Rahul Tripathi Email and Phone Number
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Hands-on engineering leader with extensive experience in crafting high-performance software, navigating teams through change, and consistently delivering exceptional results. Proven success in both startups and industry giants, including impactful roles at Amazon and Riot Games. Adept at building and leading geographically distributed teams, driving operational excellence, and making data-driven decisions. Committed to nurturing the next generation of leaders.
Scopely
View- Website:
- scopely.com
- Employees:
- 201
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Director Of Server EngineeringScopely Mar 2024 - PresentCulver City, California, Us -
Vice President Of EngineeringMayhem Studios Aug 2021 - Mar 2024Bengaluru , Karnataka, InEngineered the growth of Mayhem Studios from a one-person operation to a robust team of 35 engineers. Architected platform restructure for scalability, implemented a cutting-edge matchmaking system, and crafted game AI behavior in UE4. My leadership and technical skills were instrumental in leading the company to a $20MM Series A round. • Established and led a high-performance game engineering team, guiding the development of a massive Battle Royale-style mobile game. • Single-handedly built the engineering organization, implementing a comprehensive recruitment strategy, providing mentorship, and improving team performance through targeted management initiatives. • Developed a high-concurrency matchmaking system using Google's Openmatch, ensuring scalability to accommodate millions of players. • Overhauled the backend platform, implementing a resilient Spring Boot + Kubernetes-based infrastructure to support millions of players. -
Senior Engineering ManagerRiot Games Jul 2013 - Aug 2021Los Angeles, Ca, UsLed impactful initiatives at Riot Games, overseeing engineering teams responsible for Competitive, Ranked, and Behavioral Systems for League of Legends. • Orchestrated a strategic reorganization of the engineering teams, resulting in heightened efficiency and improved communication. • Mentored and propelled senior engineers into leadership roles within multiple remote teams. • Championed the design and development of high-engagement, high-revenue meta-game features for League of Legends. • Ensured high reliability in a distributed environment serving 100MM+ players worldwide across 18 deployment environments. -
Sde IiiAmazon 2012 - 2013Seattle, Wa, UsCaptained a team of eight engineers at Amazon Prime Video, leading the development of scalable and reliable solutions for online video delivery. • Pioneered a multi-CDN solution for distributing online video traffic across European CDNs, ensuring seamless delivery and unmatched performance. • Led the development of a highly scaled, low-latency system for video URL fulfillment, engineered to withstand data center-level outages. -
Consulting ArchitectEchostar Corporation May 2011 - Jun 2012Englewood, Co, Us• Developed solutions for performance monitoring and early failure detection on Dish Network’s online video services.• Re-architected Sling Media’s backend infrastructure for video encoding and encryption, improving performance by a factor of 2. • Re-architected DRM control software for Widevine appliances to improve reliability by a factor of 3.• Developed Encoding-as-a-service, to maximize utilization of hardware resources across projects.• Collaborated with vendors to evaluate and recommend solutions for encoding, workflow management, and hybrid cloud. -
Technical DirectorLumen Technologies Jul 2007 - Aug 2011Monroe, Louisiana , Us• Designed and implemented a SAMLv2 compliant architecture for cross-enterprise and intra-company Identity Federation.• Led migration to rich UI web applications.• Introduced continuous integration and automated code-checking tools for quality and productivity improvements. -
Sr. Software EngineerCertara Mar 2006 - Jun 2007Radnor, Pennsylvania, Us• Developed middleware to enable high-throughput data access and transformations for drug discovery.• Redesigned and implemented systemwide workspace management, persistence and sharing of result sets across different user groups. • Designed and implemented an extremely low-latency “Lazy Loading” module for rapid data presentation to the client tier. -
Sr. Software EngineerElsevier Jun 2003 - Feb 2006Amsterdam, North Holland, Nl• Designed and developed web services for retrieving medical content and metadata from an XML database, and serving it to an XML-to-HTML translation layer (Cocoon). • Developed the platform’s security, authorization and access control system. • Developed Web Services and JSF-based frontends for interstate/international tax computation, and credit card validation and authorization. • Implemented Cocoon Generators, Transformers and XSL stylesheets for consuming and rendering web service content. • Delivered UML designs and design documents for the web services. -
Systems EngineerNavistar Oct 2001 - Jun 2003Lisle, Il, Us• Developed a suite of J2EE web-applications to keep track of plant-wide parts and materials inventory. • Wrote device specific C++ add-ons to improve I/O performance of shop-floor applications. -
Engineering Team LeadRedstone Systems Inc Mar 1999 - Oct 2001• Worked on the design and development of AGENTOS, a scalable distributed platform for developing and deploying software agents to provide location-based services to users of wireless devices, or as a generic infrastructure for developing Distributed Intelligent Agents.• Developed a Multi-agent Workflow Management Engine to orchestrate arbitrarily complex workflows. The engine supported dynamic generation of workflows, fault-tolerance and transparent recovery.• Developed a JMX-based Agent-monitoring and Management system.
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Sr. Software EngineerNovell Jun 1997 - Mar 1999Provo, Ut, Us• Worked on the development of the Netware Multimedia Server, Novell’s platform for delivering real-time data over bandwidth-constrained networks. Primarily, this required two things: (1) Guaranteed Quality of Service (QoS) at all possible bottleneck points, for example, the disk-driver, network interfaces, routers; and (2) Lightweight transport and control protocols for delivering the data.
Rahul Tripathi Skills
Rahul Tripathi Education Details
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Indian Institute Of Technology, KanpurComputer Science & Engineering
Frequently Asked Questions about Rahul Tripathi
What company does Rahul Tripathi work for?
Rahul Tripathi works for Scopely
What is Rahul Tripathi's role at the current company?
Rahul Tripathi's current role is Engineering Director, Scopely | ex-Riot Games, ex-Amazon | Engineering Leadership, Game Development.
What is Rahul Tripathi's email address?
Rahul Tripathi's email address is rt****@****ail.com
What is Rahul Tripathi's direct phone number?
Rahul Tripathi's direct phone number is (+44)1635-5*****
What schools did Rahul Tripathi attend?
Rahul Tripathi attended Indian Institute Of Technology, Kanpur.
What skills is Rahul Tripathi known for?
Rahul Tripathi has skills like Web Services, Soa, Cloud Computing, Java, Java Enterprise Edition, Spring, Unix, Linux, Agile Methodologies, Amazon Web Services, Software Development, Spring Framework.
Who are Rahul Tripathi's colleagues?
Rahul Tripathi's colleagues are Bill Torla, Lorena Soriano, Jonathan (Jc) Ohmstede, Alejandro Moreno, Christian Clavijo Cepeda, Zachary Knoles, Richard Longsworth.
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