Quincy Roach Email and Phone Number
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Quincy Roach personal email
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I am a highly motivated software developer, and I have been deeply involved in the software/video game industry for 20+ years. I have worked as a QA lead, Producer, Project Manager, Product Manager, and became a certified Scrum Master in 2016. I have managed teams as large as 40 people, and completed projects with teams located in Canada, USA, and Europe. I have overseen development of games and applications on Consoles, PC, Mobile/Tablet devices, & more recently directing applications targeting 10ft connected devices such as PS4, Xbox one, Fire TV, Android TV, Roku, and Smart TV.Specialties: Producing, Project Management, Product Management, Scheduling, & Design,
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Senior Project ManagerAccedo.Tv 2017 - PresentA few years back Accedo merged with Digiflare. I’ve shipped multiple mobile video and audio based applications for a wide range of customers. The 10ft experience via connected devices has played a large role in what Accedo creates, and this has led me to launch more than 50+ client applications over the past 3 years -
Project/Product ManagerDigiflare Oct 2014 - PresentToronto, Canada AreaAt Digiflare my duties include managing development teams working on multiple platforms for our clients. Qualified as a Certified Scrum Master (CSM). At Digiflare we employ Agile methodologies to projects for streamlined development and collaboration with our clients. I've worked on iOS, Android, Roku, HTML5 & Smart TV platforms. Customers include Bell, Univision, Raycom/Gray TV, QVC, CW, NBC, and iHeart Media.
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ProducerGameloft 2011 - Oct 2014Toronto, Canada AreaAt Gameloft my duties included producing and managing mobile software development for iOS platforms. As a producer I took part in Design, Monetization, Marketing, QA testing, and scheduling project development with the company Headquarters based in France. I worked with internal software development teams of up to 40 people.Mobile titles shipped include: Urban Crime (iOS), Epic (iOS). I also worked on internal unannounced slot machine and tycoon games. Many of the tycoon features developed were used in the sister project titled Disney Magic Kingdom. -
Project Manager/ ProducerMobile Post Production, Inc. Sep 2004 - 2011My duties included producing and managing mobile software development targeting hundreds of different handsets. Working with software development teams as large as 40 people located in Toronto, Phoenix Arizona, St Petersburg & Taganrog Russia. Managing publishing relationships with mobile game publishers such as Vivendi, THQ, Sony, Sega, Electronic Arts, and HandsOn Entertainment.Mobile titles shipped include: X-men 3, True crime Streets of NY, Guitar hero 2 & 3, Dance Dance Revolution, Crazy taxi, Deal or no Deal, Spyro the Dragon, and 90 other various mobile games for Brew, Java, iPhone, Android, and Blackberry platforms. -
Part OwnerElectron Jump Games Inc Oct 2003 - 2004Toronto, Canada AreaElectron Jump Games is an Indie development studio founded by a group of experienced game developers. We focused on making small affordable games targeting portable systems. I acted as a producer, and worked with our partners at Nintendo, Telefilm, Bell Media, and Decode Entertainment. I am currently a silent partner in the company. -
Project Manager/ ProducerVr1 / Jaleco Aug 1997 - 2003My duties included working with software development teams located in Toronto, Boulder Colorado, Manchester England and St Petersburg Russia. I was responsible for creating development schedules and coordinating with contract companies used for the creation of “assets” and “external testing”. I also reviewed 3rd party software titles, worked with marketing and disc duplicators to ensure a successful launch to retail.Titles Shipped include: Rumble in the Void online (PC), Air attack online (PC), Fighter Ace online (PC), Super Bubble Pop (PSX, Xbox, GC, GBA ), World Championship Pool 2004 (PS2, Xbox, PC), Lowrider (PS2).
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Lead Quality Assurance TesterGray Matter 1996 - 1997Toronto, Canada Area My duties included Level & Game design, software testing, working with QA from Microsoft and coordinating the internal team of QA testers. I also handled project assignments, creating testing schedules/test plans, and the compiling game source code for PC projects. Titles shipped include: The Crow, The Perfect Weapon (PC, PSX), Gen13 demo (PC and PSX) and The Condemned (PC).
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Head Of Quality Assurance And Level DesignGametek Canada Jan 1995 - Jul 1996OakvilleMy duties included game level design and map/level layouts for the final product. I was also the lead QA tester and coordinated the in house QA testing team.Titles Shipped include: Quarantine (3DO, PSX), Road Warrior - Quarantine 2 (PC), and Dark Colony (PC).
Quincy Roach Skills
Frequently Asked Questions about Quincy Roach
What company does Quincy Roach work for?
Quincy Roach works for Accedo.tv
What is Quincy Roach's role at the current company?
Quincy Roach's current role is Senior Project Manager at Accedo.tv.
What is Quincy Roach's email address?
Quincy Roach's email address is qu****@****are.com
What are some of Quincy Roach's interests?
Quincy Roach has interest in 3dsmax.
What skills is Quincy Roach known for?
Quincy Roach has skills like Video Games, Game Development, Mobile Games, Project Management, Mobile Applications, Game Design, Management, Producing, Mobile Devices, Social Games, Casual Games, Computer Games.
Who are Quincy Roach's colleagues?
Quincy Roach's colleagues are Elizabeth T., Lakshan Dhanushka Fonseka Wanniarachchige, James Le, Parvinder Singh, Daniel Morgan, Iryna Dubeniuk, Thomas Johansson.
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Quincy Roach
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