Rafael Luiz Email & Phone Number
Who is Rafael Luiz? Overview
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Rafael Luiz is listed as Art Director, 3D Character Artist, Concept Artist for Games at Big Moxi Games, a with 10 employees, based in Toronto, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Rafael Luiz.
Rafael Luiz previously worked as 3D Character Artist at Big Moxi Games and Art Director at Senac-Rs. Rafael Luiz holds Degree Dec - Diploma Of College Studies, Visual Design In Multimedia from Senac College.
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About Rafael Luiz
I started my career coming from a very humble family and counted on financial assistance from institutions and professors to complete my first course as a Graphic Designer. Two and a half years later, I graduated as a technologist in multimedia production and won the award for the best capstone project.I worked developing technological solutions and games combined with education for young people and adults through affordable professional training courses. I became the art director of the Distance Learning Educational Technologies department of the National Service for Commercial Learning in Brazil, which increased its annual enrollment rates by 33% and dropped its dropout rate by 30%.In 2021, I actively participated in a Canadian volunteer project to create safer social media for children.I specialized in 3D character modelling during my studies and fell in love with artistic game development.Keywords: Maya, Zbrush, Substance, Marvellous Designer, Unity, Unreal, stylized, digital painting, hand-painted, PBR, retopologize, human anatomy, creature anatomy, color theory, animation-ready, strong silhouettes, multidisciplinary, high quality, detailed art,mobile games, realistic art, creative mindset, AAA
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Rafael Luiz work experience
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Art Director
◉ To determine which graphic elements the art team must use;◉ To coordinate the art style;◉ To create the overral style and direct artworks and layouts;◉ Plus all of the attributions as character artist role.
2D & 3D Artist
◉ To sculpt characters in Zbrush or Blender, retopology and UV mapping in Maya, texturing, rendering, rigging (in Mixamo) and posing in Maya. ◉ To create/adjust realistic materials and lighting/rendering. ◉ To meet with distance learning specialists to define the best strategy and choice of art style, guidelines, accessibility and inclusive elements. ◉ Research and apply new technologies in materials, pursue innovation, customer orientation and user experience e-learning. ◉ To create hand painted and PBR textures. ◉ To work in collaboration with a multidisciplinary team to develop excellent educational solutions thought games and simulators. ◉To create lowpoly assets for PC, WebGL, VR, AR, mobile.
Concept Artist
◉ To have briefing meetings with distance learning experts to define the best strategy and choice of art style, guidelines, accessibility and inclusive elements. ◉ To create storyboards, concept art, illustrations, infographics, icons, sprites, comics, logos, stop-motion 2D animations, image processing, document/magazine layouts on Indesign, character voice dubbing for educational videos. ◉ Drawing by hand on traditional support and sketch of digital drawing/painting concept until final rendering/polishing.
2D & 3D Artist
◉ To create, analyze and adapt 2D concept art to the 3D model according to project requirements. ◉ To do conceptual art, collect references and 3D sculpture blockout structural planning. ◉ To create, decimate and export high-poly sculpt in .fbx. ◉To do retopology, UV mapping, exportation and baking of low-poly models. ◉To do the texturing (Substance Painter, Substance Designer and/or PS) and rendering. ◉ To import and assemble a scene in Unity. ◉ To document the workflow and suggest improvements. ◉ To support and teach junior 2D/3D artists. ◉ To work on concept arts, create and produce attractive 2D environments, characters, props and attractive interfaces on Photoshop and Illustrator.
3D Artist (Remote)
◉ Modélisation high-poly et low-poly (décors, environnement urbain, meubles, feuillage) dans Maya et Zbrush. ◉ Retopologie, cartographie UV, baking, texturation avec des fonctionnalités spécifiques pour l'utilisation de l'asset dans Unity. ◉ Rendu et post-production pour permettre le marketing des médias sociaux. ◉ Rencontrer avec équipe d'Unity et d'autres équipes de DEFEND pour qu'il soit possible de recevoir, de comprendre, d'accepter et aussi de faire un retour sur les assets produits par l'équipe au cours de la semaine. ◉ Travailler en harmonie avec une équipe multidisciplinaire et multiethnique, afin de proposer des idées et des améliorations dans les processus internes.
Graphic Artist
Creating graphic pieces for various types of media, such as signs, stickers, magazines, comics, folders, logos and gimmicks, invitations to exhibitions, flyers and other printed material to boost City management. Seeking ideas and tools on how to improve people's accessibility to printed and digital design materials, and on how each individual could be better represented by these media.
Graphic Designer
Artist responsible for illustration and design service for books and magazine layouts, comics, brochures, banners, folders, billboards, distance learning language courses, web design assets, UI icons and interfaces for advertising agencies.
Colleagues at Big Moxi Games
Other employees you can reach at bigmoxi.com. View company contacts for 10 employees →
Leonardo Targino
Colleague at Big Moxi GamesRio De Janeiro, Brazil
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VJ
Vinícius Januário
Colleague at Big Moxi GamesRecife, Pernambuco, Brazil
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PM
Pedro Medeiros
Colleague at Big Moxi GamesRio De Janeiro, Brazil
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JC
Jonas Costa Campos
Colleague at Big Moxi GamesViamão, Rio Grande Do Sul, Brazil
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HD
Higor Dionisio
Colleague at Big Moxi GamesQueimados, Rio De Janeiro, Brazil
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DG
David Gil
Colleague at Big Moxi GamesSantiago Metropolitan Area, Chile
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PF
Pablo Farias
Colleague at Big Moxi GamesLondrina, Paraná, Brazil
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MO
Matheus Oliveira
Colleague at Big Moxi GamesPorto Alegre, Rio Grande Do Sul, Brazil
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MG
Marilise Garcia
Colleague at Big Moxi GamesPorto Alegre, Rio Grande Do Sul, Brazil
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EG
Eduardo Gottschald - Boss
Colleague at Big Moxi GamesPorto Alegre, Rio Grande Do Sul, Brazil
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Rafael Luiz education
Degree Dec - Diploma Of College Studies, Visual Design In Multimedia
3D Art
Complementary Course, Graphic Design
Complementary Course, Game Design
Complementary Course, How To Draw Comics
Complementaruycourse, Field Of Study Introduction To Maya
Complementary Course, Artistic & Advertising Illustration And Painting Techiniques
Frequently asked questions about Rafael Luiz
Quick answers generated from the profile data available on this page.
What company does Rafael Luiz work for?
Rafael Luiz works for Big Moxi Games.
What is Rafael Luiz's role at Big Moxi Games?
Rafael Luiz is listed as Art Director, 3D Character Artist, Concept Artist for Games at Big Moxi Games.
Where is Rafael Luiz based?
Rafael Luiz is based in Toronto, Ontario, Canada while working with Big Moxi Games.
What companies has Rafael Luiz worked for?
Rafael Luiz has worked for Big Moxi Games, Senac-Rs, Senac Rs - Educational Technologies, Triplano, and Defend.
Who are Rafael Luiz's colleagues at Big Moxi Games?
Rafael Luiz's colleagues at Big Moxi Games include Leonardo Targino, Vinícius Januário, Pedro Medeiros, Jonas Costa Campos, and Higor Dionisio.
How can I contact Rafael Luiz?
You can use AeroLeads to view verified contact signals for Rafael Luiz at Big Moxi Games, including work email, phone, and LinkedIn data when available.
What schools did Rafael Luiz attend?
Rafael Luiz holds Degree Dec - Diploma Of College Studies, Visual Design In Multimedia from Senac College.
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