Raj Thadani work email
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With a dynamic journey spanning over two decades across gaming, entertainment, technology, and retail sectors, I have carved a niche as a strategic and operational leader. My expertise lies in transforming vision into reality, driving growth, and fostering innovation for global game studios. Having held leadership positions, I have spearheaded diverse/multi-geography teams, managed multi-million dollar projects, and launched games & products in collaboration with tech giants like Apple, Sony, and Microsoft.I have proven experience in managing and growing studio operations, overseeing game production and developing Centres of Excellence (CoEs). I am particularly skilled in navigating the complexities of product development, talent management, and technological advancements, ensuring operational excellence business sustainability, and growthA staunch believer in the synergy between technology and creativity, I have led initiatives that optimized operational processes and delivered unparalleled customer experiences. My strategic vision has culminated in successful project executions, global partnerships, and product launches, earning acclaim across multiple platforms.In essence, I am not just a strategist but a visionary leader, committed to bridging the gap between innovation and execution, driving growth, and leading the transformation of the gaming landscape in India.
Jet Heart Labs - Jetheartlabs.Com (Jet Digital Services)
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Jet Heart Labs - Jetheartlabs.Com (Jet Digital Services)Bengaluru, Ka, In
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Chief Executive OfficerJet Heart Labs - Jetheartlabs.Com (Jet Digital Services) Mar 2024 - PresentBuilding Jetheartlabs from grounds up
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General ManagerM56 Studios Jan 2022 - Dec 2023I played a pivotal role in strategizing and steering the growth of the India studio in alignment with the CEO and VP of Product at Caravan Digital, Vancouver. This led to the optimization of operations, enhancing innovation, and fostering a collaborative culture across their multi-geography teams. I successfully led the development and launch of "Hanx 101 Trivia," an Apple Arcade Trivia Game, in partnership with veteran Hollywood actor Tom Hanks, Apple Inc., and Blueline Studios Vancouver, demonstrating my ability to manage strategic partnerships and deliver products for global audiences. -
Director - 3D & Imaging | MarketingTarget Jul 2019 - Jun 2021Minneapolis, Mn, UsI led a team of over 180+ professionals, driving excellence in 3D CGI and digital imaging verticals. I provided strategic direction in high-quality content delivery for Target.com, including AR/VR experiences and 3D content for their Product Display Pages (PDP), significantly enhancing customer engagement. My efforts were key in expanding Target's global creative teams and exploring new business opportunities in platform and product development 3D process automation and building AR/VR applications. -
Sr. Vice President - Gaming OperationsJetsynthesys Pvt. Ltd. Aug 2016 - Jul 2019Pune, Maharashtra, InI managed all aspects of P&L, product delivery, and technology implementation, which contributed to a top line of over USD 50 million. My strategic hiring and business development efforts expanded our market presence in Japan and solidified partnerships with industry leaders like GREE, Square Enix, and Gungho.As head of JETPlay, led game operations for four F2P mobile games developed by GREE (US). Built a Dedicated Services Unit of 70+ SMEs, running liveops, techops (client & backend), and DevOps from India – Knights & Dragons, Crime City, Modern War, and Kingdom Age. -
Consultant - Product Strategy And Business DevelopmentSmartvizx - We Are Vr® Mar 2016 - Aug 2016Ncr, Up, In -
Studio Director At Gsn GamesGsn (Tv & Games) Oct 2013 - Dec 2015Los Angeles, Ca, UsServing as the Director of Operations, I significantly contributed to GSN Games India Pvt. Ltd. by leading top-tier social free-to-play games like Bingo Bash & Casino Bash that made annual revenues exceeding USD 100 million. I closely collaborated with the US & India product strategy teams, spearheading talent recruitment and retention, and led the team to achieve 150% growth within 15 months, ensuring execution excellence in building and growing a social casino studio out of India.Built and led a 40-member QA team for the GSN US studio, operating out of India. Played an instrumental role in aligning with the global team ensuring seamless functioning of the studio. -
Producer / Gaming HeadTechnicolor Jul 2012 - Sep 2013Los Angeles, UsI led the games division at Technicolor India, overseeing AAA client projects with a top-line revenue of USD 15 million. My leadership ensured the successful delivery of high-quality projects by managing outsourcing for art and animation assets, enhancing operational efficiency and client satisfaction.Spearheaded a team of 100+ Artists (3D Artists & Animators) and Production crew (Managers and Supervisors), for the gaming department at Technicolor.Global clients include: Bioware, Activision, EAC & EA Tiburon, Square Enix, Capture Lab, SCEA, Psyop, UFG, Torus, 505 Games & I.O. Interactive etc. Accountable for the overall profitability of the Gaming Department and Operations included: infrastructure management (hardware / software / technology needs), resource tracking and planning, monthly invoicing, cross training initiatives etc. -
Producer - Social Games (Apac)Nubee Pte Ltd Aug 2011 - Apr 2012Produced Casual and Social Games for the iOS and Android Platform. I produced two notable Free-to-Play (F2P) Social Games targeting the Asian market on iOS and Android platforms. My management of multidisciplinary teams ensured the timely and quality delivery of "Monster Blade 3D" and "Samurai Empire."
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Games ProducerGameshastra Solutions Pvt. Ltd. Aug 2008 - Jul 2011Hyderbabad, Telangana, InManaged multiple end-to-end game development and porting projects for the entire studio, built games across multiple platforms, for global publishers with budgets ranging from $50K to $1MI led multiple game development and porting projects across various platforms. My expertise in project management and budgeting was pivotal in producing acclaimed titles like "Dare to Fly" and "Cart Kings," the latter receiving the "Best Game of the Year 2011" award by 24 FPS on the PS2 platform.Produced games for global publishers like SCEE, SCEA, Paramount, Microsoft, NGMOCO and Majesco etc. Managed the Pre-sales, Marketing & Business Development teams locally to create game pitches and prototypes etc.Established game budgets, developed content workflows, performed standard studio practices using Scrum, developed processes for calculating capacity and variance in time estimates across the teams, spearhead game through usability play-tests and focus groups, and mentor growth for Team Leads and AP's etc. -
Producer - Console / Pc GamesAurona Technologies Feb 2008 - Aug 2008Hyderabad, Andhra Pradesh, InManaged Hanuman - A full-cycle Game Development Project for Sony PlayStation.Closely involved in budget management for individual projects. Developed and regularly monitored / updated the project plan to determine resource needs, budgets and milestones submission dates for the project.Monitored the complete development cycle from the initial stages of Concept Art, Game Design and Level Design to the Production stage, while achieving exceptional visual quality within the set budgets. Served as the primary contact for the company for all the key clients & closely reviewed and approved milestone submissions. Shortlisted, negotiated and hired creative and technical talent for the company, based on project requirements. -
Games ProducerGameloft Software Mar 2007 - Feb 2008Paris, Paris, FrI led development teams to produce top-tier mobile game titles for the India Studio. My project direction and introduction of the agile production process, including managing the game design, art, programming, and QA teams contributed to the successful release of titles like "Des Chiffres Et Des Lettres" and "Humor Amarillo," showcasing my comprehensive skills in game production. -
Head - Gaming & Animation Dept.Jimmc - Dainik Jagran (Ibn7) May 2004 - Apr 2007Kanpur, InTechnology Direction, Visualization and Conceptualization for various (fiction/non-fiction career related) programs aired at IBN7 as a Producer.Headed & managed both full-time & visiting professionals from the Animation & Gaming Industry at JIMMC and supervised their Full-Time & Corporate Learning Programs in Gaming & Animation.Assisting in enhancement of the Corporate Learning Programs and full-time animation courses; determining course needs (i.e. software, hardware, materials, textbooks, equipments etc.) in sync with industry and the latest trends in the market. Building relationships within the Animation & Gaming Industry to get successful campus recruitments. Evaluation and selection of quality industry professionals as full-time and visiting faculties for various modules.Brand management, process designing, curriculum database management and quality management.
Raj Thadani Skills
Raj Thadani Education Details
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Bournemouth UniversityComputer Animation (Digital Fx) -
Leeds Beckett UniversityCreative Technologies - Gaming & Animation -
Delhi UniversityEconomics
Frequently Asked Questions about Raj Thadani
What company does Raj Thadani work for?
Raj Thadani works for Jet Heart Labs - Jetheartlabs.com (Jet Digital Services)
What is Raj Thadani's role at the current company?
Raj Thadani's current role is Games Industry Expert: Driving Strategy, Operations and Innovation for Global Organizations.
What is Raj Thadani's email address?
Raj Thadani's email address is ra****@****ail.com
What schools did Raj Thadani attend?
Raj Thadani attended Bournemouth University, Leeds Beckett University, Delhi University.
What are some of Raj Thadani's interests?
Raj Thadani has interest in Children, Economic Empowerment, Education, Poverty Alleviation, Disaster And Humanitarian Relief, Human Rights.
What skills is Raj Thadani known for?
Raj Thadani has skills like Game Development, Video Games, Game Design, Maya, Computer Games, Computer Animation, Mobile Games, Social Games, Project Management, Entertainment Management, Unity3d, Texturing.
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