Head Of Mobile
Bucharest, Romania
Championed process and game mechanic innovation in my continued involvement at the helm of the company’s mobile effort. Created unique gameplay that pushed engagement and monetization boundaries. Worked directly with all other development teams to share process practices and product advances.Selected shipped titles: Solitaire Tower (Android, iOS, Facebook Games), Bingo (Facebook Instant Games), Solitaire Express (Android)Throughout my tenure at MavenHut, I created original IP, lead user experience design, directed the teams and processes to create acclaimed, highly ranked and highly rated games on various publishing platforms.The games I have created and worked on have been enjoyed by tens of millions of players worldwide, and have generated tens of millions in revenue.