Paul Wilkinson

Paul Wilkinson Email and Phone Number

Chief Technology Officer @ Swayed AB
Stockholm, SE
Paul Wilkinson's Location
Greater Stockholm Metropolitan Area, Sweden, Sweden
Paul Wilkinson's Contact Details
About Paul Wilkinson

Extensive background in Project Management, Game Architecture, Game Design and Team Building. I have been involved in several popular games including Candy Crush, The Sims and numerous others. I ship games.Specialties: C++, Lua, Objective C, iOS, Scrum, Agile

Paul Wilkinson's Current Company Details
Swayed AB

Swayed Ab

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Chief Technology Officer
Stockholm, SE
Paul Wilkinson Work Experience Details
  • Swayed Ab
    Chief Technology Officer
    Swayed Ab
    Stockholm, Se
  • Dserv.Io
    Chief Technology Officer
    Dserv.Io
    Stockholm, Se
  • Ballersapp
    Cto
    Ballersapp Jan 2024 - Present
    Stockholm, Fridhemsplan, Se
    Responsible for Product and Technology for Soccer Training Mobile products and systems.
  • Brite Payments
    Engineering Manager
    Brite Payments Mar 2023 - Jun 2023
    Stockholm, Stockholm County, Se
  • Thisco, Inc
    Ceo
    Thisco, Inc Jun 2021 - Feb 2023
    ● Designed server architecture for Guilds, Chat, Collections, Protocols, Collections, Crafting, Evolution, Fusion● Implemented Unity client code in C#● Soft-launched mobile RPG game Bad Energy Kids and optimised KPIs
  • Checkproof
    Chief Technology Officer
    Checkproof Feb 2020 - Jul 2021
    Stockholm, Stockholm County, Se
  • N3Twork Inc
    Game Maker
    N3Twork Inc May 2015 - Mar 2020
    San Francisco, Ca, Us
  • Nio Games
    Cofounder, Ceo
    Nio Games Nov 2013 - May 2015
    Designed and implemented a casual mobile games engine, and a casual mobile game ‘Forever Donuts’. Built and managed 2 teams (10 people), including several well-known game industry veterans.
  • King.Com
    Director Of Mobile Development
    King.Com Jul 2012 - Oct 2013
    Stockholm, Se
    Responsibilities include scaling the mobile engineering organisation and aligning studios. Managed development of shared technology and processes. Designed systems around “games as service” issues, including cross promotion, ads, downloadable content, controlled rollout of features, and data-driven product development.
  • Zynga
    Senior Software Engineer
    Zynga Jul 2011 - Jul 2012
    San Francisco, California, Us
  • Playfirst, Inc.
    Senior Software Engineer
    Playfirst, Inc. Oct 2009 - Jun 2011
    Engineered the #1 Casual Game "Love and Death: Bitten", which broke company records for sales, software quality and trial-to-purchase conversion rates. I'm currently in charge of updates for Diner Dash and Cooking Dash on the iPhone. I work in C++, Objective C, and Lua.
  • Ace Interactive
    Senior Software Engineer
    Ace Interactive Sep 2008 - Jul 2009
    Stockholm, Se
    Wrote client and server code for networked slot machines. Maintained GDK for use by external developers. Developed and automated certification procedures for submissions by external developers. Lead development of a system that allowed gamers to connect to individual charities. C++.
  • Soma Engineering
    Cto
    Soma Engineering Apr 2007 - Aug 2008
    Duties: Designed and implemented digital audio workstation software and a GDK.
  • Muse Research
    Senior Software Engineer
    Muse Research Aug 2006 - Nov 2006
    Us
    Duties: Implemented Linux support for popular Windows-based VST plugins and copy-protection systems. Coordinated third-party developers. C, Linux,Wine.
  • Singshot Media, Inc
    Senior Software Engineer
    Singshot Media, Inc May 2006 - Jul 2006
    Implemented a recording client for an online karaoke site.
  • Cremoni Poker Software
    Self-Employed
    Cremoni Poker Software Jul 2004 - Jul 2005
    Implemented an online poker site under contract with 4orty 2wo Entertainment. See www.lastcallpoker.com.
  • Electronic Arts/Maxis
    Software Engineer Iii
    Electronic Arts/Maxis Nov 1997 - Jul 2004
    Designed and implemented video game software systems. Emphasis was on in-game audio, video, and UI features. Designed and implemented shared software libraries. Credits include all SKUs of The Sims from the original version up to and including The Sims 2; and various Sim City titles. PC development in C++.
  • Z-Axis
    Audio Group Leader
    Z-Axis Sep 1996 - Nov 1997
    Us
    Directed audio production and audio software engineering for this small, independent sports-game studio. Managed external contractors and full-time staff. Wrote C++ code for PC and Playstation.
  • Radical Entertainment
    Director Of Sound And Music
    Radical Entertainment Mar 1991 - Jul 1996
    Directed software engineering and audio production for a medium-sized studio. Started off writing music in hex!
  • Distinctive Software
    Co-Op Student
    Distinctive Software 1989 - 1989

Paul Wilkinson Skills

Video Games Game Development Game Design Mobile Games Objective C Iphone Mobile Applications Gameplay C++ User Interface Agile Methodologies Lua Social Games Scrum Xbox 360 Perforce Software Engineering Ios Ps3 User Interface Design Computer Games Casual Games

Paul Wilkinson Education Details

  • Simon Fraser University
    Simon Fraser University
    Psychology
  • University Of Victoria
    University Of Victoria
    Psychology

Frequently Asked Questions about Paul Wilkinson

What company does Paul Wilkinson work for?

Paul Wilkinson works for Swayed Ab

What is Paul Wilkinson's role at the current company?

Paul Wilkinson's current role is Chief Technology Officer.

What is Paul Wilkinson's email address?

Paul Wilkinson's email address is pa****@****oof.com

What is Paul Wilkinson's direct phone number?

Paul Wilkinson's direct phone number is +151041*****

What schools did Paul Wilkinson attend?

Paul Wilkinson attended Simon Fraser University, University Of Victoria.

What skills is Paul Wilkinson known for?

Paul Wilkinson has skills like Video Games, Game Development, Game Design, Mobile Games, Objective C, Iphone, Mobile Applications, Gameplay, C++, User Interface, Agile Methodologies, Lua.

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