Paul Wilkinson Email & Phone Number
@checkproof.com
4 phones found area 510, 672, and 415
LinkedIn matched
Who is Paul Wilkinson? Overview
A concise factual answer block for searchers comparing this professional profile.
Paul Wilkinson is listed as Chief Technology Officer at Swayed AB, based in Greater Stockholm Metropolitan Area, Sweden, Sweden. AeroLeads shows a work email signal at checkproof.com, phone signal with area code 510, 672, 415, and a matched LinkedIn profile for Paul Wilkinson.
Paul Wilkinson previously worked as Chief Technology Officer at Dserv.Io and CTO at Ballersapp. Paul Wilkinson holds B.Sc Computing Science; B.A; B.C, Psychology from Simon Fraser University.
Email format at Swayed AB
This section adds company-level context without repeating Paul Wilkinson's masked contact details.
AeroLeads found 1 current-domain work email signal for Paul Wilkinson. Compare company email patterns before reaching out.
About Paul Wilkinson
Extensive background in Project Management, Game Architecture, Game Design and Team Building. I have been involved in several popular games including Candy Crush, The Sims and numerous others. I ship games.Specialties: C++, Lua, Objective C, iOS, Scrum, Agile
Listed skills include Video Games, Game Development, Game Design, Mobile Games, and 18 others.
Paul Wilkinson's current company
Company context helps verify the profile and gives searchers a useful next step.
Paul Wilkinson work experience
A career timeline built from the work history available for this profile.
Chief Technology Officer
Cto
CurrentResponsible for Product and Technology for Soccer Training Mobile products and systems.
Engineering Manager
Ceo
- Designed server architecture for Guilds, Chat, Collections, Protocols, Collections, Crafting, Evolution, Fusion
- Implemented Unity client code in C#
- Soft-launched mobile RPG game Bad Energy Kids and optimised KPIs
Chief Technology Officer
Game Maker
Cofounder, Ceo
Designed and implemented a casual mobile games engine, and a casual mobile game ‘Forever Donuts’. Built and managed 2 teams (10 people), including several well-known game industry veterans.
Director Of Mobile Development
Responsibilities include scaling the mobile engineering organisation and aligning studios. Managed development of shared technology and processes. Designed systems around “games as service” issues, including cross promotion, ads, downloadable content, controlled rollout of features, and data-driven product development.
Senior Software Engineer
Senior Software Engineer
Engineered the #1 Casual Game "Love and Death: Bitten", which broke company records for sales, software quality and trial-to-purchase conversion rates. I'm currently in charge of updates for Diner Dash and Cooking Dash on the iPhone. I work in C++, Objective C, and Lua.
Senior Software Engineer
Wrote client and server code for networked slot machines. Maintained GDK for use by external developers. Developed and automated certification procedures for submissions by external developers. Lead development of a system that allowed gamers to connect to individual charities. C++.
Cto
Duties: Designed and implemented digital audio workstation software and a GDK.
Senior Software Engineer
Duties: Implemented Linux support for popular Windows-based VST plugins and copy-protection systems. Coordinated third-party developers. C, Linux,Wine.
Senior Software Engineer
Implemented a recording client for an online karaoke site.
Self-Employed
Implemented an online poker site under contract with 4orty 2wo Entertainment. See www.lastcallpoker.com.
Software Engineer Iii
Designed and implemented video game software systems. Emphasis was on in-game audio, video, and UI features. Designed and implemented shared software libraries. Credits include all SKUs of The Sims from the original version up to and including The Sims 2; and various Sim City titles. PC development in C++.
Audio Group Leader
Directed audio production and audio software engineering for this small, independent sports-game studio. Managed external contractors and full-time staff. Wrote C++ code for PC and Playstation.
Director Of Sound And Music
Directed software engineering and audio production for a medium-sized studio. Started off writing music in hex!
Co-Op Student
Paul Wilkinson education
B.Sc Computing Science; B.A; B.C, Psychology
B.A., Psychology
Frequently asked questions about Paul Wilkinson
Quick answers generated from the profile data available on this page.
What company does Paul Wilkinson work for?
Paul Wilkinson works for Swayed AB.
What is Paul Wilkinson's role at Swayed AB?
Paul Wilkinson is listed as Chief Technology Officer at Swayed AB.
What is Paul Wilkinson's email address?
AeroLeads has found 1 work email signal at @checkproof.com for Paul Wilkinson at Swayed AB.
What is Paul Wilkinson's phone number?
AeroLeads has found 4 phone signal(s) with area code 510, 672, 415 for Paul Wilkinson at Swayed AB.
Where is Paul Wilkinson based?
Paul Wilkinson is based in Greater Stockholm Metropolitan Area, Sweden, Sweden while working with Swayed AB.
What companies has Paul Wilkinson worked for?
Paul Wilkinson has worked for Swayed Ab, Dserv.Io, Ballersapp, Brite Payments, and Thisco, Inc.
How can I contact Paul Wilkinson?
You can use AeroLeads to view verified contact signals for Paul Wilkinson at Swayed AB, including work email, phone, and LinkedIn data when available.
What schools did Paul Wilkinson attend?
Paul Wilkinson holds B.Sc Computing Science; B.A; B.C, Psychology from Simon Fraser University.
What skills is Paul Wilkinson known for?
Paul Wilkinson is listed with skills including Video Games, Game Development, Game Design, Mobile Games, Objective C, Iphone, Mobile Applications, and Gameplay.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial