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Rafael Colpani Email & Phone Number

Technical Artist | Unreal Engine & Unity | 3D Modeling, Shader Development, and Optimization at HighGrounder Studio
Location: São Paulo, São Paulo, Brazil 3 work roles 2 schools
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Role
Technical Artist | Unreal Engine & Unity | 3D Modeling, Shader Development, and Optimization
Location
São Paulo, São Paulo, Brazil

Who is Rafael Colpani? Overview

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Rafael Colpani is listed as Technical Artist | Unreal Engine & Unity | 3D Modeling, Shader Development, and Optimization at HighGrounder Studio, based in São Paulo, São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Rafael Colpani.

Rafael Colpani previously worked as Technical Artist at Highgrounder Studio and Technical Artist at Ignite Dreams. Rafael Colpani holds Bachelor Of Digital Games, Digital Game Development from Centro Universitário Senac.

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Email format at HighGrounder Studio

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HighGrounder Studio

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Profile bio

About Rafael Colpani

I hold a degree in Digital Games (2020-2023) and have one year of experience as a Technical Artist in the gaming industry. During my studies, I developed advanced technical skills and collaborated on multidisciplinary projects involving art, programming, and design.My experience includes pipeline optimization, shader development, 3D modeling, visual effects (VFX), and the integration of models and animations into game engines, focusing on Unreal Engine and Unity. I am passionate about combining creativity and technical knowledge to deliver impactful and efficient visual experiences, always striving for innovation and excellence.[Technical Skills]Game Engines: Unreal Engine, UnityProgramming Languages: Python, C#Shaders and Materials: HLSL, GLSL, Shader Graph3D Modeling: BlenderVisual Effects (VFX): Niagara, Particles, SimulationOptimization: Game performance, efficient resource usage[Soft Skills]Collaboration: Effective teamwork across multidisciplinary teamsProblem-Solving: Debugging technical and creative processesCommunication: Translating creative needs into technical solutionsContinuous Learning: Adaptability to new tools and workflowsOrganization: Efficient time and priority management

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HighGrounder Studio
Highgrounder Studio
Technical Artist | Unreal Engine & Unity | 3D Modeling, Shader Development, and Optimization
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3 roles

Rafael Colpani work experience

A career timeline built from the work history available for this profile.

Technical Artist

Current

Developed custom shaders that expanded the visual customization options for the art team, enabling greater creative flexibility in character and environment design.Modeled and implemented an outdoor environment, ensuring higher fidelity to the game's theme and enhancing visual immersion.Designed and implemented a new dynamic lighting system, creating the.

Aug 2024 - Present

Technical Artist

I developed optimized master shaders to standardize materials, reducing development time and disk space usage, contributing to a more efficient production pipeline.Collaborated with animation and programming teams to design and implement high-quality visual effects (VFX) that met the creative and technical demands of the projects.Utilized Substance.

Jul 2024 - Oct 2024

Technology Future Club Intern | Storage Tech-Sales

Ibm

São Paulo, São Paulo, Brasil

In my role, I managed the assessment of equipment in Data Centers, planning proper decommissioning for installation of new machines, focusing on Storage Area Network (SAN) and Network Attached Storage (NAS) solutions.I contributed to the development of Proof of Concepts (POC) and organized RFPs/RFQs, leveraging Excel to ensure clear and efficient.

Aug 2021 - Jul 2023
2 education records

Rafael Colpani education

Bachelor Of Digital Games, Digital Game Development

The Bachelor's Course in Digital Games uses Unity as its main engine for creating its games. It is an academic program designed to prepare.

Ensino Médio, High School/Secondary Diplomas And Certificates

Colégio Adventista De Santo Amaro
FAQ

Frequently asked questions about Rafael Colpani

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What company does Rafael Colpani work for?

Rafael Colpani works for HighGrounder Studio.

What is Rafael Colpani's role at HighGrounder Studio?

Rafael Colpani is listed as Technical Artist | Unreal Engine & Unity | 3D Modeling, Shader Development, and Optimization at HighGrounder Studio.

Where is Rafael Colpani based?

Rafael Colpani is based in São Paulo, São Paulo, Brazil while working with HighGrounder Studio.

What companies has Rafael Colpani worked for?

Rafael Colpani has worked for Highgrounder Studio, Ignite Dreams, and Ibm.

How can I contact Rafael Colpani?

You can use AeroLeads to view verified contact signals for Rafael Colpani at HighGrounder Studio, including work email, phone, and LinkedIn data when available.

What schools did Rafael Colpani attend?

Rafael Colpani holds Bachelor Of Digital Games, Digital Game Development from Centro Universitário Senac.

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