Quentin Briand

Quentin Briand Email and Phone Number

Executive Producer @ Midgar Studio
roussillon, auvergne-rhône-alpes, france
Quentin Briand's Location
Montpellier, Occitanie, France, France
Quentin Briand's Contact Details

Quentin Briand personal email

About Quentin Briand

15+ years experience in the video game industry.Adept at delivering results in tough contexts, I focus on team empowerment and communication in order to create an inspiring work environment.I have worked for both publishers and development studios in small (15) and big (100+) teams as:• Producer (10 years)• Game Director / Product Owner / Game Content Manager (4+ years)• Game Designer (3+ years)I was involved in the development of more than 25 projects varied in scope, gameplay and platforms:• famous game franchises and casual games (home consoles and portable consoles)• big budget MMO games (PC)• iOS applicationsFavorite genres:• RPG• Action-adventure• Survival HorrorSpecialties:• Project and Team Management (certified Scrum Master)• Game Design• Level Design

Quentin Briand's Current Company Details
Midgar Studio

Midgar Studio

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Executive Producer
roussillon, auvergne-rhône-alpes, france
Employees:
14
Quentin Briand Work Experience Details
  • Midgar Studio
    Head Of Production
    Midgar Studio Mar 2023 - Present
    Montpellier, Occitanie, France
    - project management: budget, planning, production follow-up, SCRUM- team management: recruitment, contracts, team objectives, performance reviews- studio management: salary policy, annual appraisals policy, office relocation
  • Midgar Studio
    Producer
    Midgar Studio Jul 2022 - Feb 2023
    Montpellier, Occitanie, France
  • Asobo Studio
    Producer
    Asobo Studio Feb 2020 - Jun 2022
    Bordeaux, Nouvelle-Aquitaine, France
    Microsoft Flight Simulator VRMicrosoft Flight Simulator Xbox Series X|S
  • Ubisoft Annecy
    Associate Producer
    Ubisoft Annecy May 2018 - Nov 2019
    Annecy
    Riders Republic (Massively Multiplayer Extreme Sports - PS4-PS5 / XB1-Xbox Series X|S / PC / Stadia)• I managed the organization and the production planning of the Core Gameplay team (ski/snowboard, bike and air sports) successfully delivering gameplay praised by Ubisoft HQ on key milestones.• I supervised the development teams on game systems and on the social hubs of the game. • I collaborated with the game design team to improve design communication during preproduction.
  • Enigami
    Producer
    Enigami Jan 2017 - Jan 2018
    Lille Area, France
    Shiness: The Lightning Kingdom (RPG - PS4/XB1/PC)• I was in charge of closing Shiness: The Lightning Kingdom. The game was approved on 1st certification on both PS4 and XB1.• I supervised the development and the release of the first patch of the game which greatly improves the game experience.
  • Self Employed
    Production Consulting
    Self Employed Sep 2016 - Dec 2016
    Paris Area, France
    • I worked with Enigami Studio on grant applications and benchmarking.• Lecturer at Supinfogame Rubika.
  • Focus Home Interactive
    Line Producer
    Focus Home Interactive May 2014 - Sep 2016
    Paris Area, France
    Projects: Divinity: Original Sin - Enhanced Edition (RPG - PS4/XB1), Styx Master of Shadows (Stealth - PS4/XB1/PC), Blood Bowl 2 (Tactical/Fantasy US football - PS4/XB1/PC), Seasons after Fall (Platform Adventure - PC) and more.I worked with development studios from conception phase to release in order to help them deliver the best possible games on schedule. My main responsabilities included:• organising and ensuring follow-up of the production planning.• communicating with the studios on a daily basis to anticipate, identify and fix or work around production issues.• working as a contact between studios, Focus teams (Quality Assurance, Marketing, Business Development) and production partners.• identifying in-game features that could be improved and making suggestions in order to help the development studios raise the overall quality of their games.• arranging for playtests and Beta tests.
  • Dancing Dots
    Game Director / Product Owner
    Dancing Dots Mar 2009 - Dec 2012
    Paris Area, France
    Projects: Super Knights (Action/Puzzle - iOS/Android), Rotastic (Platform/Puzzle - XBLA, PSN, PC), and more.• pitched game concepts to clients.• defined the game experience and scope, and made sure all the game components (from game design to graphics and music) conveyed the experience.• managed the game content production (Scrum).• recruited and managed game designers.• designed game content (game systems, game mechanics, AIs, UI/UX, etc.) and kept the game design documents up to date from conception phase to end of project.• organized playtest sessions, observed players and collected data to implement modifications in order to improve the game quality.• prototyped concepts for F2P mobile games on Unity.
  • F4
    Game Designer
    F4 Sep 2008 - Feb 2009
    Paris Area, France
    Projects: Empire of Sports (MMO Sports - PC), Exalight (MMO Racing - PC)• improved the retention rate, engagement and players' understanding of the game mechanics by suggesting and managing the implementation of player coaching (solo quests). • oversaw the development of various sports gameplay: track and field, basketball and bobsleigh.• designed and implemented a rhythm mini-game (DDR-like gameplay).
  • Ubisoft Montpellier
    Game Designer
    Ubisoft Montpellier Jan 2008 - Jun 2008
    Montpellier Area, France
    Project: Beyond Good & Evil 2 (Action Adventure)• designed the characters abilities and other game mechanics.• worked on prototypes for characters abilities and shooting gameplay.• scripted a gravity-based mini-game.
  • Gameloft Montréal
    Lead Game Designer
    Gameloft Montréal Jul 2007 - Dec 2007
    Montreal, Canada Area
    Project: Splinter Cell Conviction (Stealth - DS)• redefined the game experience and made sure the game mechanics conveyed the experience.• managed a team of six game and level designers.• trained coworkers in level design.
  • Ubisoft Worldwide Hq
    Game Content Manager
    Ubisoft Worldwide Hq Jul 2006 - Jun 2007
    Paris Area, France
    Projects: Rayman Raving Rabbids (Party game - Xbox360), TMNT (Platform/Action - Xbox 360/PS3/PS2/PSP/DS), Red Steel 2 (FPS - Wii), Endwar (Tactical - PSP/DS) and more.• monitored games content to make sure they met expectations regarding Ubisoft HQ mandate and proposed solutions whenever needed, to help the development teams get their projects greenlighted for production.• participated in the creation and setup of new design working methods (Rational Game & Level Design) for Ubisoft worldwide studios.• benchmarked Role Playing Games (Final Fantasy XII, Dragon Quest VIII, Zelda series)
  • Supinfogame
    Game Designer (Student)
    Supinfogame Oct 2004 - Jun 2006
    Valenciennes
    Final-year project: Sonate (Adventure/Music - PC)• managed the final-year project and the outsourced content development.• wrote game design documents.• participated in the art department (modeling, mapping, skinning and animation on 3DSMax).
  • Hydravision Entertainment
    Game Designer
    Hydravision Entertainment Jun 2005 - Sep 2005
    Lille Area, France
    Project: Obscure 2 (Survival Horror - PS2)• designed boss battles.• worked on the camera system (co-op gameplay).• created level maps (using 3DSMax).
  • Lment Studio
    Team Manager & Game Designer (Telework, Non-Professional)
    Lment Studio Feb 2003 - Sep 2005
    Project: Son of Destiny (RPG - PC)• team management• game & level design, story & background• French to English translation

Quentin Briand Skills

Video Games Game Design Level Design Game Mechanics Gameplay Casual Games Game Balance Computer Games Social Games 3d Studio Max Game Development Console Xbox 360 Wii Unity3d Multiplayer Mobile Games Game Design Documents Production Ps3 Unreal Editor Scrum Production Management

Quentin Briand Education Details

Frequently Asked Questions about Quentin Briand

What company does Quentin Briand work for?

Quentin Briand works for Midgar Studio

What is Quentin Briand's role at the current company?

Quentin Briand's current role is Executive Producer.

What is Quentin Briand's email address?

Quentin Briand's email address is qu****@****ome.com

What schools did Quentin Briand attend?

Quentin Briand attended Rubika, Cegos, Université François Rabelais De Tours, Classe Préparatoire Vétérinaire - Lycée Descartes Tours.

What skills is Quentin Briand known for?

Quentin Briand has skills like Video Games, Game Design, Level Design, Game Mechanics, Gameplay, Casual Games, Game Balance, Computer Games, Social Games, 3d Studio Max, Game Development, Console.

Who are Quentin Briand's colleagues?

Quentin Briand's colleagues are Hadrien Pellegrini, Rémy Létang, Jean-Baptiste Louis, Rémy Tarraso, Florian Cros, Sylvain Frappez, Charlotte Niquet.

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