Department Head Graphic Arts & Photography | Product Development
Thousand Oaks, Ca
I functioned as an Operations Director and all around problem solver for not only my departments, but others as well. I built multidisciplinary teams to create highly acclaimed product packaging, displays, trade show design, advertising, OEM design for studios (DVD/Blu-Ray Collector Sets), promotional design, apparel, etc. I came to be known as a go-to guy for problem solving throughout the company and integrated efforts of functional teams including 3D product development, Graphic Arts, Photography, Marketing and Sales. • Developed Project Management program unifying efforts of functional teams including 3D Product Development, 2D Graphics & Photography, and Marketing for multi-million dollar product development program with 350+ product SKUs annually, resulting in increased efficiency, accountability, and quality. • Reinvented Graphics and Photography departments into in-house agencies, successfully opening creative boundaries and improving morale to create award-winning design, while jumping 3 months ahead of schedule from 2 months behind, and saving over $100,000 annually in production costs• Working directly with CEO, created infrastructure to grow company from 50 to over 200 staff and contractors.• For six years, produced the second largest single company pavilion at San Diego Comic-con, the annual premier global pop-culture celebration, with an attendance of over 130,000 visitors. Integrated visual messaging, floor plan, and product displays to create an iconic landmark while ensuring a positive interactive guest experience.• Created limited-edition collectible catalog program generating profits covering cost of free-giveaway catalogs. • Directed all print design, packaging, catalogs, advertising, photography, trade shows, and promotions. • Managed product development cycle with in-house, contract, and overseas teams, including travel to overseas factories.