Calvin Quan Email and Phone Number
Technical Development Support I at Electronic Arts
Keywords Studios
View- Website:
- keywordsstudios.com
- Employees:
- 3977
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Technical Development Support IKeywords Studios Mar 2020 - PresentWorked closely with Dev partners as a feature owner to successfully implement high quality features with minimal bugsCreated and presented new processes that improved tracking and visibility for QA’s test results.Worked with the content team to thoroughly test new content in time for the milestones/deadlines.Created and updated test plans in TestRail, Qmetry, and Google Sheets to help streamline QA testing.Completed general QA tasks, such as bug regression, QA reviewed user stories, and entered bugs into JaaS.Created automation scripts for automated smoke tests to reduce manual effort.Proposed a new process to better organise how the QA team captured live bugs.Created and maintained documentation on best practices to keep the team aligned on current processes. Escalated critical bugs to the team in a timely manner. Assisted the QA team with technical tasks and questions with patience and understanding. Provided constructive feedback on the game to the dev team.Experience with auditing bugs, and reading through logs to find the cause of an issue.Experience with agile/scrum software development.Experience submitting automation scripts into Perforce to share with the QA Automation team.Utilized Dev tools in test plans to reduce testing time. -
3D Generalist, Ui/Ux DesignerOctoforce - Vfs Final Project May 2019 - Oct 2019Vancouver, Canada Area3rd-Person, Online Arena Shooter | Team of 8 | Unity - Created an art bible to design and maintain visual direction of the project.- Designed, rigged, modeled and textured all characters.- Designed UI art, and wire-frames.- Environmental Art, modelling, UVing, and texturing. - Worked closely with level designers in constructing the aesthetic of the environment. - Completed and organized tasks through the use of Pivotal Tracker. - Created a variety of shaders and technical assets(water, reactive seaweed) to deliver a more dynamic environment.- Implemented 2D and 3D animations.- Iterated and adapted assets according to changes in mechanics and game design.
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Project Manager, 3D GeneralistCyber Crawl - Vfs Game Design Portfolio Project Mar 2019 - Apr 2019Vancouver, Canada AreaIsometric, Turn-Based Stealth game | Team of 4 | Unity- Led team meetings in discussing game design iterations and scheduling.- Supporting team members during production of project and aiding with technical and interpersonal conflicts.- Fulfilled all milestone requirements ahead of schedule.- Analyzed and adapted work flow according to Trello task completion. - Documented and updated progress of game in a GDD.- In 2 months, successfully completed development on a turn-based, stealth game, with a team of four.- Created environment art, character art, and animations.- Rigged 3 diversely structured characters.
Calvin Quan Education Details
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Game And Interactive Media Design
Frequently Asked Questions about Calvin Quan
What company does Calvin Quan work for?
Calvin Quan works for Keywords Studios
What is Calvin Quan's role at the current company?
Calvin Quan's current role is Technical Development Support at Electronic Arts (EA).
What schools did Calvin Quan attend?
Calvin Quan attended Vancouver Film School.
Who are Calvin Quan's colleagues?
Calvin Quan's colleagues are Rahul Nandal, Lars Streese, Gabriel Monte Bussi, Güs G., Mathieu Gabella, Manuel Jhon Andriel Loquias, Văn Nhân Bùi.
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Calvin Quan
Canada -
4rogers.com, harris.com, imaginecommunications.com, imaginecommunications.com
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Calvin Quan
Calgary, Ab1yahoo.ca
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