Rafael Colpani Email and Phone Number
I hold a degree in Digital Games (2020-2023) and have one year of experience as a Technical Artist in the gaming industry. During my studies, I developed advanced technical skills and collaborated on multidisciplinary projects involving art, programming, and design.My experience includes pipeline optimization, shader development, 3D modeling, visual effects (VFX), and the integration of models and animations into game engines, focusing on Unreal Engine and Unity. I am passionate about combining creativity and technical knowledge to deliver impactful and efficient visual experiences, always striving for innovation and excellence.[Technical Skills]Game Engines: Unreal Engine, UnityProgramming Languages: Python, C#Shaders and Materials: HLSL, GLSL, Shader Graph3D Modeling: BlenderVisual Effects (VFX): Niagara, Particles, SimulationOptimization: Game performance, efficient resource usage[Soft Skills]Collaboration: Effective teamwork across multidisciplinary teamsProblem-Solving: Debugging technical and creative processesCommunication: Translating creative needs into technical solutionsContinuous Learning: Adaptability to new tools and workflowsOrganization: Efficient time and priority management
Highgrounder Studio
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Technical ArtistHighgrounder Studio Aug 2024 - PresentDeveloped custom shaders that expanded the visual customization options for the art team, enabling greater creative flexibility in character and environment design.Modeled and implemented an outdoor environment, ensuring higher fidelity to the game's theme and enhancing visual immersion.Designed and implemented a new dynamic lighting system, creating the desired atmosphere and aligning the game's visuals with artistic guidelines.Optimized assets and production pipelines, streamlining the workflow for the team and improving internal processes. -
Technical ArtistIgnite Dreams Jul 2024 - Oct 2024I developed optimized master shaders to standardize materials, reducing development time and disk space usage, contributing to a more efficient production pipeline.Collaborated with animation and programming teams to design and implement high-quality visual effects (VFX) that met the creative and technical demands of the projects.Utilized Substance Designer to create procedural textures, significantly enhancing the visual fidelity of the projects while optimizing production time. -
Technology Future Club Intern | Storage Tech-SalesIbm Aug 2021 - Jul 2023São Paulo, São Paulo, BrasilIn my role, I managed the assessment of equipment in Data Centers, planning proper decommissioning for installation of new machines, focusing on Storage Area Network (SAN) and Network Attached Storage (NAS) solutions.I contributed to the development of Proof of Concepts (POC) and organized RFPs/RFQs, leveraging Excel to ensure clear and efficient processes.I participated in client meetings and industry events, addressing storage architectures and hybrid cloud solutions, while conducting technical demonstrations and immersive presentations during training sessions.
Rafael Colpani Education Details
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Digital Game Development -
Colégio Adventista De Santo AmaroHigh School/Secondary Diplomas And Certificates
Frequently Asked Questions about Rafael Colpani
What company does Rafael Colpani work for?
Rafael Colpani works for Highgrounder Studio
What is Rafael Colpani's role at the current company?
Rafael Colpani's current role is Technical Artist | Unreal Engine & Unity | 3D Modeling, Shader Development, and Optimization.
What schools did Rafael Colpani attend?
Rafael Colpani attended Centro Universitário Senac, Colégio Adventista De Santo Amaro.
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Rafael Colpani
Mogi Guaçu, Sp -
1cooperalfa.com.br
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