and PhD-level computer networking classes; taught subjects including TCP, UDP, IP and BGP4
Paul Virdone Skills
Paul Virdone Education Details
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Stanford UniversityElectrical Engineering -
Stanford UniversityElectrical Engineering -
Iolani School
Frequently Asked Questions about Paul Virdone
What company does Paul Virdone work for?
Paul Virdone works for Storm8
What is Paul Virdone's role at the current company?
Paul Virdone's current role is Multiplier | Software Architect.
What is Paul Virdone's email address?
Paul Virdone's email address is pv****@****ail.com
What is Paul Virdone's direct phone number?
Paul Virdone's direct phone number is +165059*****
What schools did Paul Virdone attend?
Paul Virdone attended Stanford University, Stanford University, Iolani School.
What skills is Paul Virdone known for?
Paul Virdone has skills like Python, Objective C, C++, Java, Android, C, Computer Architecture, Agile Methodologies, Software Engineering, Game Development, Php, Social Games.
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