Quentin Briand
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Quentin Briand Email & Phone Number

Executive Producer at Midgar Studio
Location: Montpellier, Occitanie, France 15 work roles 4 schools
1 work email found @midgar-studio.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email q****@midgar-studio.com
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Current company
Role
Executive Producer
Location
Montpellier, Occitanie, France
Company size

Who is Quentin Briand? Overview

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Quick answer

Quentin Briand is listed as Executive Producer at Midgar Studio, a with 14 employees, based in Montpellier, Occitanie, France. AeroLeads shows a work email signal at midgar-studio.com and a matched LinkedIn profile for Quentin Briand.

Quentin Briand previously worked as Head of Production at Midgar Studio and Producer at Midgar Studio. Quentin Briand holds Master'S Degree, Project Management, Game Design And Level Design from Rubika.

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Email format at Midgar Studio

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{first}.{last}@midgar-studio.com
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AeroLeads found 1 current-domain work email signal for Quentin Briand. Compare company email patterns before reaching out.

Profile bio

About Quentin Briand

15+ years experience in the video game industry.Adept at delivering results in tough contexts, I focus on team empowerment and communication in order to create an inspiring work environment.I have worked for both publishers and development studios in small (15) and big (100+) teams as:• Producer (10 years)• Game Director / Product Owner / Game Content Manager (4+ years)• Game Designer (3+ years)I was involved in the development of more than 25 projects varied in scope, gameplay and platforms:• famous game franchises and casual games (home consoles and portable consoles)• big budget MMO games (PC)• iOS applicationsFavorite genres:• RPG• Action-adventure• Survival HorrorSpecialties:• Project and Team Management (certified Scrum Master)• Game Design• Level Design

Listed skills include Video Games, Game Design, Level Design, Game Mechanics, and 19 others.

Current workplace

Quentin Briand's current company

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Midgar Studio
Midgar Studio
Executive Producer
roussillon, auvergne-rhône-alpes, france
Employees
14
AeroLeads page
15 roles

Quentin Briand work experience

A career timeline built from the work history available for this profile.

Head Of Production

Current

Montpellier, Occitanie, France

- project management: budget, planning, production follow-up, SCRUM- team management: recruitment, contracts, team objectives, performance reviews- studio management: salary policy, annual appraisals policy, office relocation

Mar 2023 - Present

Producer

Montpellier, Occitanie, France

Jul 2022 - Feb 2023

Producer

Bordeaux, Nouvelle-Aquitaine, France

Microsoft Flight Simulator VRMicrosoft Flight Simulator Xbox Series X|S

Feb 2020 - Jun 2022

Associate Producer

Annecy

Riders Republic (Massively Multiplayer Extreme Sports - PS4-PS5 / XB1-Xbox Series X|S / PC / Stadia)• I managed the organization and the production planning of the Core Gameplay team (ski/snowboard, bike and air sports) successfully delivering gameplay praised by Ubisoft HQ on key milestones.• I supervised the development teams on game systems and on the social hubs of the game. • I collaborated with the game design team to improve design communication during preproduction.

May 2018 - Nov 2019

Producer

Enigami

Lille Area, France

Shiness: The Lightning Kingdom (RPG - PS4/XB1/PC)• I was in charge of closing Shiness: The Lightning Kingdom. The game was approved on 1st certification on both PS4 and XB1.• I supervised the development and the release of the first patch of the game which greatly improves the game experience.

Jan 2017 - Jan 2018

Production Consulting

Self Employed

Paris Area, France

• I worked with Enigami Studio on grant applications and benchmarking.• Lecturer at Supinfogame Rubika.

Sep 2016 - Dec 2016

Line Producer

Paris Area, France

Projects: Divinity: Original Sin - Enhanced Edition (RPG - PS4/XB1), Styx Master of Shadows (Stealth - PS4/XB1/PC), Blood Bowl 2 (Tactical/Fantasy US football - PS4/XB1/PC), Seasons after Fall (Platform Adventure - PC) and more.I worked with development studios from conception phase to release in order to help them deliver the best possible games on schedule. My main responsabilities included:• organising and ensuring follow-up of the production planning.• communicating with the studios on a daily basis to anticipate, identify and fix or work around production issues.• working as a contact between studios, Focus teams (Quality Assurance, Marketing, Business Development) and production partners.• identifying in-game features that could be improved and making suggestions in order to help the development studios raise the overall quality of their games.• arranging for playtests and Beta tests.

May 2014 - Sep 2016

Game Director / Product Owner

Paris Area, France

Projects: Super Knights (Action/Puzzle - iOS/Android), Rotastic (Platform/Puzzle - XBLA, PSN, PC), and more.• pitched game concepts to clients.• defined the game experience and scope, and made sure all the game components (from game design to graphics and music) conveyed the experience.• managed the game content production (Scrum).• recruited and managed game designers.• designed game content (game systems, game mechanics, AIs, UI/UX, etc.) and kept the game design documents up to date from conception phase to end of project.• organized playtest sessions, observed players and collected data to implement modifications in order to improve the game quality.• prototyped concepts for F2P mobile games on Unity.

Mar 2009 - Dec 2012

Game Designer

F4

Paris Area, France

Projects: Empire of Sports (MMO Sports - PC), Exalight (MMO Racing - PC)• improved the retention rate, engagement and players' understanding of the game mechanics by suggesting and managing the implementation of player coaching (solo quests). • oversaw the development of various sports gameplay: track and field, basketball and bobsleigh.• designed and implemented a rhythm mini-game (DDR-like gameplay).

Sep 2008 - Feb 2009

Game Designer

Montpellier Area, France

Project: Beyond Good & Evil 2 (Action Adventure)• designed the characters abilities and other game mechanics.• worked on prototypes for characters abilities and shooting gameplay.• scripted a gravity-based mini-game.

Jan 2008 - Jun 2008

Lead Game Designer

Montreal, Canada Area

Project: Splinter Cell Conviction (Stealth - DS)• redefined the game experience and made sure the game mechanics conveyed the experience.• managed a team of six game and level designers.• trained coworkers in level design.

Jul 2007 - Dec 2007

Game Content Manager

Paris Area, France

Projects: Rayman Raving Rabbids (Party game - Xbox360), TMNT (Platform/Action - Xbox 360/PS3/PS2/PSP/DS), Red Steel 2 (FPS - Wii), Endwar (Tactical - PSP/DS) and more.• monitored games content to make sure they met expectations regarding Ubisoft HQ mandate and proposed solutions whenever needed, to help the development teams get their projects greenlighted for production.• participated in the creation and setup of new design working methods (Rational Game & Level Design) for Ubisoft worldwide studios.• benchmarked Role Playing Games (Final Fantasy XII, Dragon Quest VIII, Zelda series)

Jul 2006 - Jun 2007

Game Designer (Student)

Supinfogame

Valenciennes

Final-year project: Sonate (Adventure/Music - PC)• managed the final-year project and the outsourced content development.• wrote game design documents.• participated in the art department (modeling, mapping, skinning and animation on 3DSMax).

Oct 2004 - Jun 2006

Game Designer

Lille Area, France

Project: Obscure 2 (Survival Horror - PS2)• designed boss battles.• worked on the camera system (co-op gameplay).• created level maps (using 3DSMax).

Jun 2005 - Sep 2005

Team Manager & Game Designer (Telework, Non-Professional)

Lment Studio

Project: Son of Destiny (RPG - PC)• team management• game & level design, story & background• French to English translation

Feb 2003 - Sep 2005
Team & coworkers

Colleagues at Midgar Studio

Other employees you can reach at midgar-studio.com. View company contacts for 14 employees →

4 education records

Quentin Briand education

Master'S Degree, Project Management, Game Design And Level Design

Activities and Societies: Athletics

Team Management

Cegos

Bachelor'S Degree, Biology Of Organisms - Ethology

Activities and Societies: High-level athlete (athletics), first-aid certificate, training for national first aid and rescue at sea.

Biology, Physics, Chemistry, Maths

Classe Préparatoire Vétérinaire - Lycée Descartes Tours

Activities and Societies: Work, work, work & work.

FAQ

Frequently asked questions about Quentin Briand

Quick answers generated from the profile data available on this page.

What company does Quentin Briand work for?

Quentin Briand works for Midgar Studio.

What is Quentin Briand's role at Midgar Studio?

Quentin Briand is listed as Executive Producer at Midgar Studio.

What is Quentin Briand's email address?

AeroLeads has found 1 work email signal at @midgar-studio.com for Quentin Briand at Midgar Studio.

Where is Quentin Briand based?

Quentin Briand is based in Montpellier, Occitanie, France while working with Midgar Studio.

What companies has Quentin Briand worked for?

Quentin Briand has worked for Midgar Studio, Asobo Studio, Ubisoft Annecy, Enigami, and Self Employed.

Who are Quentin Briand's colleagues at Midgar Studio?

Quentin Briand's colleagues at Midgar Studio include Florian Cros, Charlotte Niquet, Rémy Tarraso, Sylvain Frappez, and Jean-Baptiste Louis.

How can I contact Quentin Briand?

You can use AeroLeads to view verified contact signals for Quentin Briand at Midgar Studio, including work email, phone, and LinkedIn data when available.

What schools did Quentin Briand attend?

Quentin Briand holds Master'S Degree, Project Management, Game Design And Level Design from Rubika.

What skills is Quentin Briand known for?

Quentin Briand is listed with skills including Video Games, Game Design, Level Design, Game Mechanics, Gameplay, Casual Games, Game Balance, and Computer Games.

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