I hold a degree in Digital Games (2020-2023) and have one year of experience as a Technical Artist in the gaming industry. During my studies, I developed advanced technical skills and collaborated on multidisciplinary projects involving art, programming, and design.My experience includes pipeline optimization, shader development, 3D modeling, visual effects (VFX), and the integration of models and animations into game engines, focusing on Unreal Engine and Unity. I am passionate about combining creativity and technical knowledge to deliver impactful and efficient visual experiences, always striving for innovation and excellence.[Technical Skills]Game Engines: Unreal Engine, UnityProgramming Languages: Python, C#Shaders and Materials: HLSL, GLSL, Shader Graph3D Modeling: BlenderVisual Effects (VFX): Niagara, Particles, SimulationOptimization: Game performance, efficient resource usage[Soft Skills]Collaboration: Effective teamwork across multidisciplinary teamsProblem-Solving: Debugging technical and creative processesCommunication: Translating creative needs into technical solutionsContinuous Learning: Adaptability to new tools and workflowsOrganization: Efficient time and priority management