For years I have been creating 3D graphics for the needs of the constantly expanding game industry. I materialize ideas of small indie developers or work with large studios, supporting them individually from the outside, or managing small teams of artists working strictly in the selected pipeline of the developer's studio.
-
Senior Lead ArtistMazerSzczecin, Pl -
Senior Lead 3D ArtistMazer Jun 2022 - PresentWorking on an XR/metaverse project: https://mazerspace.com/* Collaborating with clients and product owners to establish design direction, utilizing mood boards and reference boards.* Leading the artists' team in producing 3D spaces, assets, and avatars by providing direction, feedback, support, and mentorship.* Creating well-documented artistic prototypes, workflows, and asset examples for future production use.* Writing backlog tasks and negotiating time quotas when planning team sprints and setting graphical milestones in JIRA.* Ensuring oversight of the art production pipeline's efficiency and quality.* Directly involved in creating VR/AR-optimized 3D art, including environments, assets, characters, animations, and textures, using the latest trends, techniques, and tools.* Ensuring proper implementation of created art in the project including lighting, scripts, colliders, physics, and optimization.* Maintaining the art team's good spirits and morale. -
OwnerBit Roll Jan 2018 - PresentSzczecin, Poland - Remote3D graphics studio with a solid toolset and several years of experience in 3D assets, environments, and character production for the constantly developing video game market. Our creations appear in many game titles, presentations, or applications, or are becoming a part of newly created virtual worlds right now. -
Senior 3D Artist - Generalist / Game DesignerForestlight Games Jan 2019 - Feb 2022Warsaw- RemoteI was working as a 3D Senior Artist on the creation of game props, environments, characters, and animations for simulation genre games. Depending on the project my role was limited to a support modeler working under a strict art style and pipeline or a leading Artist creating his own vision from concept to game-ready assets. I also actively participated in gameplay design and led game design in some VR projects. -
Senior 3D Artist / Game DesignerReddeer.Games Feb 2020 - Aug 2020Warsaw - RemoteI was working on original 3D art prototypes for various indie titles including the creation of unique art styles, props, characters, and environment prototypes, writing pitch and GDD documents, and work/time estimates with backlog creations and milestones planning. -
3D Environment / Texture ArtistTen Square Games Oct 2018 - Jan 2019Wroclaw - ZdalnieI was working on an environment model for a mobile game: "Hunting Clash", translating a concept painting into a 3D optimized terrain model with original textures and foliage. -
3D Prop ArtistGato Salvaje Studio Sep 2018 - Jan 2019RemoteThis was a job within a small outsourcing group for Gato Studio on 3d models for the game "The Waylanders". It required me to lead, QA, communicate with the client's team, and create 3D models for the game. -
Lead 3D ArtistArtists Entertainment Oct 2017 - Jan 2019Warsaw, PolandI was responsible for remote leading, a team of 3D artists in an outsourcing group working for major western game development studios. My job was to organize the large project and divide it into smaller parts among team members with a previously made example peace and prepared style sheet. I also quality-checked their work as well as mentored the team while working on my own part of the project. In between projects, I organized 3D art workshops and lead the recruitment of potential team members. -
3D Hard Surface ModelerGiants Software Oct 2017 - Sep 2018RemoteI was participating in the "Farming Simulator 19" project as a 3D Hard Surface Modeler in an outsourcing group. -
3D Vehicle ArtistBugbear Entertainment Ltd Jan 2018 - May 2018RemoteI was modeling racing vehicles and upgrading parts for a splendid production of Bugbear Entertainment - "Wreckfest". The Project required me to lead and supervise a team of 3D modelers, client communication, and personal involvement in the creation of a major part of the models. -
3D Computer Graphics DesignerGame Factory May 2016 - Jul 2017Szczecin, West Pomeranian District, PolandEnvironments design for games with full 3d modeling and texturing. Modular modeling of game level objects (buildings and interiors). 3D modeling of props and game objects in game engine implementation.Low-poly and high-poly modeling, sculpting, normal and textures baking. Creation of stylized textures and PBR textures. Work in SCRUM management system. Work in team of programmers, game developers, and other artists. -
Cad TechnicianMaritime Montering As Feb 2014 - Jun 2015Bygstad, Sogn Og Fjordane, NorwayCAD tools administration and setup of design office pipeline. Creation and development of AutoCAD software addon „Maritime 3D”. Software promotion and tutoring of design office staff. -
Industrial DesignerMeble Morskie Sp. Z O. O. Feb 2013 - Jun 2015Szczecin, West Pomeranian District, PolandInterior design, maritime furniture arrangement, custom furniture design, project quoting. Maintaining customer relationships, initial talks and negotiations, preparing of international trade “Buy/sale contracts”, “Manufacturing agreements”. Projects management in Norway, Germany, Netherlands, China, Romania. Preparation of production/technical drawings, shipment supervision and payment monitoring,
-
Computer Graphics DesignerFreelancer - Graphic Design Jan 2012 - Mar 2013Warwickshire, UkLogo, folder, leaflet designing. Client consulting and briefing for setting up design target. Processing of graphical elements for: offset printing, screen printing flex-printing. Worked for creative agencies and on commissions in UK.
-
Architect AssistantFreelance - Architecture And Design Jan 2005 - Jan 2013Szczecin, West Pomeranian District, PolandInterior design, spatial design, furniture design. Outsourcing jobs for individual clients and design agencies. CAD drafting, creation of technical/production drawings. 3D modelling, visualisation renderings for client presentation or advertisements.
-
Computer Graphics DesignerFreelance - Graphic Designer Aug 2003 - Aug 2005Szczecin, West Pomeranian District, PolandLogo, folder, leaflet designing. Client consulting and briefing for setting up design target.Processing of graphical elements for: offset printing, screen printing flex-printing.
-
Computer Graphics Designer, DtpEtiko Sp. Z O.O. Aug 2002 - Feb 2003Szczecin, West Pomeranian District, PolandGraphic design of labels and packages for food industry. DTP and preparation of CMYK separations-negatives for printers (flexographic printing).
-
Computer Graphics DesignerFreelancer - Graphic Designer Dec 2001 - Aug 2002Szczecin, West Pomeranian District, PolandGraphic designing of paper ads, folders and leaflets. Product photography for Internet sites and advertisements.
Rafal Malicki Education Details
-
Architektura I Urbanistyka
Frequently Asked Questions about Rafal Malicki
What company does Rafal Malicki work for?
Rafal Malicki works for Mazer
What is Rafal Malicki's role at the current company?
Rafal Malicki's current role is Senior Lead Artist.
What schools did Rafal Malicki attend?
Rafal Malicki attended Zachodniopomorski Uniwersytet Technologiczny W Szczecinie.
Not the Rafal Malicki you were looking for?
-
Rafał Malicki
Wroclaw Metropolitan Area -
-
1vwfs.com
-
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial